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I think they probably are opposites. I think because a story only really develops through cutscenes, devices, objectives etc. You could take out all of the cutscenes in GTA and replace them with a toad saying, "Nico, you gotta save the motherfucking princess," and the game wouldn't suffer.

There is such a thing in atmosphere in games, and it is incredibly important. Having your talking toad every 30 minutes would be so aesthetically jarring, it'd ruin the atmosphere of the entire game, and thus ruin the game.

It's not even as simplistic as it ruining the story but not the "gameplay", since past a certain point mechanics and aesthetics become inseparable in the experience of the game -- how the game feels to play is inextricably bound up in the combination of the two.

And btw, I actually thought that GTAIV's story kinda sucked as a videogame story. The simple storylines of the PS2 games, with their minimal to-the-point cutscenes actually made for a much more immersive experience, since the protagonist wasn't so defined. You didn't have this weird dissonance between the character as written in the cut-scenes and the actions you were actually performing.

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There is such a thing in atmosphere in games, and it is incredibly important. Having your talking toad every 30 minutes would be so aesthetically jarring, it'd ruin the atmosphere of the entire game, and thus ruin the game.

It's not even as simplistic as it ruining the story but not the "gameplay", since past a certain point mechanics and aesthetics become inseparable in the experience of the game -- how the game feels to play is inextricably bound up in the combination of the two.

And btw, I actually thought that GTAIV's story kinda sucked as a videogame story. The simple storylines of the PS2 games, with their minimal to-the-point cutscenes actually made for a much more immersive experience, since the protagonist wasn't so defined. You didn't have this weird dissonance between the character as written in the cut-scenes and the actions you were actually performing.

I was not saying there is no place for a story. And of course a good story is a nice extra. And i didn't really mean a toad, i just meant simple badic directions, without the writers going all Hollywood. The point is nobody would take a terrible game with a great story over a great game with a crappy story. 99% of games that bother with a story have a crappy story because there's no way of forwarding a story without playing a little film to explain it. So what should come first? The game or the story? The answer's the game everytime. You seem to agree with this by prefering a more basic storyline - which stripped right down could be as simple as 'rescue the princess.'

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A common mistake for people to make is to equal storytelling with dialogue, plot and cutscenes alone. That isn't necessary though. I think Ico and Shadow of the Colossus are masterpieces when it comes to videogame storytelling, while dialogue and cutscenes are extremely limited. Still, people have discussed page after page about the meaning of the storylines, on how they are referenced from one game to another, where certain pieces may fit in. The levels feel like parts of a real world with a history, which is just waiting for you to explore it. For me that has more to do with storytelling than Solid Snake discussing his marriage over the Codex with some office agency employee.

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The best games are the ones that let you feel like you're creating your own story. A perfect example would be Journey, in that its a very simple narrative, you're just going from a to b, but every play through is a different adventure.

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Enough of talking toads and PS3 games I need some more Wii u evangelizing to push me over to getting tomorrow currently just to play zombie u. Aliens is going to fantastic with the pad next Feb.

Figuring on getting a basic version as I've got a pro pad left from Monster Hunter.

Anyway back to your toads ;)

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comes with it doesn't it. don't need it.

No it comes with the Zombie U pack. Not the premium. Don't think the two pads are the sane either. Wii one and Wii u I mean.

You get a lot of extra stuff with the premium which a lot of people consider makes it worth it.

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What about trying to make something out of both? Some people here act as if story and gameplay are some mysterious opposites on some imaginary scale and are somehow mutually exclusive. Which is of course wrong.

Some people play video games without worrying about some of the dull fucking twaddle you worry about!

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Yes, Journey is also an excellent example.

So the best stories in games are ones, after being given the bare bones (save the princess, get to the mountain), that you make up yourself? I agree. That's why the game should always be the starting point.

Haven't played Journey but reading about it it's said the developers started with the idea of making the player feel small and isolated. They didn't start of with the story, if there even is one. What I'm saying is Miyamoto is right.

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Sigh. No wonder some of you don't care about stories when you can't read.

This is the Wii U thread. Fuck off and create a thread about stories in video games and leave this thread to human beings who want to discuss the Wii U. Is that so hard to understand? 56 thousands posts you've made and you still don't get it. Take a step away and read a book or play a video game! Yes, GAME!!

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This is the Wii U thread. Fuck off and create a thread about stories in video games and leave this thread to human beings who want to discuss the Wii U. Is that so hard to understand? 56 thousands posts you've made and you still don't get it. Take a step away and read a book or play a video game! Yes, GAME!!

Oh my! :lol:

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This is the Wii U thread. Fuck off and create a thread about stories in video games and leave this thread to human beings who want to discuss the Wii U. Is that so hard to understand? 56 thousands posts you've made and you still don't get it. Take a step away and read a book or play a video game! Yes, GAME!!

Eat a bowl of dicks.

I always thought Nintendo fans were such happy people.

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