Jump to content
rllmuk
Wahwah*

Rllmuk's Official Sales Figures

Recommended Posts

1 minute ago, Mr. Gerbik said:

But but but whAt aBoUt teH boYcoTt by dozens of offended bigots???

 

 

  • Upvote 5

Share this post


Link to post
Share on other sites

What was the previous fastest seller?  Spiderman or God of War?

Share this post


Link to post
Share on other sites
2 minutes ago, rafaqat said:

What was the previous fastest seller?  Spiderman or God of War?

 

Uncharted 4 sold 2.7m in 3 days Horizon sold 2.6m in 14 days God of War sold 3.1m in 3 days Spider-Man sold 3.3m in 3 days

 

Share this post


Link to post
Share on other sites

If it outsold Animal Crossing opening week it must have sold ridiculous numbers. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Naughty Dog could not have asked for a better launch window than at the end of the months of lockdown with an audience who are suddenly armchair experts on global pandemics.

 

Plus, the game is spectacular (so far) and deserves every one of its sales.

Share this post


Link to post
Share on other sites

Good news.  Single player games also sell bucket loads is the message I want lots of devs and publishers to keep hearing. 

  • Upvote 7

Share this post


Link to post
Share on other sites
4 hours ago, Vemsie said:

 

Paper Mario was no slouch either comparitively.

 

Quote

The comedy adventure game still reached No.2, and its first week sales are bigger than the launch of the last two Paper Mario games combined (2016's Paper Mario: Color Splash on Wii U and 2012's Paper Mario: Sticker Star on 3DS). In fact, its first week sales narrowly beat 2007's Super Paper Mario, making this new game the fastest-selling Paper Mario so far. In addition, download sales are not included (Super Paper Mario was not available digitally) and therefore the Switch game is likely to have been comfortably bigger than its Wii predecessor.

 

Share this post


Link to post
Share on other sites
2 hours ago, SweatyTravolta said:

 

Does it though? I'd rather developers who don't have toxic work culture find success rather than developers who work their employees to near death do well. It's just gamers endorsing hospitalisation of staff because they want a hose to move realistically. It's setting a dangerous precedent where even on a forum supposedly well informed like this you have people criticising other games because they don't reach the unrealistic bar set by a game built in a horrible way that drains the people making it. We're all just the Skesis, gathered around the crystal salivating.

 

I know some people don't want to think about how the sausage is made but I don't think as an audience we should be throwing money at Sony, saying "yes please, torture those people so we may reward you".

 

I don't think they deserve any of their sales until they sort themselves our and start caring about the people who work for them as much as they care about animating throw away animations. We should be better at holding people to account.

 

https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962

 

 

 

 

But how to address this?

.it's not only games development that has project crunch times most software development suffers from the same issues to one degree or another. Granted more common in games development. Also other professions long hours are part of the job see NHS staff and emergency services staff etc. It's just the way of the world at the moment sadly. Feels like we are going back to Victorian times sadly.  Even more so in this country now that we are leaving the EU hopefully we won't see a reduction in protection for employees. Anyhow....

 

As a consumer we have little options. Do we not buy the games?

 

Feel for the developers but to a degree it's a choice they make no one forces people to work in games development. We all have choices to make. Work for companies that provide a great working environment that ethically sit with where you do. The companies that treat staff poorly will suffer as they will not attract the best talent and will wither and die. However it's great the media bring this to people's attention. However guessing if you are a recent graduate or seasoned games developer getting work experience at a studio like Naughty Dog is far to tempting to pass over. I expect it's very well paid work too. So I expect they'll stay there for a while and leave. 

 

It's a global race to the bottom though isn't it? There will always be people in the world that will tolerate the conditions because of pay and passion. 

 

Anyhow. Not sure it will ever change. 

 

  • Upvote 1
  • Empathy 1

Share this post


Link to post
Share on other sites
53 minutes ago, MattyP said:

But how to address this?

.it's not only games development that has project crunch times most software development suffers from the same issues to one degree or another. Granted more common in games development. Also other professions long hours are part of the job see NHS staff and emergency services staff etc. It's just the way of the world at the moment sadly. Feels like we are going back to Victorian times sadly.  Even more so in this country now that we are leaving the EU hopefully we won't see a reduction in protection for employees. Anyhow....

 

As a consumer we have little options. Do we not buy the games?

 

Feel for the developers but to a degree it's a choice they make no one forces people to work in games development. We all have choices to make. Work for companies that provide a great working environment that ethically sit with where you do. The companies that treat staff poorly will suffer as they will not attract the best talent and will wither and die. However it's great the media bring this to people's attention. However guessing if you are a recent graduate or seasoned games developer getting work experience at a studio like Naughty Dog is far to tempting to pass over. I expect it's very well paid work too. So I expect they'll stay there for a while and leave. 

 

It's a global race to the bottom though isn't it? There will always be people in the world that will tolerate the conditions because of pay and passion. 

 

Anyhow. Not sure it will ever change. 

 


You were getting warmer, then you veered off into “no-one forces people to work”.

  • Upvote 2

Share this post


Link to post
Share on other sites

Even here though, if you dare try to discuss this stuff with the people playing the game lefty rllmuk throws an angry strop about you ruining their toy. Haven’t you heard it’s very artistic and special like Schindler’s List? People’s lives and health are a small price to pay for adults to simulate 2000 murders whilst also feeling like very clever people because they’re doing art. 

  • Upvote 3

Share this post


Link to post
Share on other sites

I feel for the nurses but no one forces them to work in healthcare, etc.

  • Upvote 5

Share this post


Link to post
Share on other sites

Crunching is a problem that ND needs to solve, but ND is hardly unique in that regard. Crunching is a widespread problem* with many developers, indies included, and certainly not exclusive to gaming either. Boycotts never help though. Look at all the people who said they were gonna boycot TLoU2 because it's all SWJ and then it broke all sales records. Giving it attention can change things, it apparently did within Rockstar according to Schreier. 

*And it's hardly the only problem. All consoles are made with slave labour for example, which is probably an even bigger issue.

  • Upvote 4

Share this post


Link to post
Share on other sites

ND did get pretty lucky in that "saddos don't like woman with muscles" became the dominant narrative, nicely taking all the focus off their working conditions. It is a bit shitty to see Druckmann get feted in the aftermath though considering he's the cause of a lot of the shittiness there.

 

58 minutes ago, Broker said:

Even here though, if you dare try to discuss this stuff with the people playing the game lefty rllmuk throws an angry strop about you ruining their toy. Haven’t you heard it’s very artistic and special like Schindler’s List? People’s lives and health are a small price to pay for adults to simulate 2000 murders whilst also feeling like very clever people because they’re doing art. 

 

I think you just get pushback because you act like a twat, derail threads and then triple down when called on it.

  • Upvote 2

Share this post


Link to post
Share on other sites

Ok so no swearing or personal attacks, how is discussing the terrible working practices at Naughty Dog “derailing” the last of us thread? Do you think that hiding discussion of those issues in a separate thread so that people can enjoy their art without having to feel uncomfortable is a good solution? How do you discuss something serious that you have an opinion on without “doubling down” on your opinion and defending it?

 

Rllmuk’s go to solution to the discussion of difficult issues is to put them in their own thread. That seems like a solution that limits visibility of important issues to people who already know they are important, rather than confronting people who might not understand or be aware of those issues. Do you think that’s a positive way to handle those types of issues?

  • Upvote 3

Share this post


Link to post
Share on other sites
2 hours ago, MattyP said:

As a consumer we have little options. Do we not buy the games?

 

Buy it second hand.  No money to the original publisher if you REALLY must play the game but don't want the money going to reward bad behaviour.

Share this post


Link to post
Share on other sites
1 hour ago, Broker said:

Rllmuk’s go to solution to the discussion of difficult issues is to put them in their own thread. That seems like a solution that limits visibility of important issues to people who already know they are important, rather than confronting people who might not understand or be aware of those issues. 

Or the opposite. Loads of discussions on here go unseen because though they might be interesting, they are in a thread labelled as being about something else. 

 

Lots of people would click on "Naughty Dog working practices hospitalised staff" who wouldn't click on "The Last of Us Part 2" while people who would click on "The Last Of Us Part 2" would likely also click on "Naughty Dog working practices hospitalised staff" (imo). 

 

Having sprawling threads that cover many topics reduces visibility.

  • Upvote 6

Share this post


Link to post
Share on other sites
1 hour ago, rafaqat said:

 

Buy it second hand.  No money to the original publisher if you REALLY must play the game but don't want the money going to reward bad behaviour.

 

this will get harder as time goes on.

Share this post


Link to post
Share on other sites
11 hours ago, SeanR said:

 

this will get harder as time goes on.

 

True, but lets use the tools at our disposal right now rather than worry that we won't be able to use them in the future right?.

Share this post


Link to post
Share on other sites
16 hours ago, MattyP said:

But how to address this?

.it's not only games development that has project crunch times most software development suffers from the same issues to one degree or another. Granted more common in games development. Also other professions long hours are part of the job see NHS staff and emergency services staff etc. It's just the way of the world at the moment sadly. Feels like we are going back to Victorian times sadly.  Even more so in this country now that we are leaving the EU hopefully we won't see a reduction in protection for employees. Anyhow....

 

As a consumer we have little options. Do we not buy the games?

 

Feel for the developers but to a degree it's a choice they make no one forces people to work in games development. We all have choices to make. Work for companies that provide a great working environment that ethically sit with where you do. The companies that treat staff poorly will suffer as they will not attract the best talent and will wither and die. However it's great the media bring this to people's attention. However guessing if you are a recent graduate or seasoned games developer getting work experience at a studio like Naughty Dog is far to tempting to pass over. I expect it's very well paid work too. So I expect they'll stay there for a while and leave. 

 

It's a global race to the bottom though isn't it? There will always be people in the world that will tolerate the conditions because of pay and passion. 

 

Anyhow. Not sure it will ever change. 

 


I honestly thought this post might be satire.

 

What is the point of the media bringing it to people’s attention if you can’t even be arsed to not buy a video game over it? The only reason anyone cares about bad PR is if it affects their bottom line. 
 

And what field do you work in where you’re so readily able to turn down paying work if all of your employers don’t fit with your own? Maybe these morons who happily tolerate terrible working conditions should think about jumping ship to one of the many companies providing a great working environment during the race to the Victorian era like bottom that you describe. 

  • Upvote 1

Share this post


Link to post
Share on other sites

Also I really do not understand this concept of "why should I bother because it will sell millions anyway? - my gesture will make no difference!" and "why should I deny myself the chance to play this game noone will know if I don't!"

 

Just like the #Ubitoo thread - you choose your line in the sand, what you stand or don't stand for and you choose. You choose not to buy a Ubisoft game because the management are sexually abusive cunts. Or you choose not to but TLOU2 because of Crunch... it is your choice.

 

try saying to a vegan/vegetarian "why do you bother not eating meat? millions of animals are going to be slaughtered anyway... YOU not eating meat isn't going to change anything as they are going to sell millions of burgers and sausages"

  • Upvote 3

Share this post


Link to post
Share on other sites

MS is the first of the three to reveal their Q4 earnings in Corona time and the figures are spectacular. 
https://www.microsoft.com/en-us/investor/earnings/FY-2020-Q4/press-release-webcast
 

Quote

Gaming revenue increased $1.3 billion or 64%, driven by growth in Xbox content and services. Xbox content and services revenue increased $1.2 billion or 65%, primarily due to record engagement, including strength from third-party titles, as stay-at-home guidelines continued. Xbox hardware revenue increased 49%, primarily due to an increase in volume of consoles sold.


Expect massive figures from Sony and Nintendo as well.

  • Upvote 1

Share this post


Link to post
Share on other sites

The overall numbers for the quarter are ridiculous.

Quote

 

·         Revenue was $38.0 billion and increased 13%

·         Operating income was $13.4 billion and increased 8%

·         Net income was $11.2 billion and decreased 15% GAAP (up 5% non-GAAP)

 

Net income is over double that of what Sony posted for the entire year. Lets hope for a good show tonight that 'Uncle Phil' has been allowed to wear the money hat.

Share this post


Link to post
Share on other sites
On 21/07/2020 at 06:48, MattyP said:

Do we not buy the games?

 

That's a start!

Share this post


Link to post
Share on other sites


Previous record was Horizon's 2.6 million in two weeks. 

Share this post


Link to post
Share on other sites

"The previous record was our last title that satisfies this massively restrictive criteria released when there were half as many PS4s"

  • Upvote 2

Share this post


Link to post
Share on other sites

Sony released its Q1 figures and I used the incredibly indepth ResetEra thread for some highlights:
 

Over $5.63B Revenue and $1.152B Profit between April-June 2020 (Q1 FY20)

Biggest Revenue ever for PlayStation (and for any platform holder) during Q1Top 3 biggest Q1 Revenue ever is :

Sony Q1 FY20

Sony Q1 FY18

Sony Q1 FY19

To show how big Revenue are, Q1 FY20 Revenue are higher than any quarter of Xbox (even Oct-Dec quarters)
 

Best Operating Profit ever for PlayStation during Q1

Best Operating Profit ever for any platform holder during Q1

Best Operating Profit ever for PlayStation during any quarter

1st time, profits during a quarter exceed $1 Billion!
 

Hardware: 1.9m PS4 sold-in during Q1 FY20 (LTD: 112.3m)

3rd biggest shipments for any console during its 7th Q1 (only behind PS1 and PS2)

Software : 91.0m games sold-induring Q1 FY20
Highest software sales during Q1 in video game history

During the past 3 Q1, PS4 set each time a new software sales record for the industry

More games have been sold during this Q1 compared to all Q3 (Oct-Dec) during PS4 era!!!

PS4 is the only console to have 3 Q1 with over 40m games sold

PS4 Software LTD almost reached 1.300B games sold (not including "download only software titles" before Q1 FY20)

Software digital ratio : 74% during Q1 FY20 (April-June 2020)

Highest digital ratio ever during a quarter
 

PlayStation Store had its biggest Revenue ever during Q1 with more than $3.67B

Biggest Revenue ever during any quarter including Digital Software & Add-on content

PlayStation Software & Services saw their biggest Revenue ever during Q1 with more than $4.89B

Biggest Revenue ever during any quarter including Physical / Digital Software & Add-on content / Services

FY2020 Forecast :

$23.4B Revenue & $2.24B Profit... it would be:

Biggest Revenue for PlayStation (and for any platform holder) in video game history

2nd best Operating Profit ever for PlayStation


PS4 is still tracked ahead of PS2 for now

Unlike PS1/PS2/PS3/PS4's launch years, PS5's launch year will see a huge profit of $1.66B thanks to :

the big PlayStation Store Revenues

recurrent Services Revenues

highly-profitable first party games, planned this year (including TLOU Part II and Ghost of Tsushima)
 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.