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I didn't know the sound was slower until I watched FF8 running in a shop once. It sounded so miserable.

When it first came out, it seemed amazingly fast. When the Saturn came out, quite a few conversions were done 'properly' (i.e. no borders and optimisation of music and speed) so even though I wasn't totally aware of it, it had crept up on me.

What I can't understand for the life of me is that Sonic Jam came out in, what, 1998? And Sega made the effort to optimise the PAL release so essentially that was the best version of all the Sonic games. So what excuse does Nintendo have now?

Nowadays 50hz is just abysmal, it's a relic of old technology.

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When it first came out, it seemed amazingly fast. When the Saturn came out, quite a few conversions were done 'properly' (i.e. no borders and optimisation of music and speed) so even though I wasn't totally aware of it, it had crept up on me.

What I can't understand for the life of me is that Sonic Jam came out in, what, 1998? And Sega made the effort to optimise the PAL release so essentially that was the best version of all the Sonic games. So what excuse does Nintendo have now?

Nowadays 50hz is just abysmal, it's a relic of old technology.

Even if those versions were optimised, they'd still be running 10fps slower - so not really 'best', just higher resolution.

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to be fair Square/Sony pull this shit on PSN too.. FF7 is still 50hz as far as I know.

not suire about the other PS1 releases as I dont have that many ;)

They all are, except some of the Resident Evil games (though I imagine that was a happy accident or something) and stuff that never made it over here. Same for PS2 games which received a PAL release.

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Watched that Direct video last night. There's a lot of good stuff coming but there were numerous apologies about timings and delays. They've been doing this long enough now to sort out their production timeline, especially with a a new console.

Also I find these Direct things strange, they seems to be just directed at older hardcore Nintendo faithful who will buy everything from Yoshis Yarn to Bayonetta.

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Even if those versions were optimised, they'd still be running 10fps slower - so not really 'best', just higher resolution.

Not really true, some true PAL conversions actually tweaked the games to run at the same update rate as the NTSC versions but with the superior PAL resolution advantage, win all round, takes work so most people didn't bother. A 60Hz software switch was enough for me, problem solved easily and cheaply, unless you were stuck with a 50Hz only TV.

I'm guessing they don't have localised 60hz version of the ROMS for most languages and there's no practical way to make them.

Shame they just don't let people choose the USA build if they want full speed. Who cares about Johnny Foreigner?

Unless the games were PAL optimised, then the PAL release could just be run at 60Hz anyway and it would be the same as the NTSC version, they just can't be bothered to allow the emulation software to do it.

Streets of Rage 2 was a universal cart release for example, if you had a modded MegaDrive with the appropriate toggle switches, you could play the official PAL release as both the NTSC/J and NTSC/U versions, with different languages and superior update rate intact. An emulator can mimic that behaviour easily.

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Watched that Direct video last night. There's a lot of good stuff coming but there were numerous apologies about timings and delays. They've been doing this long enough now to sort out their production timeline, especially with a a new console.

Also I find these Direct things strange, they seems to be just directed at older hardcore Nintendo faithful who will buy everything from Yoshis Yarn to Bayonetta.

A lot of those hardcore nintendo faithfuls probably have kids now and want the best of both worlds..

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And who else, besides the older hardcore Nintendo faithful, would even bother to watch an online video featuring the company president talking about what they've got coming up? Who would even know that such a video existed? These videos are made for the hardcore/specialist users, who's tastes/spending/buying go onto influence the mainstream way down the line. Or something like that.

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Unless the games were PAL optimised, then the PAL release could just be run at 60Hz anyway and it would be the same as the NTSC version, they just can't be bothered to allow the emulation software to do it.

From my memory of working on SNES it wasn't quite that simple. There would be various minor tweaks between PAL & NTSC builds. A Pal machine doesn't run slower it just updates the screen less frequently (with more lines) so just running the NTSC Rom could cause various bugs depending on how the game was coded. Nintendo are (I think) releasing the only available ROM with Euro languages built in.

It may be that some PAL Roms will run fine at 60fps but not all. They're just playing safe with properly tested games.

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Dunno why they can't just offer both up, select Euro or US at launch then play whichever version you prefer.

Guarantee if they do that they'll be inundated by complaints from people who cannot play the (far) superior versions translated to their native language. There must be something to this for both Sony and Nintendo to have adopted the policy.

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Guarantee if they do that they'll be inundated by complaints from people who cannot play the (far) superior versions translated to their native language. There must be something to this for both Sony and Nintendo to have adopted the policy.

At least Nintendo could actually say 'well, we've only provided them as they were' though that flies in the face of their claim that you're 'upgrading' from Wii to Wii U VC because I don't even know any more.

Also I asked when they were going to unify the Wii U and 3DS accounts because I already have Balloon Fight on there but I got no answer.

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