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Nintendo Wii U


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I'm pretty sure I've slagged off loads about the Wii U launch - the painful day one update, the NNID being tied to your console, the lack of any sort of VC compatibility on the gamepad.

If scottcr and Smitty combined, Voltron style, they'd make the perfect gaming machine.

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2 screens can be useful. Look at OOT on the 3DS. Not having to pause the game to switch weapons and change gear. The Water Temple is much more fun when you don't have to pause to change boots. Being able to see what weapons people have got in Mario Kart 7. There's loads of games that benefit from 2 screens.

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The screen mirroring is an amazing feature, and NOT a gimmick in the slightest for those of us who live with others.

It is amazing, aye. I wrote it off as a gimmick early on, but Wii U ownership has properly swayed me. It's about gimmicky as cross-shaped d-pads, shoulder buttons and stubby analogue sticks, and like those previous controller innovations by Nintendo, the extra screen design is going to be much imitated by competitors.

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I'm talking about the uses of the gamepad beyond mirroring, which I noted in one my initial posts is clearly a USP and worthwhile.

It's probably a terrible example but what the hell, I could see the Gamepad being pretty sweet for something like a Steel Battalion type game where you have all kinds of dials and levers, eject buttons and stuff on the GP and then your TV is pure viewscreen/porthole/HUD/whatever. Far better suited than bloody Kinect anyhow.

I guess thats a theoretical use for a game that doesnt exist, I suppose the best current use is the scanner in ZombiU, while gimmicky, I really like it. I actually feel like I'm scanning the environment in the game as the gyroscopics on the Pad are the most accurate that I've used.

Edit: the biggest draw for me though is stuff like Mario Chase, the 4v1 stuff so far is great fun.

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My post wasn't replying to you.

Perhaps those examples are true, but I can't say as I've never really put much time into a DS/3DS.

So if someone comes up with examples of how it would be great based on previous dual screen systems then you will disregard that based on fact you haven't played them much.

I can see why some might be despairing of the discussion.

For the record zombi u is an example of good use of the pad. Looking at inventory or scanner on pad with no pause adds to tension which is essential to survival horror

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I have been playing Mass Effect 3 for the last 2 hours on the Gamepad and it's fantastic. Really impressed by how well it all feels and just how light the thing is.

Being able to pop out of the game, draw a daft picture message on Miiverse, pop onto rllmuk to type this post and then jump back into the game feels so natural I'm surprised it hasn't been a feature on all consoles for years.

Very impressed so far. Individually the features aren't "Killer features" but they just work so well together :)

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For the record zombi u is an example of good use of the pad. Looking at inventory or scanner on pad with no pause adds to tension which is essential to survival horror

The flipside of that is, you can't play Zombi U mirrored on the gamepad - the main unique aspect that people are citing.

I was all set to buy a Wii U as I had loved what I'd seen of Miiverse and the social stuff in general. But I was only interested in Zombi U and the ability to play games in the bedroom on the gamepad. So the machine has become redundant to me for the time being sadly.

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The flipside of that is, you can't play Zombi U mirrored on the gamepad - the main unique aspect that people are citing.

I was all set to buy a Wii U as I had loved what I'd seen of Miiverse and the social stuff in general. But I was only interested in Zombi U and the ability to play games in the bedroom on the gamepad. So the machine has become redundant to me for the time being sadly.

This seems a tad on the churlish side - ZombieU is a fantastic game that makes significant use of the second screen ingame. Not all games are going to benefit from this much and incorporating this would end up feeling like crowbarring in (a la the pointless use of the touch screen in say Uncharted on the Vita) and for those you that don't you also get the mirrored screen feature (Batman and CoD both benefit from this and are improvements on the previous versions for that reason).

There's no reason why the second screen shouldn't give new gameplay mechanics but where its not appropriate the mirrored screen is an additional selling feature.

ZombieU alone is a very good game but not a reason to invest £230 in new hardware - the potential of what is to come and the current launch lineup with the mirrored screen feature is to my mind a very good reason.

Myself I suspect that the split screen idea, both mirroring and gameplay use if going to be the next big thing and all of the major machines moving forward will be incorporating it. As flawed as some of the execution of the WiiU is and as disappointing as its technical specs are given its a new machine competing with those first released 6 years ago I suspect it will prove to be highly influential on gaming moving forward over the next 5 years.

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Wow, no shit Sherlock. Nothing gets past you, does it?

Everyone knows that wildly more powerful systems will be out within a year or so.

Most of the people who are going to buy a 360/PS3 have already bought one. The WiiU's competitors are CLEARLY the next gen consoles. If it's around for 6 years, 5 of those years will be in direct competition with them.

To argue otherwise is ridiculous.

Also, I'm still amazed that Nintendo owners are still boasting that their underpowered console released in 2012 is more powerful than consoles released in 2006. Yes, well done, very clever.

There will be no new console from either Microsoft or Sony by Xmas next year. We'll get some announcement or two at E3 but no new hardware this year.
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