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PlayStation 4 Console Thread


mushashi

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Having a PS3 PS2 Classics of San Andreas and a PS4 PS2 Classics of San Andreas is ridiculous.

Given how good Sony have been with Crossbuy I'm actually quite amazed at how badly they've messed this up. Not giving Europe 60hz versions of the games is an extra slap in the face.

Slow hand clap.

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Are all of the PS2 b/c games 50hz then?

I think it's whatever they where originally, so games with 60hz options will still have them in (I think), and those terrible early PAL games like Ridge Racer and Dark Cloud will be recreated in all of their bordered treacle framerate glory.

sigh.

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I think it's whatever they where originally, so games with 60hz options will still have them in (I think), and those terrible early PAL games like Ridge Racer and Dark Cloud will be recreated in all of their bordered treacle framerate glory.

sigh.

Can you not buy the US versions?

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Having a PS3 PS2 Classics of San Andreas and a PS4 PS2 Classics of San Andreas is ridiculous.

There's also the PS3 HD remaster of San Andreas which is a port of the Android/iOS version and works differently than the other two versions, just to make things more convenience.

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Haven't tried it myself with a burned PS2 disc, but after a quick google it appears burned discs don't work.

Pressed and burned discs are physically different, a DVD laser pickup can tell. If you really think that the PS4 has no problem with PS2 discs, the definitive way to tell if the PS4 actually reads the PS2 disc copyprotection to authenticate a genuine disc is to obtain a pressed pirate disc from some Asian source. If that fails to be allowed, then you'll have proof that the PS4 does indeed have the necessary hardware to read PS2 discs properly.

Whether the X1 can actually run X360 discs is also open to debate, as they aren't standard discs either. Would love to see a nice technical deep dive into it, the GameCube disc format is also a bit of a bugger.

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GTA I can understand being expensive if they've had to renew the synch rights for the soundtracks. That's if they've done that.

I still haven't forgiven Rockstar for patching my digital copy of San Andreas to REMOVE songs.

On the upside I'm guessing some of these remasters will end up being on Playstation Plus which is a nice bonus.

Best keep them on your shit list then, they've done some amazing technical work apparently and gone back to patch out the songs they no longer want to pay for on these ones too :D

Wasn't the original Xbox a bit weird too? Encryption on the second layer?

Would't surprise me, it's one of the lines of defense against vectors for piracy. Homebrew emulators just ignore all this stuff, but then they don't have a business to defend by doing so, which is why console games are so heavily protected in the first place, with multiple layers of copyright protection.

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Having a PS3 PS2 Classics of San Andreas and a PS4 PS2 Classics of San Andreas is ridiculous.

Given how good Sony have been with Crossbuy I'm actually quite amazed at how badly they've messed this up. Not giving Europe 60hz versions of the games is an extra slap in the face.

Slow hand clap.

Well, 50Hz isn't necessarily worse. If done right, you get a higher resolution as the trade off. And the GTA games, being UK developed, I'm pretty sure would have been done right.

And yes, apparently they have removed some of the songs. I really find it quite hard to get upset about that, mountain out of a molehill stuff. I can listen to Billie Jean on Spotify or whatever if I am jonesing for it that bad.

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Well, 50Hz isn't necessarily worse.

50Hz is practically always worse. The only time it's better is when they spend the extra time to speed it up to compensate for the update speed difference and you get the benefit of PAL resolution, which is super-rare.

But as this is an official BC solution, nobody should be surprised we still get PAL-shafted.

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50Hz is practically always worse. The only time it's better is when they spend the extra time to speed it up to compensate for the update speed difference and you get the benefit of PAL resolution, which is super-rare.

I wonder, how many full-speed PAL50 games were there that weren't originally developed in the EU?

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50Hz is practically always worse. The only time it's better is when they spend the extra time to speed it up to compensate for the update speed difference and you get the benefit of PAL resolution, which is super-rare.

Come on now, this is hyperbole. Proper 50Hz games are NOT super rare, especially not in the PS2 generation. Just about every euro developed game is fine, for example.

I admit though that when it is bad, it is horrid. FFVII was it, that just plain ran slower?

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Devil May Cry was a particularly egregious offender, being slower, squashed, and having the game run full speed in its own attract mode video to remind you what could have been.

Like fucking treacle. I'll never forget the first time I saw it...

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Wake up, look at phone, there's update to the PlayStation app. They've now removed the messaging and friends list functionality from the old app and you have to download a seperate app for that now. Cheers Sony, I love having various functionality split across different apps where before it was all in one place. Who cares about little things like convenience, eh, not Sony. Go to look for the new app, doesn't even seem to be available in the App Store. Bunch of clowns.

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Come on now, this is hyperbole. Proper 50Hz games are NOT super rare, especially not in the PS2 generation. Just about every euro developed game is fine, for example.

I admit though that when it is bad, it is horrid. FFVII was it, that just plain ran slower?

Have you actually compared the PAL and NTSC versions running side-by-side for most Euro-dev titles? Just because a dev was European, it doesn't mean they targetted 50Hz as the baseline performance level for their games. Most still made sure their games ran at their target performance level at 60Hz and the 50Hz version just runs slower naturally as a result of that decision. The Burnout series was developed in the UK, by British people, yet has to feature a 60Hz mode so us poor 2nd class in our own country people could at least experience it at the intended performance level.

Most of the famous 'proper' PAL games were Japanese-optimised imports.

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