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To be honest, a lot of the time demos are fucking awful anyway. There's usually no context of the game and often they just chuck some random level or section out there. If I'd judged Ni No Kuni by the demo and not listened to the magpie that lives in my brain I wouldn't have bought it. Another example is the Bulletstorm demo, I know that put a lot of people off.

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So presumably judging by that shite statement all this talk of MS enforcing them to do a joint release is bollocks.. and the simple fact remains this is a Ubi exec decision to delay launch!

If so then there may actually be "some" hope of them either meeting half way and backing down... Either that or they simply continue to alienate a portion of the target platform owners (admittedly a significantly smaller portion), and live with the fallout from it all.

Still think there must be more to this than saving on duplicate Marketing budget though. Surely the sheer amount of bad PR created by this cant be worth it

What bad PR. 99% of those who purchase the game in September won't even be aware it was meant to come out earlier. I do see the benefit. A big advertising blitz in September, reviews coming out at the same time, POS material being displayed and availability across all the platforms is going to help drive sales more than a limited Wii U launch now and a muted 360/PS3 launch later in the year.

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That idiot needs to realise something. If your game is bad and it's demo is bad then it deserves to sell like shit. However if your demo is good (cough...Rayman Legends) then it encourages people to buy the game. Think of it for Movies, if a trailer for a film looks really good then your likely to go and see it. If it's shit then most likely you won't. Now, unlike movies, Gaming is a more physical media so a demo does much the same thing.

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The bloody castle rock demo made me want Rayman... I didn't bother with Origins.

Btw... more anecdotal evidence on SMD's take that the general market is declining...

"Sci-fi horror Dead Space 3 has charged to the top of the UK all-format chart, albeit with 26.6 per cent fewer sales than its predecessor." from eurogamer.

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That idiot needs to realise something. If your game is bad and it's demo is bad then it deserves to sell like shit. However if your demo is good (cough...Rayman Legends) then it encourages people to buy the game. Think of it for Movies, if a trailer for a film looks really good then your likely to go and see it. If it's shit then most likely you won't. Now, unlike movies, Gaming is a more physical media so a demo does much the same thing.

In fairness, he's got a point. I've been more often put off buying a game because of a demo than I have brought a game because of a demo. But if you have a good game and good demo then of course it will help your sales - Just Cause 2 and Sleeping Dogs were brought off the back of their demos.

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I don't know why Nintendo have never bothered to make a full, proper Pokemon game for one of their home consoles. I suppose the ease of connectivity between handhelds is what has kept them on that format, for trading and battling and whatnot, but now with online home consoles and Miiverse and all that, surely the stage is now set to take those features into the living room? It would print money.

Game Freak have stated the reasons for why the Pokémons will never get a proper home console release, it doesn't make sense to them, plus they really like that portable cheddar:

Sugimori stated, “I am interested in strong visual effects. However, I believe that Pokémon is most appropriate for portable consoles.”

Masuda then chimed in, “ I’m really not thinking about having the main Pokémon games on the Wii, because using portable consoles means you can always carry Pokémon around with you and you can play with other players, so that’s the future I’d like to emphasize.”

The basic model just felt too gimped to be a viable option I felt. Be interesting to see how the sales break down, Basic Vs Premium.

Premium was in short supply, nobody wants the tard pack.

At launch in the UK, it was 90% Premium packs versus 10% for the cheaper 'gimped' version. Iwata even commented on the problems with getting enough supply for the Premium version.

It's nothing like the logitistical problem of porting to Wii; you wouldn't have to re-write / use entirely different engines. A much simpler process, closer to, I dunno, shoe-horning Panzer Dragoon Orta onto Dreamcast. The gap is plenty big enough, but you're not working with something bereft of programmable shaders and so on. I mean, tessellation isn't out of the question and that's a DX11 feature, although DX10 is its natural playing field.

That's not to say I expect much support, because it's clear where preferences lie. Just that if Wii U should take off while the others struggle and publishers need money, bringing over ports (of most games) wouldn't necessitate the overhaul switching to Wii would have.

This comment from the producer of the new Castlevania game explains one reason why you wouldn't bother, an extra 20-30 people to do a port of a current gen game (which is a significant increase in their total workforce), imagine the cost to downport FHD games without the fanboys moaning about another Dead Rising: Chop Till You Drop quality level port, so ROI basically.

"The reason that we're not making a Wii U-version of Castlevania: Lords of Shadow 2 is because of our resources. We have a limited amount of people working on the title. About 60 people worked on the first title and that's a pretty small team. With the sequel we have slightly expanded that team, but in order to make a Wii U-version, we need about 20 to 30 extra people. Next to that, we're already pretty far into the development of Lords of Shadow 2, so it would be very hard for us to work on a Wii U-version without negatively effecting the general development of the title. That's the only reason there won't be a Wii U-version, it's not that we don't want to make it, it's just that it wouldn't make sense for us to do so right now." - David Cox, producer
Btw... more anecdotal evidence on SMD's take that the general market is declining...

"Sci-fi horror Dead Space 3 has charged to the top of the UK all-format chart, albeit with 26.6 per cent fewer sales than its predecessor." from eurogamer.

But is that because everybody seems to be bitching about how shit they've made it or general lack of interest?. FIFA 13, Far Cry 3 and Assassin's Creed 3 to name 3 games all outperformed their predecessors. The winners are winning bigger than ever, the losers however...

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He's done a great job getting it this far on his tod. Well done I say. A nice advert for unity too.

Now will Nintendo please pay for unity to be ported onto the 3ds so we can see more stuff like this appearing on it!! Even blackberry know the score and have stumped up for it!

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http://www.nowgamer.com/news/1805111/wii_u_set_to_miss_out_on_tiger_woods_pga_tour_14.html

Wii U Set To Miss Out On Tiger Woods PGA Tour 14

EA have not confirmed a version for Wii U and the company has been evasive about the subject of Tiger Woods 14 on the console.

Tiger Woods PGA Tour 14 looks unlikely to come to Nintendo's newest console, according to a statement released by EA.

The publisher made no mention of a Wii U version in the statement, despite its predecessor Wii being home to the best-selling and best-reviewed version of Tiger Woods.

The statement given to Kotaku said: “We’re currently focused on delivering a great Tiger Woods PGA Tour experience for our fans on the Xbox 360 and PS3, where we have a great opportunity to connect fans to the real world of golf and each other. We don’t have any further platform announcements at this time.”

Seems more and more about EA not getting its way with Origin than anything else.

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But I love attacking straw men. I flail at them with my wiimote! wink.png

Fortunately my wii fit hula hooping skills allowed me to dodge your flailing :)

What does this even mean? How on earth do you hold things in real life? When you have to calibrate the compass on your iPhone, does it look like you're having a seizure? Do you game exclusively in public?

What do you think you look like when you're sat on the couch gaming with a controller? You're not lounging like an adonis being admired by your fans, that's for sure.

Haha. Look I don't mind making a prat of myself playing games and using the balance board and the wiimote for wii fit was and still is fine. But for a game like Zelda, which I want to play while loafing on the sofa, I really can't be arsed flailing around. And come on in 20 years time on some crap channel 4 nostalgia show they will blowing coffee through their noses laughing at the wiimote + nunchuck set up. Its about as Heath Robinson as you can get.

And by the way I hate calibrating the compass on my phone too ;)

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Tiger Woods on WiiU could've been great - M+ and use the gamepad as your wee caddy - leave the screen completely clear of superflous stuff.

Anyway - I suspect the big 3 are more annoyed about Nintendo not bending to their whims when it comes to restrictions on how games are sold...

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I'm loving the paranoid conspiracy theories that abound in this thread. Why yes, this is all part of a concentrated effort by a shadowy cabal of publishers, MS, Sony, Apple and big tobacco to destabilise Nintendo for [REASONS] and not publishers not wanting to go to the time and effort of making games for a platform that is selling about as well as Jim'll Fix It mugs.

you forgot Big Pharma!!! They're the worst of the lot.

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It's sales have slowed, but like for like, it's way ahead of the PS3 and 360 in the same time frame.

Emily Rogers has also made a good point - there are 150m+ 360/PS3 consoles out there (not owned by that horrible casual crowd who only buy one title every six years either right), and yet publishers appear very happy selling 1-2m units of any title (many sell significantly worse). That's about 1-2% of the userbase (roughly). Wii U currently has a userbase of around 3m - so anything selling over about 45k is theoretically doing just as well. Makes you wonder exactly what kinds of numbers the publishers really expected....(admittedly launch titles can expect an uptick in tie-ratio, but still reality has to come into it)

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It's sales have slowed, but like for like, it's way ahead of the PS3 and 360 in the same time frame.

Is it? I know VGChartz isn't considered the most reliable but looking at the global hardware sales there for all 3, in the same time frame the Wii U is way ahead of PS3, but not 360. 360 is ahead by a couple of hundred thousand sales, and the 360 suffered pretty drastic shortages at, and for a few weeks after launch.

Read the charts wrong, Wii U did indeed sell more in the same launch period!

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