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Dark Souls II - Prepare to Die, Again


Uzi
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is there a way to progress beyond Huntsmans Copse without beating the Skeleton Lords (NG+)? i've been stuck here for a few days, helped several other people beat them, but on the rare occasion i can find someone to summon they tend to be useless and die before the skeleton wheels that always kill me.

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Nope you need to go through them. If it helps. Take out the other two dickheads first and their minions and then take out the last dickhead that spawns the pinwheels. He has a different weapon. The pinwheels spawn where he dies, so you can either wail on them with weapon or use firestorm/scraps of life, soul geyser (OVERKILL), chaos firestorm. They will all likely die.

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Ha! Just found a 4th bonfire in Shrine of Armana. After the boss battle, before you take the elevator down to UC, there's a small castle off to the right. There's also the last Miflatino sister, a shrine that I can't pray at. And... A Manslayer katana!

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is there a way to progress beyond Huntsmans Copse without beating the Skeleton Lords (NG+)? i've been stuck here for a few days, helped several other people beat them, but on the rare occasion i can find someone to summon they tend to be useless and die before the skeleton wheels that always kill me.

I've done it solo. What kind of build are you? My top tips:

- Use a strike-attack type weapon, they hate it. Club, mace, hammer, fists, whatever. Higher level the better, ideally you want to be able to one shot the smaller skellies.

- If you can't one shot the little skellies, use some aromatic ooze or other buff to help

- Take out the lords one at a time. Each spawns four minions, it's much easier if you take out one at a time, deal with the 4 minions as they spawn (they spawn in a circle, roughly, around the point the Lord died) and then move onto the next lord.

- Leave the lord who does the big pyrmonacies til last - he's the one who has bonewheel minions

- use the columns around the arena to block / control ranged attacks coming your way

Good luck!

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i'm a full PvP build now. Dex/Adaptability with a halberd, designed for massive damage and rolling around vs a single target, a sitting duck vs multiple enemies. just tried again and failed because of the wheel skeletons. i remember hating them in the original more than anything else in the game :angry:

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the durability thing is still mental. i'm at the third bonfire in Huntsman Copse, right, i've cleared everything up to the Skeleton Lords except the two red scythe phantoms and one hollow archer. After taking out these 3 enemies my Syan's Halberd +10 is at 25/60 durability.

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Is it only the halberd that seems so crazy? I wonder if it's to do with the direct damage.. (ie you have to hit with the correct part of the weapon for proper damage) There was a patch on PS3 / Xbox which fixed durability issues on the twin blade weapon class, wonder if it maybe affects/affected the halberds too?

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is there a way to progress beyond Huntsmans Copse without beating the Skeleton Lords (NG+)? i've been stuck here for a few days, helped several other people beat them, but on the rare occasion i can find someone to summon they tend to be useless and die before the skeleton wheels that always kill me.

What's your Soul Memory? You could try summoning me.

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Is it only the halberd that seems so crazy? I wonder if it's to do with the direct damage.. (ie you have to hit with the correct part of the weapon for proper damage) There was a patch on PS3 / Xbox which fixed durability issues on the twin blade weapon class, wonder if it maybe affects/affected the halberds too?

Nope. I was at the start (FoFG) and between the first and second Bonfire I had a Hollow shortsword, my broken straight sword and the fire longsword either fully break or go to 'at risk' at which point the only weapon I had that I could use was two handing the yellow quartz sword which is one of the horrible looking pre-order weapons.

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There is something definitely off about the first section of FoFG and weapon durability in general. I've rolled 3 new builds recently and their weapons have been at risk, if not broken by the time you reach the Cardinal Tower bonfire. There's only one small stretch inside where it's very narrow and you might be clipping the walls, but that wouldn't account for a weapon with 70 durability degrading so fast.

Bear in mind i completed the game without using any bonfires, so i know how long a weapon should last. lol. ;)

I don't know whether this PC version is bugged, or not up to date with the newest patches. I know the main screen says v1.02, and the console versions are on v1.05, but i have no idea if v1.01 was 'up-to-date' when they released it. Any ideas?

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Yeah I was wondering that about the versioning too..

Oh about to dive in for the evening.. Not sure what to do! Should probably get through the Shrine and then the Crypt. But am tempted to just piss about doing pvp at Iron Keep! Heheh.

Hey there were a good few matches yesterday where I'd be summoned along with 2 other reds to a single host's game. Try to be polite, I'd stand around to try and work out the etiquette of the proceedings.. Each time nobody does anything for what seems like ages, so I just attack once I get bored. Any idea what those are about?

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Straid? Don't think so.

Yeah it's the Hex trainers I'm using, but bored of it. I look so raggedery :(

Edit - Oh yeah I did! 4 boss souls you say...I have loads of those in case they give a purpose...if the weapons are rubbish, should I just use to level up? What about the super souls from the 4 main bosses?

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Straid's in Lost Bastille. His set looks ace.

There are other good bits of sorcerer gear later on, but that whole part of the game is a blur to me now from my first play through. I got to some bosses last night on PC that I don't even remember killing.

EDIT: He actually trades 2 boss souls for spells too. Just bring up his dialog and select trade. I don't remember.

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at what point should I stop gaining additional levels if my priority is co-op and PvP? i'm 180 right now and just made it to Iron Keep on NG+, there are summon signs littered all over the floor and i'm being summoned to the Bell Tower every few seconds. it's wicked. if i go up to 200, say, will i be pretty much alone?

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Co-op and PvP restrictions are based on Soul Memory, not Soul Level.

The SM ranges for NG have been figured out to a certain extent, but not for NG+ unfortunately.

That's why the dedicated PvP tourney types are disgruntled by this system - because whenever someone wins and gains souls, they will eventually level themselves out of range, regardless of their SL cap of 150.

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