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I see you own a PS3, lets give the wii u the same 4 years it took the PS3 to get 'useable' shall we!

I'm pretty sure the PS3 OS was fine from the off, so I'm not sure what you're getting at here. Besides, what has the PS3 got to do with the Wii-U?

They'll just include the update on some Nintendo published game later, probably, for all of those offline launch day families eager to quit from Nintendoland to a sparse home screen faster than before.

Ah yes, good point. Didn't think of this. Silly brain.

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I'm pretty sure the PS3 OS was fine from the off, so I'm not sure what you're getting at here.

A lot of the current features, like background downloading, didn't exist then.

EDIT: OK, at launch:

No account management

No background downloading

No online for some PS2 games

No way of sorting or arranging downloaded games

Can't access XMB from within games

No auto-shutdown after update finished

No trophies

No ingame screenshots

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the only way to play the Murfy levels on 360 would be through Smart Glass - and I wouldn't hold my breath.

Well, that's why I'm wondering if the content might be expansive enough to breach Microsoft's typically draconian policy (they can refuse release for a game on 360 if another format's version launches earlier or has additional on-disc content, hence PS3 games with stuff over the 360 version coming as an in-box download code) and force its inclusive on Wii U to be as DLC, be it launch day or otherwise.
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New levels?

Different challenges across the same four levels though.

I was under the impression that some of the future challenges would be in new levels yes. Has anyone checked today, is the daily challenge today on a new level?

EDIT: So, it's a mixture of the two.

Challenge App Stages

- Murfy's Dungeon

- The Neverending Pit

- The Infinite Tower

- Land of the Livid Deads

+ the three levels from the 2012 eShop demo (Teensies in Trouble, Toad Story, and Castle Rock). These will not receive challenges, but your performance in them will contribute to your overall ranking.

So, it's four new levels plus the original three from the demo. But that's all it will be.

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Err no, it was hilariously bad!

Besides, whats someone who doesnt have a Wii-U got to comment about?

To be fair, if they'd just sorted out speed and stability while saying at launch "this is what we've focused on, our spring and summer updates will do this..." I think it would've been a good move. They knew it was a bit of a mess, given the amount crammed into this first of two major updates.

Anyway, I like the console, hope this update foreshadows decent marketing & a sales uptick. Also, I really like the fact that updates before starting games will be a rarity on a console at last. I wonder, though, if only digital games will have auto-downloading updates, or whether it'll detect via save data for disc-based titles too?

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Besides, whats someone who doesnt have a Wii-U got to comment about?

Good point. Can we close the next gen threads please?

Genuinely wish I hadn't posted that comment now. I'm just amazed that Nintendo of all companies would release a console that requires so much fixing shortly after release. It's a real shame as the console itself seems to be all sorts of excellent.

I'll stop posting now until I've actually got one in my hands.

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Well, I've never had a problem with mine. Even the app to app speed just doesn't bother me at all. It would bother me on my phone, but that's because of when and where I use it. I use my Wii u in my living room. It's not that I don't think it should be better, it's more that I just don't care. I vastly prefer it how it is to the 360 interface, which I genuinely have to google how to do simple tasks like game installation every time I turn it on.

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I'm pretty sure the PS3 OS was fine from the off, so I'm not sure what you're getting at here. Besides, what has the PS3 got to do with the Wii-U?

They both come pre-installed with the console version of Progress Quest.

Glad to see they've added controller support for Miiverse and the web browser. I have the GamePad in the charging dock with the screen off when I'm playing Monster Hunter, so I've had to use the PC to look up stuff instead.

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<mad cheryl cole image cut because it's quite big>

Lots of experience with the Wii U interface have we Nap? What's your NNID?

All of the VC games coming today are 60Hz. I wonder what happened with Kirby.

They also all appear to be vastly overpriced. Oh Nintendo!
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Lots of experience with the Wii U interface have we Nap? What's your NNID?

I wasn't commenting on the Wii U interface, angry little man.

I don't think anyone could realistically describe the 360 dashboard user experience as anything other than awful. It's an absolute mess, and for someone who uses it infrequently, like me, it's a total mess.

Yeah, it's pretty bad. Still, basic stuff like installing a game is just 2 pretty clearly prompted buttonpresses away.
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Finished updating. Took about an hour. An odd thing happened where it said the update failed, but then when it restarted the update blurb said it now had to do an update to the Gamepad whereas before I'm sure it just said the console. It did that fine, restarted, and all hunkey-dorey.

Couple of neat things I noticed is that the 'swap-screen' button now has a clearer visual representation, and they've enabled a sort of Wii U Connect24 thing, complete with orange LED.

I'm glad it's generally zippier and that the TV sizing problem has been fixed.

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I don't think anyone could realistically describe the 360 dashboard user experience as anything other than awful. It's an absolute mess, and for someone who uses it infrequently, like me, it's a total mess.

I've been saying it is awful for ages (because it is), but come on man, you stick a game in and right below it, it tells you which button to press for game options, then install. You had to google that? It's right there!

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Good news, 60Hz fans!

We've already seen the launch lineup for the Virtual Console, but with today's system update going live we now have confirmation of the titles, and prices, that'll hit the European eShop. We expect the North American details to be largely the same and to arrive soon. A key fact for those of you that have bought these titles before on the Wii Shop but want the improved Wii U versions, is that upgrading a NES title will cost you just €/£0.99, while a SNES upgrade is €/£1.49; the prices below are for first-time purchases, and all titles are available from 27th April.
Wii U Virtual Console
Super Mario World (Nintendo, €7.99 / £5.49) — Widely regarded, including in our own staff votes here on Nintendo Life, as the best Super NES title and the finest of Mario's 2D adventures. Whether you agree with that or not, most will happily admit that this is classic platforming from start to finish. This is the 60Hz US version of the game.
Ice Climber (Nintendo, €4.99 / £3.49) — Reminiscent of a time of more simplistic, arcade-style titles on the NES, this is a franchise that's been dormant for a long time, though the characters have become famous in Smash Bros. In truth this one can feel loose and awkward to play, so is perhaps for die-hards only. __This is the 60Hz US version of the game._
Mario's Super Picross (Nintendo, €7.99 / £5.49) — We've become largely accustomed to playing Picross on the go, so this is a relatively rare home console version from the Super NES. There's little to say apart from the fact that it's a well executed version of the game, as you fill out pictures on a grid by following the numbered cues; certainly one for fans of the genre to strongly consider. This is the Japanese version of the game.
Donkey Kong Jr. (Nintendo, €4.99 / £3.49) — Rather like Ice Climbers, this harks back to arcade-style origins, in this case with single screen action puzzle solving. A notable twist is that Mario is the villain in this game, and in short bursts can be fun, but up against some of its rivals it can feel like a clunky, flawed experience. This is the 60Hz US version of the game.
Excitebike (Nintendo, €4.99 / £3.49) — This bike racer has seen recent life as a free 3D Classic, but it arrives on Wii U in its original NES glory. It's simple but iconic racing fare with a modest number of tracks, but the track editor should give it some extra life. This is the 60Hz US version of the game.
Punch Out!! (Nintendo, €4.99 / £3.49) — This one has already been in the Famicom Anniversary celebrations at €0.30 / £0.30 for a limited period. If you did miss out this is your second chance, albeit at a much higher price, to pick up one of the true iconic classics of the NES library. You can see what we thought of the experience on Wii U in our Punch Out!! review. This is the 60Hz US version of the game.
F-Zero (Nintendo, €7.99 / £5.49) — Another title that's been available at a bargain price until recently, this is one of the finest futuristic racer you'll find, and still stands up today. High speed action with terrific visuals and music, you can read all about it in our F-Zero review. This is the 60Hz US version of the game.
Wii U eShop
Wii U Panorama View (Nintendo, €1.99 / £1.79 per virtual tour) — Originally shown off extensively at preview events before the system launched, this app takes you on fixed tours where you move the GamePad at any angle to see a "window" into a 360 degree view. A free preview will be available to download, or you can choose from four full tours to purchase.

From Nintendo Life

http://www.nintendolife.com/news/2013/04/nintendo_download_27th_april_virtual_console_europe

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