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But this is pretty much what they're doing. When they announced WW HD they said they were testing using WW graphics for the new Zelda in development, so made HD versions. And thought, might as well do WW in HD while we're at it.

There's probably a lot of half truths that Nintendo release about what they intended or didn't intend. I'm more inclined to believe though that they probably were doing some WW slanted HD tests around this time last year. However, around the wiiu release they saw the huge hole in their release strategy and green lit a remake, putting a huge amount of staff on it.

There's no doubting in my mind though that a WW sequel, using the template already in place, could have been completed in a 2 year cycle. Nintendo simply aren't getting to grips with their planning and strategy.

Anyway I know this isn't the thread for negative stuff. WW HD does look fantastic, I'm sure it will sell reasonably well. It just could have been a completely different story had Nintendo been more forward thinking.

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Although not a major player in the gaming sector, it's another retailer clearing it out. Nintendo need to be aggressive and offer the console to stores for £100 or less if they want it stocked prominently outside of Game come Christmas.

Given the complete lack of push up until this point, I wouldn't be surprised if they let it cruise along until 2015 or so and then start again. How viable they believe the platform to be will become obvious over the next month or so, via the Christmas advertising blitz + retailer tie-ins (or lack of).

Nah, they gonna spend billions pushing WiiU Fit.

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I fancy Resi Revelations on WiiU, but as its cheaper on Ps3/360 I was wondering how it plays.

Anyone played it on both wiiu and either of 360 or PS3?

The Wii U version is the worst of the three performance wise thanks to the irritating micro-stuttering. It's by no means unplayable and doesn't seem quite as noticeable when playing on the GamePad, but it's nonetheless disappointing.

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Just completed Pikmin 3. Awesome game.

Looking at the credits for Pikmin 3, like other Nintendo games, they have very small teams compared to the likes of Ubi or Rockstar. Perhaps they should expand a bit so they can release games more frequently?

"One answer to this would be simply hiring more staff, but Miyamoto explained that this was not as straightforward a solution as it sounded.

"If you speak in terms of simple maths you could say that Nintendo should just multiply its development team staff by four times and then everything would be fine, but unfortunately things aren't quite that easy.

"Our focus is always on delivering the highest quality content, and simply increasing the development team size isn't going to allow you to achieve the level of quality that we strive for. You really have to kind of bring those people up gradually and help teach them how to develop games in order to achieve that consistent quality level." "

http://www.eurogamer.net/articles/2013-06-12-miyamoto-explains-wii-u-launch-software-delays

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Upsizing can work depending on the kind of game that's being developed, the way of development and the resources needed. An art team of 10 people can churn out more assets than a team of 5. But in Nintendo's case, the strong consistency in their look & feel between products and the amount of polish and tweaking they bring to their games isn't something you can accelerate by just increasing the number of people working on it, and I think it's often exactly that part of the game they spend a lot of time on rather than just the assets.

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Employing loads of staff is why the games industry is having the financial performance problems they do, manpower is the greatest cost in game dev from what I can see, and the primary reason everyone needs to employ ever increasing numbers of staff is to make shinier games, send out the batRJSignal

But at the same time, unless Nintendo had their head in the sand since 2004, they might have noticed the problems other devs where facing with the leap to HD and started hiring and training up staff for when they were forced to jump to hyperspace, but all the comments makes you think they thought they could just wing it with lower staff numbers.

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@Nap

I agree with your points but I would bookend it with never ever under estimating the effect money can have on accelerating things. As long as the people in positions to dictate decisions are capable enough...

Nintendos problem lies in their inability to grasp todays development cycles and trends. They know it themselves. Whether they'll actually be able to address it is another matter.

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Whilst hiring more staff for a project may not be a great idea Nintendo could at least create more teams! They always sound stretched with a small handful of teams working on a single game for a single console instead of multiple teams working on multiple games for multiple consoles. It's why the 3DS is about to have a drought of Nintendo published stuff as all the internal teams focus on the Wii U and a year later the Wii U will have another drought as they focus on the 3DS.

Sega churned out multiple games a month during te Dreamcast era and whilst many were simple arcade style games they produced so much variety and content!

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Nintendo do have more teams, they created several over the last few years, their total paid staff count also increased a fair wedge over the last 5 years. The problem being RCOG negates that staff rise and they need even more than they did hire. If people were happy with paying fullprice for games which visually looked like tarted up N64 games, they could reorg their current staffing levels to churn out loads of games, but even Nintendo know that isn't a practical reality. EA employ significantly more fulltime dev staff than Nintendo, and they have to resort to outsourcing still, just like all the other big players.

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I played it briefly with my girlfriend and, while we enjoyed it a lot, I felt like it was missing another person or two and lots of alchohol and beers (this is not symptomatic of our relationship btw).

Surely the ideal 'family bundle' for the Wii U should contain at least one wii mote and nun chuck with Nintendoland. Or Wii sports 2.

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I'm slightly annoyed some of the games demand a Wiimote Plus (more annoyed because a few months back you could get a bucket of Wiimote+es for about 3 euros at the local Cash Convertors, but they're now sought after again) - but yes, it's a family/beers game at the core. I genuinely thought my 7 year old was going to piss himself with the excitement of Animal Crossing. I wasn't playing ruthlessly, but making it entertaining for them, and it was very amusing listening to the frantic whispered plan-making and then the shrieking leg-waving terror when I leapt out from behind a tree.

Insert your own Rolf Harris joke.

Luigi's mansion was great too, but the 4 year old was totally spooked out by it, so we had to stop.

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We bought a rumble figure from game but had to take it back as it fell off its stand two minutes later. Luckily the replacement was fine and was also not a duplicate. Bit bored of the game now though myself. The boy still loves it.

Gonna pick up Disney Infinity later.

Also for anyone else having network connection issues get the cheapo LAN adapter that got recommended a few pages back. I did and I've not had a single poor / slow connection problem since. It's great but what the fuck they did with the woof connection I don't know.

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No Pokemon Rumble figures in Game again. Apparently they sell out "instantly".

Fucksake.

Anyone have any doubles they want to sell?

They'd sold out in Nottingham too.

We've got a couple of swaps, I posted them last week, I'll find it and let you know what they are.

Here you go:

Anybody up for Pokemon Rumble U figure swapsies?

After shopping today my kids have ended up with a spare Deoxys & Pikachu. Will swap for any others except Bulbasaur, Darkrai, Lucario, Torchic, Victini or Zoroark.

We couldn't do the 'scan & return' thing because (1) it's a major trek into town to Game and (2) they're so impatient they were breaking the eggs open the minute we got into the car.

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