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The Witcher 3: Wild Hunt

Captain Kelsten

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I think where it will help with The Witcher are things like when you go in a tavern and it looks like NPCs and objects are glowing and out of place. At least that's something I noticed when going back to it relatively recently, and something I'd expect RTGI to resolve somewhat.


WRT reflections the original game also has some terrible screen space occlusion from the sails on the boats, so would be nice to see that fixed as well. imo I just see the RT version as a way of fixing blemishes and keeping the game more presentable into the future, so these things don't stick out so much.

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Regarding the update, the Global Community Director at CD Projekt Red tweeted this:


'It works like this. On PC & Xbox it's a patch for the game you already have. On PS5 it's a separate game that needs to be downloaded (PS5 product). No matter which version, all of those files will be quite big to download, I'm afraid.'


Not sure if the reply he tweeted to a comment will work, but it is here:



Here is a release timing of the update for anyone interested:




Also, looks like the review embargo lifts today at 6PM CET (5pm GMT I think).

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9 minutes ago, Vulgar Monkey said:

That does sound a bit awkward for any PC players who might rather not upgrade due to mod compatibility. You can actively avoid/rollback patches via Steam I guess, but still.

There was a lot of grinding of teeth about that on Resetera, but even on Steam the game is drm-free so the solution is to just copy the current installation and move it to another location that Steam can't access, thus keeping access to the original version.


Obviously for GoG, just download the installation file now, before the update, and keep that somewhere else too.

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spoilers - it’s a lot. 



PC and Next-Gen Exclusives

Added ray traced global illumination and ambient occlusion.

Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.

Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.

Community-made and community-inspired mods include:

• The Witcher 3 HD Reworked Project by HalkHogan

• HD Monsters Reworked by Denroth 

• Immersive Real-time Cutscenes by teiji25 

• Nitpicker's Patch by chuckcash

• World Map Fixes by Terg500

Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.

All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.

Environmental improvements:

• Added a new weather type – "Gray Sky"

• Updated sky textures

• Vegetation and water improvements

• Various mesh improvements

• Improved some select VFX

• Updated global environmental lighting

Added AMD FidelityFX™ Super Resolution (FSR) 2.1

Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.

Added the option to pause the game during cutscenes.

Added an alternative camera option that's closer to the player's character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.


Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:

• Number of background characters

• Shadow quality

• Grass density

• Texture quality

• Foliage visibility range

• Terrain quality

• Water quality

• Detail level

Added DLSS 3 support. Available only on compatible hardware.

Next-Gen Console-Specifc

Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density. 

Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.

Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.

The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.

Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.

Added Activity Cards for PS5.

Online Features

Added a cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can easily pick up where you left off on other platforms. Cross-progression provides the latest save for every save type. This feature becomes available after you log into your account.

By signing up to MY REWARDS in The Witcher 3: Wild Hunt, players can receive:

• Swords of the Nine-Tailed Vixen

• White Tiger of the West Armor

• Dol Blathanna Armor Set

• Roach Card

Detailed information on how to redeem the rewards will be available from Dec 14th, 1 AM CET at thewitcher.com/my-rewards.

Additional Content 

Added a new side quest, In The Eternal Fire's Shadow, in Velen. Rewards are inspired by Neftlix's The Witcher series.

Added an alternative appearance for Dandelion inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay. 

Added an alternative Nilfgaardian Armor set inspired by Netflix's The Witcher series. You can enable it in Options → Gameplay. 

Added Chinese and Korean voice-over. Availability on consoles varies by region.

Various improvements and changes to Russian voice-over, including fixes for accelerated / slowed lines in the vast majority of scenes.

Quality of Life Changes

Added a Quick Sign Casting option. It allows signs to be switched and cast without opening the radial menu. You can find it in Options → Gameplay.

Added a new default map filter. The new filter hides some icons such as "?" and boat icons in order to reduce icon clutter on the map. These icons can be turned back on with the “All” map mode toggle.

Adjusted the minimum height for fall damage, allowing the player to survive falls from higher heights.

Herbs can now be instantly looted with a single interaction – without the additional loot window.

Added options that dynamically hide the minimap and quest objectives when not in combat or using Witcher senses. You can find it in Options → Video → HUD Configuration → Hide minimap during Exploration and Hide objectives during Exploration.

Added the option to slow walk when playing with a controller. You can now slow walk by lightly pushing the left stick forward.

Added an alternative sprint mode option when playing with a controller. It's activated by tapping the left stick. You can find it in Options → Control Settings.

Added an option to make target-lock unnaffected by camera inversion. You can find it in Options → Control Settings.

Improved the radial menu so bombs, bolts and pocket items can now be switched dynamically without opening the inventory.

Added the option to scale the font size for subtitles, NPC chatter and dialogue choices. You can find it in Options → Video → HUD Configuration.

Added various other small fixes, tweaks, and quality of life changes, including a few secrets to be discovered by players.


Added the mod Full Combat Rebalance 3 by Flash_in_the_flesh which includes balance changes and various fixes to gameplay. We took a curated approach to this mod, with some elements further tweaked from what you’ll find in the mod by default, while other elements were omitted.

Scavenger Hunt: Wolf School Gear - Fixed an issue where the chest at the Signal Tower couldn't be opened.

From Ofier's Distant Shores - Fixed an issue where the diagram in the chest at the bandit's hideout could be missing.

Hard Times - Fixed an issue where Geralt couldn't talk or give the letter to the blacksmith.

Swift as the Western Winds - Fixed an issue where the quest could sometimes fail despite winning the horse race.

Echoes of the Past - Fixed an issue where, after defeating the Foglets, the quest could get stuck and it wouldn't be possible to talk to Yennefer.

Wine Wars - Fixed an issue where the quest couldn't be completed if the player destroyed one of the required monster nests during exploration.

Fixed an issue where clearing the Ruined Inn Abandoned Site situated on the southern shore of Ard Skellig was not possible in certain scenarios.

Fixed an issue where the Grandmaster Wolven Set wouldn't require Mastercrafted items.

Various small fixes to quests and cutscenes.

Remember – these are just the highlights! There are lots of changes in this update, so check them out for yourself in the game

Single button press herb pick-ups. 


Get the fuck in!!

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On 07/12/2022 at 16:27, Vulgar Monkey said:

They've put out a list of the more commonly used mods and whether they work or not with the update, I'm sure horse-go-fast was on there somewhere.

I need this list. Hopefully the Ghostmode rebalance is on there. I played with that last year and it was really quite phenomenal.

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7 minutes ago, Dark Soldier said:

I hope it’s not the case that this is a broken release. I’ve used this game as an example of the negative flip-side to the Xbox smart-delivery thing, as the best console version (Bone on series X running at 60 fps) is about to get nuked. 

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I’ve watched 3 or 4 ‘first looks’ this evening and they are all saying how amazing it is, no mention of any bugs. Some of them are quite a way in to the game. I’m sure DF will bring it all in to focus but the use of the words ‘colossal failure’ make me think Metro are desperate for some of them there clicks. 

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