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Nintendo Wii U


deKay
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No i agree its pretty bad on some games / consoles, but would be cool to have additional multiplayer options for games that you want to play with a group of good friends. Its a difficult one as I have been a Nintendo fan for ages and they sort of blew it for me introducing the Wii but feel that they have helped bring back the more adult gamer back with the Wii U

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If, over the course of time, people don't eventually concede that 3D World is one of the best games ever made I think I will have a tantrum, kick my toys out of the pram, pick my ball up and go home . . . to sit and play it on my own while the gaming world moves on to whatever VR bullshit some hipster has kickstarted is 'trending' that week.

Both Galaxy games have a lot more creative inspiration for me. 3D World is just very conservative by comparison.

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Both Galaxy games have a lot more creative inspiration for me. 3D World is just very conservative by comparison.

I disagree. Each and every stage on SM3DW has a unique theme/gimmick of it's own, never any one being repeated twice. The Galaxy games are just more SM64 with funny gravity.

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In Galaxy you need to get air bubbles to breath underwater like Sonic. What the fuck's that about? Mario doesn't need that shit.

With that carefully articulated point, I've cleverly revealed why 3D World is better.

So you're saying 3D World is also better than Mario 64? Because if you are, me and you are going to have a falling out.

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Each and every stage on SM3DW has a unique theme/gimmick of it's own, never any one being repeated twice.

Citation needed on that one, it causes my brow to furrow just reading it. Not that I'd know either way, I've never bothered playing it beyond the first Toad level which is something I should rectify at some point.

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Yep, I generally dislike playing online, with the odd exception of FH2 and MK8, but it is few and far between, an in game chat function would be good when playing with friends, but we all know how terrible it was in the PS360 era, with people just ranting and being general knob heads when allowed to talk to strangers, not everyone of course, but it was pretty prevalent, especially anytime you tried to play COD online.

I'd much rather just get on with my game, the other day I was playing "The Crew" ( yes, it's not a Nintendo game, but we're talking multiplayer online) and, after joining a race, getting into 1st and being precicely 1 check point away from winning, the chap who invited me to the race restarted it, because he was doing poorly, I wasn't greatly impressed with this at all.

Party chat is what you need, it is a omission from the wii u - imagine playing MK8 in a group of mates online with chat, it would add to the experience!

Half the fun of Destiny is playing with mates and chatting while you grind away improve your characters ability - I only still own a PS4 (and not gone back to Xbox) because my mates have them and we all have headsets and have so much fun online playing games and talking bollocks.

I agree that online with randoms esp chat is generally awful and if I'm not with mates i don't turn the mic on and often have myself in a party on my own so i don't have to listen to twaddle!!

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So it isn't.

What does it use the remote for, then?

He has a super inhale that is activated via waggle. It has a bigger range and allows certain objects to be moved.

When I played it on Wii I used a cheat code to enable classic controller support which mapped the super move to a button, preferred this setup.

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There's been another patch? The one I had to install when I played it a few months ago was only about 10 minutes to download.

Still, at least Ubi are still supporting it. They left ACIII to rot.

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Yes. It's usually all the bosses you've defeated throughout the game.

The first time I encountered this was Actraiser on the SNES. I never did complete that game.

I personally think it's a lazy and unimaginative way of giving the game a finale and at the same time ramping up the difficulty level.

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I don't like boss fights most of the time as more often than not they're annoying difficulty spikes holding up progress, so a boss rush at the end of the game is bad design in my book - unless it's really well implemented as in Rez where you get a more watered down summary version tying up the previous levels combined with story.

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Really? I'm still not sure if I can be bothered to trek through the level to have another go.

I'm all for a retro experience but I've always hated boss rushes.

I hate boss rushes too, but because they're lazy and repeat parts of the game, not because they're hard. The "trek through the level" is easy too, since there's only a small section where the bricks throw themselves at you for a minute or so then you do that section with the floor that magically appears. It's virtually impossible to die en route to the bosses!

You do seem to think games are easy for everyone.

But if you've got to the end, you've already beaten the bosses once. They're easier the second time round as you have more magic and energy, and probably better armour and shovel (assuming you bought them) plus you know how to beat them!

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