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That's why I keep on going on about resources... It's a friggin disgrace that the major launch title was a third party game. Add to the fact that the Wii has had pretty much bugger all output from Nintendo for the past two years. I was expecting a deluge of first and second party games.... Where are they?

I completely agree that Nintendo have not released enough stuff on the WiiU especially considering their lack of output on the Wii, but New Super Mario Bros Wii was one of the biggest selling games of last generation and under any measure is a major launch title. It sold significantly more than both Galaxy games combined (or any Call of Duty).

Reading this thread it has just become obvious that the people moaning about the WiiU launch/situaiton with third party games are those that have lost interest in Nintendo's first party games for whatever reason.

While the N64/Gamecube and Wii all had some decent third party content it is hard to construct a compelling reason to purchase any of these consoles without including Nintendo's output especially if you are on a tight budget. Expecting this to change for the WiiU is a bit optimistic I think, although it appears Nintendo are trying to include more third party like games by publishing key genres they dont cover very well.

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Although it will definitely piss me off, I'll be amazed if Nintendo didn't just make it expensive for any early adopters and are now just waiting for price announcements for MS and SONY before they massively undercut them. Even if MS and SONY release at £350 (which seems to be on the cheap side from what the rumours suggest) Nintendo could easily go for £250, which will undeniably get them sales.

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I mean stand back and look at yourself using it, while playing a game like Zelda, for a minute: A pointer remote in one hand, a long dangly cable and a small 'thingy' in the other.... with you spazzing about swooshing and waving the remote every now and then! To be fair the remote and nunchuck did do what they were programmed to do okay but at a massive expense to the games (that I like... or liked) - Zelda with a gamepad would just have been better.

What does this even mean? How on earth do you hold things in real life? When you have to calibrate the compass on your iPhone, does it look like you're having a seizure? Do you game exclusively in public?

What do you think you look like when you're sat on the couch gaming with a controller? You're not lounging like an adonis being admired by your fans, that's for sure.

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Has anyone linked the recent Ubisoft behaviour to this?

http://www.eurogamer...nt-say-im-happy

It was an odd thing to go public on, and does suggest there was quite a battle behind the scenes. To suddenly complain like that suggests Ubisoft beliveved a launch price was going to be much lower, and perhaps even entered their exclusivity deal with Nintendo on the understanding it was to be much cheaper.

Maybe with the poor launch figures, Ubisoft feel their position was the right one, that Nintendo have cost them a lot of money, and now they are getting a little spiteful to claw back the R&D costs.

They're gonna be chuffed when they see what Sony and MS have to offer then.

Seriously, though. A CEO of a major company, a publisher, is complaining that the machine they're releasing games on is too expensive. Did he not think it was worth a call to Iwata asking him 'so, can we have some sort of understanding as to your launch strategy if we're launching this with you?'

I struggle for one minute to believe that Nintendo just went up to them, said 'we'd like to launch a Zombi U bundle' and that was that.

Oh look we're coming up to the end of the financial year, must be excuse time. <_<

It's one thing for a gamer to be pissed off about their hobby, it's a completely different thing altogether for a CEO to moan about the price of a platform.

He's got form for this: http://www.eurogamer.net/articles/sony-got-ps3-price-right-guillemot

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Has anyone linked the recent Ubisoft behaviour to this?

http://www.eurogamer...nt-say-im-happy

It was an odd thing to go public on, and does suggest there was quite a battle behind the scenes. To suddenly complain like that suggests Ubisoft beliveved a launch price was going to be much lower, and perhaps even entered their exclusivity deal with Nintendo on the understanding it was to be much cheaper.

Maybe with the poor launch figures, Ubisoft feel their position was the right one, that Nintendo have cost them a lot of money, and now they are getting a little spiteful to claw back the R&D costs.

Doesn't he complain about every single console price yearly? UBI Soft want these consoles given away for free, the more consoles out there, the more games they'll sell. I really think the next Xbox and PS4 will have really slow starts which might shake up the industry a bit as lately they've all been about making as much money as possible inside a 2 week window and then looking for the next thing to do that again compared to Nintendo and possibly a few other companies who can see that having something with legs is the way forward.

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After all the complaints about pricing I find this quote interesting...

The Wii U's $299 price point was also the starting price of the original Xbox, PlayStation and PlayStation 2.

In numbers adjusted for inflation by Gamasutra, it is the cheapest by far of any of these. A table of hardware prices researched by the site suggests that Wii U is the sixth cheapest hardware launch out of 27 home consoles released over the last 35 years.

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They're gonna be chuffed when they see what Sony and MS have to offer then.

Seriously, though. A CEO of a major company, a publisher, is complaining that the machine they're releasing games on is too expensive. Did he not think it was worth a call to Iwata asking him 'so, can we have some sort of understanding as to your launch strategy if we're launching this with you?'

I struggle for one minute to believe that Nintendo just went up to them, said 'we'd like to launch a Zombi U bundle' and that was that.

Oh look we're coming up to the end of the financial year, must be excuse time. <_<

It's one thing for a gamer to be pissed off about their hobby, it's a completely different thing altogether for a CEO to moan about the price of a platform.

He's got form for this: http://www.eurogamer...right-guillemot

You'd quote him approvingly if he'd said the price was appropriate and fair.

Are you studying at the foot of Scottcr?

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You'd quote him approvingly if he'd said the price was appropriate and fair.

Are you studying at the foot of Scottcr?

Go back and find a post where I said £300 was a good price. I got mine for £200 at launch and freely admitted if I hadn't, I wouldn't have bought one. I tell people on here that £300 isn't worth it for the current fare.

I'm not the partner of Nintendo nor the head of a multinational company doing business with them. Go look at the Ubishop to see how far his pricing ethos extends. He's whining like a baby, not taking responsibility. I said it before but companies complain that Nintendo are too dominating then complain their stall is too barren. So which is it?

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After all the complaints about pricing I find this quote interesting...

The Wii U's $299 price point was also the starting price of the original Xbox, PlayStation and PlayStation 2.

In numbers adjusted for inflation by Gamasutra, it is the cheapest by far of any of these. A table of hardware prices researched by the site suggests that Wii U is the sixth cheapest hardware launch out of 27 home consoles released over the last 35 years.

It's $100-ish more than two other machines which, for all intents and purposes, are *roughly* as powerful; or at least, its current games don't look like anything you couldn't get on the other two.

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Is Monster Hunter largely the same game? It doesn't really seem like a must have if it's just a tarted up Tri; though I've not played any games in the series so I can't be confident in how much of an overhaul its had. Certainly doesn't look like much of an update to my untrained eye.

Lego City Undercover does look incredible though.

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The Ubisoft PR train just keeps on going:

Ubisoft explains 'Rayman Legends' Wii U delay

Ubisoft has issued a statement as to why the Wii U release of Rayman Legends has been delayed along with the Xbox 360 and PS3 versions.

An Ubisoft representative told Digital Spy that the Wii U version is not having any issues with development that would cause the game to be delayed.

"There are no issues with the game development. All of the information was in the press release, the only reason for the delay is to release on multiple platforms," Ubisoft public relations specialist Sarah Irvin said.

However, Ubisoft has released games on one or multiple platforms ahead of others in the past, so an Xbox 360 and PS3 release would not necessarily mean a delay for the Wii U version.

In response, Irvin added: "We usually release all of our platforms simultaneously (aside from PC). We've made special exception sometimes in the past but it's definitely just on a case by case basis and not our standard practice.

"In this case, Ubisoft recently decided they wanted to release the game on multiple platforms so the decision was made to launch them all at the same time rather than separately.

"I know it's not an elaborate, 'convincing' answer, but it's the simple truth."

Rayman Legends was originally announced as a Wii U launch title, before being delayed to March.

Earlier today, Ubisoft revealed that the game will also launch on Xbox 360 and PlayStation 3, and that all three formats will release in early September.

http://www.digitalsp...ii-u-delay.html

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Interesting decision. From a marketing and awareness point of view it does make sense to launch the game at one time to generate excitement and word of mouth across the formats and to minimise the amount you're spending on print and television advertising. Equally though you'd think there are valuable sales to be picked up on a new platform who haven't had many new games released for it whilst in September you might get lost on the PS3/360 against the pre Christmas shuffle, GTA 5 and new console launches.

I guess they think the extra sales they may pick up on the Wii U won't compensate for the additional marketing spend it'll cost and the perception that the 360/PS3 is a port of an old game. And, presumably they are not worried about the other concerns I listed above. Hard to know if it is a good decision, 360 and PS3 aren't really known for embracing platformers in the same way as a Nintendo owner would.

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Logistics and promotion are much cheaper and easier if you release it all at once. You can do tie-ins with manufacturers for TV advertising, run pre-order DLC stuff simultaneously, ship everything at the same time, make sure the Point of Sale material is relevant and present when your game is released (if you ship out a cardboard Rayman now to set up in the store, it won't be there in September anymore), make sure that when your ads go in print or online that everybody who might be interested can play it and won't have to wait for 6 months.

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So presumably judging by that shite statement all this talk of MS enforcing them to do a joint release is bollocks.. and the simple fact remains this is a Ubi exec decision to delay launch!

If so then there may actually be "some" hope of them either meeting half way and backing down... Either that or they simply continue to alienate a portion of the target platform owners (admittedly a significantly smaller portion), and live with the fallout from it all.

Still think there must be more to this than saving on duplicate Marketing budget though. Surely the sheer amount of bad PR created by this cant be worth it

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It's not even that big a game. It's just so weird.

This is it though, I swear Ubi actually think Rayman IS that big a game.. Big enough to go up against the likes of GTAV anyway.

... think the term "deluded" covers it nicely.

They should just man up, admit to fucking up and release it as a digital download.. Now that would be listening to fans!

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One marketing budget.

It's going to be one hell of a marketing campaign, gonna blitz all the other September games.

I'd guess it's also one of percieved value by the consumer. If a game has been out on another platform for half a year or so, potential buyers when it comes to a new platform may be less inclined to buy it than if it had come out straight away.....

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