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spatular

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I'm so glad I got DKCR for 3DS on the sale thing... it's really excellent. I'm up to the boss on level 6 now. The game is hard, but never feels unfair and Kong's weighty tumbling is really quite rewarding. There's huge scope and imagination in the levels and I'll never tire of barrel blasting.

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I'm so glad I got DKCR for 3DS on the sale thing... it's really excellent. I'm up to the boss on level 6 now. The game is hard, but never feels unfair and Kong's weighty tumbling is really quite rewarding. There's huge scope and imagination in the levels and I'll never tire of barrel blasting.

This level made me angry (skip to 1 min).

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So there's an offer on Amazon.com for a 128GB SDXC card for about $120 or something.

Then my site gets hammered all afternoon by referrals from Reddit and Tiny Cartridge and Nintendo.com's own tech forums while everyone goes "I'm getting this for my 3DS" and "You can't it only supports up to 32GB" and "Well this guy says it will work <link to my guide>".

First I hear about it is Tiny Cartridge linking to my guide on Twitter and me seeing a link to my own site in my timeline.

lolz.

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I caved and bought Phoenix Wright yesterday while it was still on special. It's now about fourth in the queue after Bravely Default, AOTFM and Crimson Shroud. Plus there's the daily maintenance to be done of my town in New Leaf, especially now everything's nice and green. I've got my eye on DK now, as well, after watching the cool video posted above and reading some positive reviews.

Sigh. This place isn't very good for my wallet.

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In case you miss it in the eShop thread:

Weapon Shop de Omasse is loads of fun. 70s sitcom, self-aware, mini Parappa/Ouendan silliness. 30 minutes in and loving it.

Edit: now I've played this a little more, I can expand a little.

You run the titular weapon shop, of course. Well... You work the counter.

The game starts at the end of a dodgy 8-bit RPG, graphics and sound to match. Insert game cliché after cliché to comedy effect and basically you end up with all monsters defeated, peaceful realm, etc until one day...

You open a new kind of blacksmith where you loan weapons for free (a comment on F2P gaming?). You act like a golf caddy, matching the character in the shop to the right weapon and quest. If they fail as a result, you don't get paid. If successful, you get money and materials. Successful loans also increase the weapon's EXP, and you can polish and augment weapons at any point during your down time. Heroes will come in from time to time and request a weapon which you'll have to make, or sometimes hopefully already have in stock. Weapons have basic types - sharp, blunt and long (I think).

You keep track of their quests via a Grindcaster - basically a Twitter feed, complete with hashtags. You can follow specific feeds, lock the Grindcast or read all.

The script is daft -- "I'm going back to Starting Town to pace the same path!" -- and there's a light jazz soundtrack in the dialogue sections. These also have canned audience sound fx when characters appear (yeah!) or bad jokes are made (boo) which adds to the charm.

Weapon forging is simple at the moment and works like this: you select a blade, are shown it's basic shape, you're given a slab of metal and the music starts. A simple call and repeat system starts and you hammer away the excess material. So far so simple. There's a heat meter which you can top up with coal, but is basically unused at the start. I'm sure as I get to the later levels, this will come into play. At the end of the forging game, hold the water button to cool it off.

The music is great - some J-Pop, military, classical and jazzy tracks to hammer along to so far, which seem dependent on the type of weapon you're working on I think.

So what's the point of the game? A meter appears after a few missions that indicates the Dark Lord's return. You have to ensure you have forged weapon(s) capable of defeating him before then.

A worthy purchase :)

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This level made me angry (skip to 1 min).

I got to that today during train journey...

by the time I arrived, I'd dominated that level. I thought it was great.

I never used Diddy Kong either in the end.

.... also, what's this 'first minute' over and over again thing? There's the wee piggy half way through for restarts...

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In case you miss it in the eShop thread:

Weapon Shop de Omasse is loads of fun. 70s sitcom, self-aware, mini Parappa/Ouendan silliness. 30 minutes in and loving it.

Edit: now I've played this a little more, I can expand a little.

You run the titular weapon shop, of course. Well... You work the counter.

The game starts at the end of a dodgy 8-bit RPG, graphics and sound to match. Insert game cliché after cliché to comedy effect and basically you end up with all monsters defeated, peaceful realm, etc until one day...

You open a new kind of blacksmith where you loan weapons for free (a comment on F2P gaming?). You act like a golf caddy, matching the character in the shop to the right weapon and quest. If they fail as a result, you don't get paid. If successful, you get money and materials. Successful loans also increase the weapon's EXP, and you can polish and augment weapons at any point during your down time. Heroes will come in from time to time and request a weapon which you'll have to make, or sometimes hopefully already have in stock. Weapons have basic types - sharp, blunt and long (I think).

You keep track of their quests via a Grindcaster - basically a Twitter feed, complete with hashtags. You can follow specific feeds, lock the Grindcast or read all.

The script is daft -- "I'm going back to Starting Town to pace the same path!" -- and there's a light jazz soundtrack in the dialogue sections. These also have canned audience sound fx when characters appear (yeah!) or bad jokes are made (boo) which adds to the charm.

Weapon forging is simple at the moment and works like this: you select a blade, are shown it's basic shape, you're given a slab of metal and the music starts. A simple call and repeat system starts and you hammer away the excess material. So far so simple. There's a heat meter which you can top up with coal, but is basically unused at the start. I'm sure as I get to the later levels, this will come into play. At the end of the forging game, hold the water button to cool it off.

The music is great - some J-Pop, military, classical and jazzy tracks to hammer along to so far, which seem dependent on the type of weapon you're working on I think.

So what's the point of the game? A meter appears after a few missions that indicates the Dark Lord's return. You have to ensure you have forged weapon(s) capable of defeating him before then.

A worthy purchase :)

That sounds awesome, like a cross between Ouendan and My Life As A King, if such a thing were possible.

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So I finally got around to trying Bravely Default after everyone said how amazing it was. Just been playing the demo today - how clever is it that it's actually a sort of side quest type thing?! I was completely hooked. I didn't have much clue what the fudge I was doing for starters (took me ages to go buy spells...) but I felt so satisfied levelling my party and pwning the creatures that were causing me a bit of grief previously. It's also been ages since I've been at that "noobie" RPG stage of running back to town to stock up on potions...

Anyway, I then went on the eShop two hours later and bought it, only then realising I needed to clear off basically my whole SD card to make space :facepalm:

Going to finish the demo and then get stuck into the main game since apparently I'll have a few treats to help me!

I :wub: my 3DS. Especially since when I fire up any of my main consoles my hubby's eyes glaze over :/

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One really needs the biggest memory card one can get for its 3DS. Remember, we're only 3 years into its lifespan, there's prolly 3 more years of (downloadable) gaming goodness ahead.

Yeah absolutely! I thought I had a decently sized one but I guess I was wrong - actually no idea what's in there!

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