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Rllmuk's Official Sales Figures

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Their audience is stacked on PlayStation. Yakuza is popular in Japan and with fans of other Japanese games and culture. People into Japanese games are far more likely to own a PS4 or Switch because they're most popular in Japan so all the Japanese games definitely appear on them. They've also ported other heavily Japanese influenced games to Xbox before and will have sales data from them.

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2 hours ago, Wahwah* said:

With a market of millions, it would absolutely make financial sense to release on another platform, surely? The cost of development dwarfs porting, surely? If you're in any doubt, look at absolutely every other title that comes out on Xbox and PlayStation. 

 

But it's not absolutely every other title though. There's quite a few Japanese games that haven't came to Xbox, Persona 5 and Nioh for instance despite neither being exclusives. Whilst porting a game is obviously cheaper than developing from scratch it's still a significant expense that needs recouping at the very least. Those who only own an Xbox are far less likely to buy Japanese games in the first place - Tales of Vesperia, for instance, sold 49% Switch, 43% on PS4 and only 8% on Xbox. 

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2 hours ago, petrolgirls said:

Those who only own an Xbox are far less likely to buy Japanese games in the first place - Tales of Vesperia, for instance, sold 49% Switch, 43% on PS4 and only 8% on Xbox

I was going to post this in response to @Wahwah* but you beat me to it. While it does make logical sense to also serve the not insignificant Xbox market, especially when there's already a PC version available which is easily ported, the sales figures for the most Japanese of Japanese games on Xbox are eye openers. Even before Vesperia people were quoting similar figures for other multiplatform JRPGs. You can totally imagine a publisher not wanting to bother when the Xbox version would make up less than 10% of your sales.

 

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I wish it was better supported by Japanese developers, having the likes of Dragon Quest, Nioh, Persona etc. would be awesome. Spencer should just throw all the money at Ueda for an exclusive just for the hell of it.

 

At least Sekiro is on it, that's all that counts right now, but DQB2 in July would be incredible :(

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Maybe as PC and Xbox development becomes increasingly aligned, it'll be easier for them to do it. I know there's a whole load more overhead, testing, support, etc. 

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The only way these Japanese titles make their way to Xbox is if Microsoft cover some/all of the cost for them. They haven't really done much (yet) to try and change the perception that Xbox gamers are not interested.

 

A good example would be Sony publishing Yakuza 5 in the West, and covering all of the translation too, at a time that Sega couldn't see the benefit of doing so.

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7 hours ago, Wahwah* said:

There are loads of people who have just one console. The majority of people have either an Xbox or a PS4, multiple console ownership isn't a standard thing.

 

With a market of millions, it would absolutely make financial sense to release on another platform, surely? The cost of development dwarfs porting, surely? If you're in any doubt, look at absolutely every other title that comes out on Xbox and PlayStation. 

 

If the margins were so narrow on the game, they wouldn't make it at all, surely?

 

These games are hardly selling loads of copies on the PC/PS4 as-is though, and the Xbox would most likely be the weakest platform for them even if they did risk a port to it. You aren't selling to Millions, you're selling to a small portion of that audience with niche games.

 

As an interesting piece of recent evidence, launch sales of Sekiro in EMEAA were worst on Xbox, which follows the same trend as the UK split, where the Xbox is still a viable competitor, unlike most of the rest of the EMEAA region:

 

Quote

 

Activision took the top spot in the latest EMEAA charts with From Software's well-received Sekiro: Shadows Die Twice.

 

The game was the best-selling title on the digital, physical and combined charts, compiled for the week ending Sunday, March 24. PlayStation 4 was its most popular platform, followed by PC then Xbox One.

 

Sekiro knocked the previous chart-topper Tom Clancy's The Division down to No.2, although the PS4 version still outsold Activision's title on Xbox in the combined chart.

 

 

 

You can see what games Japanese publishers currently think are viable to bring to Xbox, they usually are the ones expected to sell Millions of copies overall, so a slice of that total amount is worth the risk and effort.

 

The most recent trend for Japanese publishers is to target PS4 and Nintendo Switch and maybe PC. This allows them the widest coverage of potentially interested buyers without that much overlap. PS4 for home console users wanting it prettier in both Japan and export markets, Nintendo Switch for portable users in Japan and elsewhere and PC for the markets you can't reach with a console version. And if the game is too demanding for porting to NS, PC/PS4 has become the standard target.

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https://venturebeat.com/2019/04/11/sekiro-sales/

Quote

Activision has sold more than 2 million copies of Sekiro: Shadows Die Twice in under 10 days, according to the publisher. The challenging ninja action game debuted March 22 worldwide for PC and consoles and received broad praise from critics and players. That positive reaction and developer From Software’s glowing reputation are working to help Sekiro’s sales.

Quote

Sekiro could end up as the fastest-selling From Software release ever. Dark Souls sold 2.37 million copies in 18 months. Dark Souls 2 reached 2.5 million copies sold in a year. And Dark Souls 3, the studio’s biggest hit, surpassed 3 million copies sold after just a couple of months.

 

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Another bit of evidence questioning the usefulness of UK sales as a barometer for global success.

 

World War Z has shifted 1 Million units globally, without also being available on the most widely used PC digital distribution platform either. It sold ~10,000 copies of that in the UK.

 

 

Quote

“Overall the U.S. and EU have been equally strong in sales. We have had 70,000 people playing at once across all platforms, with very similar distribution among PC (Epic Games Store), PS4 and Xbox. What surprises us is the fact that sales outside of the US on the Epic Store have been so strong, with the US being only one quarter of sales.”

 

https://venturebeat.com/2019/04/23/world-war-z-passes-1-million-copies-sold-in-a-week/

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--> Best FY ever for the Gaming Division in terms of Revenue and Operating Profit <--
(FY2017 broke these records last year)
- FY2018 is the best year Sony has ever had !

- The biggest Operating Profit ($7.84B) and Net Profit ($7.52B) in Sony's history.
- PlayStation's biggest Operating Profit ($2.79B) in Sony's history (35,6% of Sony total Operating Profit during the FY2018)

 

- The PS4 profits of FY2018 alone ($2.81B) exceed the entire PS2 profits during its 6 years ($2.22B)

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On 26/04/2019 at 08:48, Vemsie said:

--> Best FY ever for the Gaming Division in terms of Revenue and Operating Profit <--
(FY2017 broke these records last year)
- FY2018 is the best year Sony has ever had !

- The biggest Operating Profit ($7.84B) and Net Profit ($7.52B) in Sony's history.
- PlayStation's biggest Operating Profit ($2.79B) in Sony's history (35,6% of Sony total Operating Profit during the FY2018)

 

- The PS4 profits of FY2018 alone ($2.81B) exceed the entire PS2 profits during its 6 years ($2.22B)

I wonder what that Switch line will look like when they get the budget version out.

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I just posted that in The Division thread. The mad thing is that they've said they're hoping that an ultra hardcore Raid that requires 8 players is going to turn things around.

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Anthem also fell below expectations, as did Destiny 2. Are we seeing the end of the shlooter hype? I mean, they require a relatively hefty investment and of course a shitload of postrelease support. If every single big shlooter underperforms, how long will the big publishers be willing to invest in them?

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You should start a thread, I think there's an interesting discussion to be had. There are success stories (Warframe) but I get the impression that most of the AAA publishers think we can just chuck a load of mobile game mechanics on an existing template and it,looks be an automatic eternal cash  generator and are finding out the hard way that’s not always necessarily the case.

 

It'll be interesting to see how Borderlands 3 does, it seems to be aiming to be quite old school (presuming Randy doesn’t torpedo it with his antics in the meantime).

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On 01/05/2019 at 00:54, probotector said:

Great to see Sony doing so well overall after years of being a mess.

 

 

 

Sony as a whole company?

Or PlayStation / SIE? They've never been a mess. The PS3 launch was a mess, but even looking at the graph, they've always been on top in terms of sales. 

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1 hour ago, probotector said:

Sony as a whole.

 

2008 were dark days for them including playstation...

Actually sales were up on 2006 & 2007 and they pretty much matched or beat 360 sales for much of that year.

 

(Both were dwarved by Wii sales of course)

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I'd hardly call 77 million pathetic, just wondered why you appeared to pick 2008 out seemingly at random considering the PS3's fortunes had improved significantly that year.

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To be fair, I think Sony and Nintendo first party titles have been seeing insane growth in recent times. A lot of third party stuff though, seems to be struggling recently. 

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1 minute ago, mdn2 said:

To be fair, I think Sony and Nintendo first party titles have been seeing insane growth in recent times. A lot of third party stuff though, seems to be struggling recently. 

Only because of their insane business models where something like Battlefield V is considered a failure even though it sold 7 million or whatever.

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2 minutes ago, mdn2 said:

To be fair, I think Sony and Nintendo first party titles have been seeing insane growth in recent times. A lot of third party stuff though, seems to be struggling recently. 


Bethesda's games, yes. Others not so much. Capcom is doing really well, with Monster Hunter World being its biggest hit ever for example, Sekiro being From's fastest selling game ever and most Ubisoft games are doing gangbusters (Wildlands, Siege, Odyssey, Far Cry 5, For Honor).

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