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I've got literally hundreds of games to play, unless I know I'm going to be right into it there's not much point and apart from people going "ooh, it is actually great" the fact that the series has continually left me cold counts against - don't know why that's so hard to get.

It's hard to get because I thought exactly the same.

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So not actually so hard to get then. Jesus, I was only saying I can see why people would potentially be cautious about just splashing out.

It seems the worst thing I could've done is play DW Next again by the way, it was so mindlessly tedious it's set me back by some margin just when I was coming round to the idea a bit :(

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Captain Toad looks terrific. That's what Nintendo do best. It looks ripe for DLC too. Hopefully, co-op will feature.

I got Need For Speed. It's fast. Jesus, it's fast. The gamepad isn't that eeasy to use but it might be I'm too used to MK8. It runs smoothly though and looks nice enough. Project Cars can't come soon enough.

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I don't see how Project Cars is going to work, it seems to be very much a sim but the Wii U has no analogue triggers and surely that'll affect how it plays significantly? Wonder if that's why it got delayed to an indeterminate point in 2015, so they can do something different with it perhaps?

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because it's had a Zelda theme slapped on it.

That's such a lazy and completely false criticism of it - it's clearly much more than that and the amount of content in there, especially in the all-new adventure mode, is incredible really.
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So not actually so hard to get then. Jesus, I was only saying I can see why people would potentially be cautious about just splashing out.

It seems the worst thing I could've done is play DW Next again by the way, it was so mindlessly tedious it's set me back by some margin just when I was coming round to the idea a bit :(

I played DW Next to get myself in the mood for this but I dropped the difficulty to Easy which made it a lot more fun. The QTEs in DW Next are fucking appalling and thankfully they have no place in Hyrule Warriors. There are no weapons to climb into, nor do you have to manage your other generals. It takes the best bit of DW – namely kicking the shit out of thousands of enemies – adds attack animation sequences which are phenomenally put together with some truly spectacular combos, Special Attacks that are just a button press (none of that tap the screen, drag your finger across the rear touchpad bullshit) and it's purely focused on fun. The Adventure Mode map is just huge and I can't really process the fact I have another one to do.

I get why you'd be reluctant to buy it, but I really wouldn't dismiss it. Yes the Zelda IP does add some charm, but its really satisfying to actually be able to properly kick some baddies in with Link, and even MORE satisfying to kick in Link with Ganondorf. Borrow it, rent it, wait for it to be cheap, whatever, but it genuinely deserves at least a few hours of your time at some point down the line :)

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Me too Davros. I love the concept of every game Platinum have ever made until I play them.

This is how I feel. MadWorld is the closest I got to enjoying a Platinum game. I wouldn't say they're all style and no substance, just that I love the style and can't get on with the substance.

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That's such a lazy and completely false criticism of it - it's clearly much more than that and the amount of content in there, especially in the all-new adventure mode, is incredible really.

Except it's not a criticism of it* - yet again, I love the Musou games, and Hyrule Warriors is a really solid example of the series. But if you think it's in any way a meaningful alteration to the series you're fooling yourself; it's a good entry with a nice new paintjob (which means that there's far more of a connection with the characters for players who enjoy Zelda, and aren't interested in the Romance of the Three Kingdoms, or Gundam, or Fist of the North Star, or One Piece), but gameplay-wise it's more of the same.

There's plenty of stuff to collect and unlock (as ever, only this time Zelda-themed), but the core gameplay is virtually identical to every other Musou game, and that's fine. But also means if you've hated the combination of a simplistic horde-combat system married to a front-line strategy game in the other games in the series, you're still not going to enjoy it unless you have a very strong attachment to Zelda/didn't give the other games in the series a fair shake of the leg in the first place.

So yes, it's a good, approachable Musou game, which means I'm a fan of it. But it's still very much a Musou game. Just as A Link Between Worlds was a solid, accessible Zelda game, but still very much a Zelda game, and not likely to convert non-fans of the series. In both cases trying to sell the game to someone who genuinely dislikes the core mechanics is misguided at best; not everybody has Dekay's ability to love anything once a Nintendo licence is attached to it.

*well, it is a criticism - as much as I like the games, I have to recognise stagnation as a flaw - but it's not me damning the game.

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In both cases trying to sell the game to someone who genuinely dislikes the core mechanics is misguided at best;

That's not what I was trying to - I was simply responding to your post that it was a musou game with the zelda license 'slapped on it' - which it clearly isn't. It's been handled with a great deal of thought and care. The ALL NEW adventure mode is a significant and exclusive addition. It contains a vast amount of content - it's just untrue and wrong to say the universe here has been 'slapped on' - it's clearly been handled with a great deal of love and attention. Lazy is the very last thing it is.

not everybody has Dekay's ability to love anything once a Nintendo licence is attached to it.

Oh please, don't start with all that bullshit - dekay loves games, some of them are from Nintendo. All this bullshit fanboy nonsense is childish and unnecessary.
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That's not what I was trying to - I was simply responding to your post that it was a musou game with the zelda license 'slapped on it' - which it clearly isn't.

And I wasn't trying to insult the game, I was just trying to refute the page of people trying to convince a non-Musou game fan to buy a Musou game on the grounds that it was totally different, when it absolutely isn't. And then using the fact that Dekay liked it despite not previously enjoying Musou games as proof that it was totally unlike the other games, while ignoring the examples of other people in this/the Hyrule Warriors thread already who haven't enjoyed Musou games, have tried Hyrule Warriors, and have come away disappointed, or indeed those of us who like the Musou games, and have pointed out that Hyrule Warriors is very much a typical Musou game.

Yeah, I used the phrase 'slapped on', because that's what it feels like - as with all of the Musou games! They clearly care about the theme (as with every Musou) for sure, but mechanically they are all near-identical - the themes are very much skins, not major mechanical changes. And since nobody else seemed to be intervening in the weird peer pressuring of stefcha to spend money on a game he didn't want, I piped up.

Oh please, don't start with all that bullshit - dekay loves games, some of them are from Nintendo. All this bullshit fanboy nonsense is childish and unnecessary.

I think Dekay would be the first to admit he has a particular soft spot for Nintendo console exclusives, as his 3DS collection will attest. Dress to Play: Cute Witches says hi ;)

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I don't see how Project Cars is going to work, it seems to be very much a sim but the Wii U has no analogue triggers and surely that'll affect how it plays significantly?

You can probably use the right stick for accelerate. Other games have done that before. Worked quite well on those Superbikes games.

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You can probably use the right stick for accelerate. Other games have done that before. Worked quite well on those Superbikes games.

Yeah this can work decently, albeit not nearly as well as analogue triggers. It's simply impossible to use the break / accelerator combination in the same way as it is with two separate analogue inputs. That alone is going to ensure that the Wii U version of Project Cars is the worst playing by some distance.

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not everybody has Dekay's ability to love anything once a Nintendo licence is attached to it.

Not this again. It's not even nearly true.

There are plenty of Nintendo games I don't like - the Donkey Kong Country (and 64) games. The Mario vs DK games once they added the Mini Marios. Any of the F-Zero games. I didn't like the original (or Game Boy) Kid Icarus games. I don't like the 3D Zelda games (or the DS ones). Wii Music was crap. I got bored of Dillon's Rolling Western pretty quickly. I'm not even a fan of Pokemon, preferring Rumble to "proper" Pokemon.

Nintendo games, or even games on a Nintendo console, don't get an automatic pass from me just because of Nintendo.

As a kid I actually lothed and detested ALL Nintendo games and consoles, aside from Super Mario Bros 1 and Ice Climbers.

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You can probably use the right stick for accelerate. Other games have done that before. Worked quite well on those Superbikes games.

I didn't bother mentioning this because it's a terrible way of controlling accelerate/brake in any game, never mind a sim. It's likely a moot point now anyway given the main versions of the game have been delayed to March 2015 with no mention of the Wii U one whatsoever so I'd take that to mean late 2015 if it's even seen at all.

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Fair enough (well, aside from the bit about disliking F-Zero games, which nobody is allowed to do, obv. ;)). I was only singling you out because it was your love of HW despite disliking DW games previously* that was being used as the 'proof' that stefcha should play the game, and because, well, my experience of HW, as probably one of the people most familiar with the Musou games in this thread, is that it's almost exactly the same as all the others aside from its theme, so I honestly can't understand why else you'd like it and not the earlier titles besides the change to a theme that you actively enjoy.** Though the knowledge that you dislike the actual 3D Zeldas makes me even more curious as to what it is you're finding so much more enjoyable from previous Dynasty Warriors games!

*though I'm curious - now you've found yourself enjoying Hyrule Warriors, have you tried going back to the Musou games?

**that, and dat 3DS collection ;)

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I didn't bother mentioning this because it's a terrible way of controlling accelerate/brake in any game, never mind a sim. It's likely a moot point now anyway given the main versions of the game have been delayed to March 2015 with no mention of the Wii U one whatsoever so I'd take that to mean late 2015 if it's even seen at all.

Oh! They can use the GC pad!

There, sorted.

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So last night, and for the first time in a week, I had some spare time on my hands and decided to fire up Destiny and progress my level 11 Hunter a little bit. Unfortunately my character (on PS4) wasn't recognised on the bungie servers or something (some glitch that bungie were working on) and I couldn't get to play Destiny, darn it. Instead, and not really having played my wii u much since getting it when mario kart came out, I blew the dust off of it and gave it another whirl.

Straight off the bat I was reminded that I really don't like the dashboard and it took me a while, and many random button presses, to work out what to do to just simply play a flipping game! Once I got that sussed I then downloaded the Bayonetta 2 demo and had a prat around with that... and, yep, I'm going to be completely and utterly crap at that game. More random button presses ensued

But then I fired up Monster Hunter 3, my free game that came with mario kart........................ and, despite coming really late to the game, I think I'm going to like it :)

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Straight off the bat I was reminded that I really don't like the dashboard and it took me a while, and many random button presses, to work out what to do to just simply play a flipping game!

Is this serious? You just click on the game icon - it couldn't be any simpler could it?!

Wii-U-Quick-Start-Menu1.png

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Is this serious? You just click on the game icon - it couldn't be any simpler could it?!

Wii-U-Quick-Start-Menu1.png

My dashboard opened up in the area with all the mii's in, with a circle of buttons surrounding me in the centre. It was getting to that nice, clean and simple screen above that I struggled with :facepalm:

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My dashboard opened up in the area with all the mii's in, with a circle of buttons surrounding me in the centre. It was getting to that nice, clean and simple screen above that I struggled with :facepalm:

That screen is of the quickstart menu - you'd have seen it before you got to the Waru Waru...you'd have possibly seen it before the Wii U itself actually even powered on!
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You can probably use the right stick for accelerate. Other games have done that before. Worked quite well on those Superbikes games.

Mario Kart 8 uses the right stick to accelerate and brake if anyone wants to try it out.

The control method reminds me of playing Gran Turismo when Sony first released the pad with the two analog sticks.

:-D

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So glad I took the plung on DK: Tropical Freeze. Early days and it took my a while to learn that I didn't need need to hold down a run button constantly but what a joy it is. I can imagine that I'm getting more out of it than most having not played a DKC game since Diddy on the SNES, but it's wonderful.

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