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The Witcher 3: Wild Hunt


Captain Kelsten
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Just now, Mr. Gerbik said:

Didn't one of the early patches add a Gwent book to track your in-game card collection for that quest?

 

Yeah it does, but in a really vague way., "there's 5 cards left to collect in Novigrad"

 

the problem comes that some of the merchants (i found) are time based, so if you're not in a particular village at 4pm, the merchant isn't even there.. I didn't know this, until like, 3 gwent cards from a full deck..

 

I'm definitely 3 short of full deck myself.

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Thanks @Talk Show Host That is a very comprehensive list of tips. Will certainly take them onboard. I have noticed reading back through the thread that you are a massive fan of the game.  I'm definitely not going to rush the it. I might be playing it for years with my limited game time but that is fine.

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2 hours ago, Gringo said:

Thanks @Talk Show Host That is a very comprehensive list of tips. Will certainly take them onboard. I have noticed reading back through the thread that you are a massive fan of the game.  I'm definitely not going to rush the it. I might be playing it for years with my limited game time but that is fine.

 

Hehe, I think you will have a great time. I loved the series from the start for a variety of reasons but mainly because it is the only RPG series which trully understands where we should move with our writing, storytelling and characterization in the genre. On the other hand, I don't like the books very much. :P

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Just started playing this and it was nice to start a sprawling RPG without having to worry about race/class combinations before you even do anything. Just nabbed a bunch of stuff off the notice board at White Orchard and getting cracking on those quests. 

 

Like the tutorials so far as well, not too obtrusive but it's introducing things nice and slowly which is good. Menus are pretty good too, all very slick so far

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Yep, I feel your frustration. That spoilered decision was another one I apparently "got wrong". It's honestly the first time I've played through an RPG and not had my instincts reinforced as the good ending path but I'll just accept it as a difference of opinion with the developers (or a misinterpretation of the situation and characters on my part)

I don't have the time to play it through again but as it happens I have a pretty heavy log of save files so I have gone back a bit to play out the good finale! I evidently can't let it lie.

 

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16 hours ago, RobNoyce said:

Yep, I feel your frustration. That spoilered decision was another one I apparently "got wrong". It's honestly the first time I've played through an RPG and not had my instincts reinforced as the good ending path but I'll just accept it as a difference of opinion with the developers (or a misinterpretation of the situation and characters on my part)

I don't have the time to play it through again but as it happens I have a pretty heavy log of save files so I have gone back a bit to play out the good finale! I evidently can't let it lie.

 

 

I told you. Witcher 3 always wins. :P

 

I can understand how frustrating it is to not get an ending that is satisfying, but making things extremely clear would do a disservice to the complex characters and situations. There are five major decisions that influence the ending and all of them are in line with Geralt's supporting role for Ciri and her explosive character. I would argue that they are quite clear, especially the one after the battle of Kaer Morhen, which I have seen many people picking something weird for me

Spoiler

(telling Ciri she can't be good at everything after the death of Vesemir instead of trying to cheer her up).

 

It's true that the game relies a bit too heavily on known lore that is not in the previous games, which can throw off some players, that is a fair criticism. It does a good job of explaining a lot about Ciri in general though and I think the most common ending for players (judging anecdotally of course) is the

Spoiler

Witcher ending,

which cannot be considered bad. Getting the really bad ending seems to me, mainly, like some proper misjudgent of a lot of situations by the player, without absolving of course the game's lack of a bit more deeper lore/character exposition.

 

I think the choices are great but I would personally make the bad ending less bleak, just to cover the players' good intentions for picking the "wrong" choices. 

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49 minutes ago, Talk Show Host said:

 

I told you. Witcher 3 always wins. :P

 

I can understand how frustrating it is to not get an ending that is satisfying, but making things extremely clear would do a disservice to the complex characters and situations. There are five major decisions that influence the ending and all of them are in line with Geralt's supporting role for Ciri and her explosive character. I would argue that they are quite clear, especially the one after the battle of Kaer Morhen, which I have seen many people picking something weird for me

  Reveal hidden contents

(telling Ciri she can't be good at everything after the death of Vesemir instead of trying to cheer her up).

 

 

Indeed! I completely agree with you. Much as I love the exploration and loot / level hook of a Bethesda RPG the Witcher was a much more satisfying game to engage with characters and be part of the many unfolding stories. I do hold myself mostly responsible for giving poor Geralt such a sad send off! That decision in particular was an interesting one.

Spoiler

It seems blindingly obvious I should have gone with cheer her up given the circumstances now. I remember thinking due to Ciri's fiery independence "is this going to come off as patronising and piss her off" which is why I went the other way! Moments like that are brilliant and on this occasion I misread the situation / character but it casts the game in a positive light overall for me.

 

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The game definitely makes you pay at a handful of points for making instinctive or typical 'choice based narrative game' decisions that are rewarded in other games. It does something like that if you try to

 

romance both Triss and Yen

. In similar games that just gets you more 'content', this one points out you're a shitebag for doing it and gives you a sad ending to that particular part of Geralt's tale.

 

It's a philosophy I would like to see other games adopt - most similar games use choice systems as a gameplay system rather than a system for conveying meaning. 

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3 hours ago, RobNoyce said:

Indeed! I completely agree with you. Much as I love the exploration and loot / level hook of a Bethesda RPG the Witcher was a much more satisfying game to engage with characters and be part of the many unfolding stories. I do hold myself mostly responsible for giving poor Geralt such a sad send off! That decision in particular was an interesting one.

  Hide contents

It seems blindingly obvious I should have gone with cheer her up given the circumstances now. I remember thinking due to Ciri's fiery independence "is this going to come off as patronising and piss her off" which is why I went the other way! Moments like that are brilliant and on this occasion I misread the situation / character but it casts the game in a positive light overall for me.

 

 

Yes, also -and that is one of the faults of the game for not providing a bit more context from the previous games- Ciri loves Vesemir. She really loves him. Telling her, essentially,

Spoiler

"hey, it's ok he died, you can't be good at everything"

is obviously a really, really bad choice.

 

But again, we are picking at straws here. It can't be perfect, of course, but the fact that they created such a complex narrative and relationships and provided the player with choices that suit those characters and not the player -very important difference- is something unprecedented in videogames.

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Hmm. I think I've made a mess of allocating my first few skill points, and am leaning towards starting again, but I've already put a good amount of time in. I've read there is a respect potion later on that you can buy but its very expensive, does the odd wasted skill point really make a difference? I basically spent a point on the Vitality boost in the Gerneral tab, which I now realise will have zero value later in the game. It's annoying me, but if it's no big deal I will just crash on. 

 

Loving that potions/bombs replenish as well. Thats a really nice touch that removes a lot of the crafting pain thats in other games

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3 hours ago, Vorgot said:

Hmm. I think I've made a mess of allocating my first few skill points, and am leaning towards starting again, but I've already put a good amount of time in. I've read there is a respect potion later on that you can buy but its very expensive, does the odd wasted skill point really make a difference? I basically spent a point on the Vitality boost in the Gerneral tab, which I now realise will have zero value later in the game. It's annoying me, but if it's no big deal I will just crash on. 

 

Loving that potions/bombs replenish as well. Thats a really nice touch that removes a lot of the crafting pain thats in other games

 

I wouldn't worry about it, by the time you'll have enough points to think about a re-spec, you'll also have more than enough cash for the potion. By the end you'll have more skills/perks unlocked than you can equip, anyway. Just crack on!

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9 hours ago, Takizawa said:

 

I wouldn't worry about it, by the time you'll have enough points to think about a re-spec, you'll also have more than enough cash for the potion. By the end you'll have more skills/perks unlocked than you can equip, anyway. Just crack on!

Thats what I decided in the end, I'll just see how the different skills work and then respect later. Just left White Orchard and am getting a handle on all the systems now. Not sure which way I want to take my build at the moment, as all the trees have their advantages. Combat skills obviously, but alchemy seems incredibly useful and signs are fun too. I do like the way the slots unlock too so you have to consider upgrade choices more carefully with less slots available

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2 hours ago, Vorgot said:

Thats what I decided in the end, I'll just see how the different skills work and then respect later. Just left White Orchard and am getting a handle on all the systems now. Not sure which way I want to take my build at the moment, as all the trees have their advantages. Combat skills obviously, but alchemy seems incredibly useful and signs are fun too. I do like the way the slots unlock too so you have to consider upgrade choices more carefully with less slots available

 

Yeah, don't worry too much about it. It is normal to not know what kind of Witcher you want to be yet. When you grow into your style of fighting more and how you want to fight, then you will shape the build how you want it.

 

For example, based on my previous experience with the series, I wanted first to go for an alchemy built. I liked a big threshold for my potions and concentrated on an adrenaline built to cast my signs instead of stamina. That meant that I went for the Wolf armor set which focuses on creating adrenaline and doesn't consume much stamina, leaving stamina to be used for blocking. That is what I call a "monster hunting built" built because the numerous potions allowed me to survive more in battle, which helped recognize enemies weaknesses and patterns, resisting effects more, etc.

 

This is a bit of an advanced built and it means that you have to rely a lot in counters and movement (playing on death march). A good and classic built for first time is one that concentrates more on sword techniques, followed by signs (Quen, Igni, Aard) and some alchemy to properly use swallow and tawny oil (plus some general signs that support vitality). This built generally fits with all witcher armor sets quite good.

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2 hours ago, Talk Show Host said:

 

This is a bit of an advanced built and it means that you have to rely a lot in counters and movement (playing on death march). A good and classic built for first time is one that concentrates more on sword techniques, followed by signs (Quen, Igni, Aard) and some alchemy to properly use swallow and tawny oil (plus some general signs that support vitality). This built generally fits with all witcher armor sets quite good.

 

Yep, I'm going for buffing the fast and strong attacks, some sign stuff and a bit of alchemy too, more of an all round thing and see where it takes me. Then I can see how I am finding it later. Am also going to take your advice and switch off points of interest on the main map, I was doing a bit much point to point in White Orchard without really exploring, and while it was fine for that area while I picked up the basics, would be nice to actually explore for the sake of it and discover these places blind.

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4 hours ago, Vorgot said:

 

Yep, I'm going for buffing the fast and strong attacks, some sign stuff and a bit of alchemy too, more of an all round thing and see where it takes me. Then I can see how I am finding it later. Am also going to take your advice and switch off points of interest on the main map, I was doing a bit much point to point in White Orchard without really exploring, and while it was fine for that area while I picked up the basics, would be nice to actually explore for the sake of it and discover these places blind.

 

Yes, that is a a great way to explore in my opinion, at least until you get into a rythym of how you want to allocate your time. Personally I found it much easier to enjoy the map as well during my first playthrough, as these ? can really sidetrack you. They are simply too many! I would argue though that all ? in Velen are worth doing. In Skellige I have only ever done those in the main land and on the islands.

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2 hours ago, Talk Show Host said:

 

Yes, that is a a great way to explore in my opinion, at least until you get into a rythym of how you want to allocate your time. Personally I found it much easier to enjoy the map as well during my first playthrough, as these ? can really sidetrack you. They are simply too many! I would argue though that all ? in Velen are worth doing. In Skellige I have only ever done those in the main land and on the islands.

I thought I would do as many as I could through natural exploration, then see where the rest are before I finish an area. Who knows though, I'm just enjoying the experience.

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1 hour ago, Vorgot said:

I thought I would do as many as I could through natural exploration, then see where the rest are before I finish an area. Who knows though, I'm just enjoying the experience.

 

Yeah, that is what I did in my first playthrough. I also left quite a few for after the end game, as a reason to see new areas. :)

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10 hours ago, Thor said:

I'm really hoping CDPR sorts a patch out for the PS4 version soon. I fancy another playthrough, but it's a pile of shit on PS4 right now.

 

Can you not just deactivate HDR in the PS4 settings while you play Witcher?

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10 hours ago, Thor said:

I'm really hoping CDPR sorts a patch out for the PS4 version soon. I fancy another playthrough, but it's a pile of shit on PS4 right now.

 

I saw on Eurogamer that CDPR bumped up some stuff in the latest patch on PS4 pro, but at the cost of view distance and more pop in. 

 

https://www.google.co.uk/amp/s/www.eurogamer.net/amp/digitalfoundry-2018-the-witcher-patch-161-ps4-pro-issues

 

 

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1 hour ago, danbot said:

 

Can you not just deactivate HDR in the PS4 settings while you play Witcher?

Yeah, but it's less that, and more this:

 

1 hour ago, Orko said:

 

I saw on Eurogamer that CDPR bumped up some stuff in the latest patch on PS4 pro, but at the cost of view distance and more pop in. 

 

https://www.google.co.uk/amp/s/www.eurogamer.net/amp/digitalfoundry-2018-the-witcher-patch-161-ps4-pro-issues

 

Yep, that's my problem. It's an immersion killer. Until they fix it, I'm not playing it. 

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  • 4 weeks later...

 

Additionally, notice how you can see everything in the cellar, as if the gamma is all the way up? If you turn off HDR in the PS4 options and load the game,  not only does Geralt's hair remain the correct colour, the cellar is a lot darker, as it should be for a cellar underground with little light. Apparently there are no more patches planned for this. A real shame. 

 

The HDR implementation on PS4 is downright pathetic. :(

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  • 2 weeks later...

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