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The Witcher 3: Wild Hunt


Captain Kelsten

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A teaser image on CD Projekt RED’s official site could be hinting at The Witcher 3. The image, posted in an update about the REDkit beta, shows off the hilt of Geralt’s sword and advises fans to “stay tuned for more info.” The post also notes that “if you are wondering what’s that in that picture above – well, we’ll leave it for your imagination to answer.”

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Spoiler

:omg::omg::omg:

 

Post Release
 

 

Edited by Robo_1
added a post release
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  • 3 weeks later...

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Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.

http://www.gameinfor...-wild-hunt.aspx

Behind the cover video

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Bullet points from GAF:

CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.

World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]

30-40 minutes to cross world on Horseback

New streaming technology (CDRED Engine 3)

Geralt's Memory is restored

No chapters/acts

Dude is fucking DONE fighting for everyone else

Everything from solving MYSTERIES to slaying monsters

Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.

So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:

Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.

Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!

Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.

So more about the monster hunting:

Clues build up information (like a Bestiary perhaps?)

Books garner information about monsters

Townsfolk provide information

Potions and such are important

Time of day and other conditions affect where monsters appear, and their abilities

[some combat info]

Critical strikes in areas that matter depending on how much you learn about said monster

You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)

Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.

Provides income as well

Enemy AI completely rebuilt, scripted bosses out

Environmental combat 'contributions' (a dozen types of interactive objects)

---> Wasp hive irritated using Aard

Magical signs retooled

Igni = new flamethrower effect

The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast

Yrden = small trap can be modified into a larger field that slows any enemy

Other trees, Swordsmanship and Alchemy

New strikes under Swordsmanship, boosts like improved stamina and parrying

Mutation mechanic under a different development path

Not much information given about Alchemy path, other than it being based on potions

Horse could be used to access long term stash, as well as Inns

Team aware of frustrations of inventory management in The Witcher

Committed to a less tedious process

Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways

Players can customize their crafted weapons with some components, ie, monster scales for leather in armor

Each armor piece has unique appearance, new cloth simulation tech.

Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

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I love the world, the setting, the characters. I bought witcher 2 first and played to that swamp town, loving every second but decided to play through witcher first to truly appreciate it...only I never finished that and never went back to 2! I do plan on remedying this, however, as I have witcher installed on my laptop to play through when I'm away. :D

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It almost makes me believe in a video games God looking after RPG nerds, the last few years has shown us the Bioware of old is gone but along comes CdProject to fill the void with the Witcher series. Finally I have a 'next gen' game to get hyped about!

I think it's really important they manage to stay independent too, I have a lot of respect for the studio and the way they treat their fans.

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Worth noting that "Free expansion packs will release after the launch of Wild Hunt next year, akin to The Witcher 2's continuous, free post-release support." but don't be surprised of this is only for the PC version - Microsoft had a real problem with anyone wanting to release susbtantial DLC for free on Live this gen, can't see this changing for the 720. This is also why CD Projekt RED didn't release the 360 version of the Witcher 2 until all the DLC was finished, that way avoided having to charge Xbox players for content that was free on PC.

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I've just reached Loc Muinne in Witcher 2 and loving every second of it. The things it does so much better than Skyrim is deeper combat and combat UI, characterisation and story. It does feel slightly insular though so bolting on an open world the size of Skyrim and making the combat even deeper should make this the most epic thing in the history of Epicness.

I am excite.

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A got Witcher a few months ago but couldn't last even half an hour. Man that game has aged badly. I even played the supposed 'enhanced edition'. A shame as I can see why people would've liked it when it first came out.

The Witcher 2 on the other hand looked sublime from the getgo but I still haven't installed that. :doh:

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