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Nintendo Wii U


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It's definitely crossed my mind.

I want them to sell little 'WiiU signal boosters'. I really really want to be able to use this all round the house. Sorely tempted to move it down stairs, but that means a smaller telly :( but it will mean a more usable range.

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I'd have one of my imaginary invented WiiU booster boxes in every room.

And then I'd have little chargers in every room.

I want the WiiU booster box to have an HDMI out as well so it can hook into other tellies for display purposes.

I need this device in my life right now. My life would be completel

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... and while I'm talking to myself here - I'm seriously tempted to get a splitter and send the HDMI signal to another telly as well... if I can get the WiiU in a place in the house that maximises the range of the gamepad.

That would be amazing.

... and then buy all games as downloads so I don't even have to put discs in...

hold me

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If you repeat a button press as the character is in the middle of an animation it won't do anything. That's accepted. With motion controls the same thing looks broken.

That's not what is being discussed though. The issue is that waggle motions aren't always picked up by the system.

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Finally. How many times can we play it?

No idea.

I don't see the problem with number of times played. The only one on the 3DS I've hit (Farm Simulator 3D or whatever) I deleted and redownloaded. It's silly, sure, but not an issue.

How many times do you play most *actual* games? Why would you play the demo that many times?

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No idea.

I don't see the problem with number of times played. The only one on the 3DS I've hit (Farm Simulator 3D or whatever) I deleted and redownloaded. It's silly, sure, but not an issue.

How many times do you play most *actual* games? Why would you play the demo that many times?

It's not about playing through that many times, just might load it up then I might have to go do something else.

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It's you that's decide that the 'the point' of the dungeons is some fixed thing. Nintendo are mixing things up.

Point of Zelda dungeons this far* I guess would be more appropriate.

It is the first Zelda, since the original 1986 Zelda, to repeat bosses the way it does. Two, if you count Wind Wakers boss rush before the final boss.

It is the first 3D Zelda to have single floor dungeons.

It is the first 3D Zelda to have the level of linear path through the game that it does. Exploring is 98% worthless.

So excuse me for having expectations, it's not like it's a 26year old series or anything.

Cue Scott saying 'Well that's just it! They've freshened it up from the norm!"

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There is about 3 metres between my tv unit and Wii U and where I sleep (vertically, of course). The Wii U Works flawlessly in bed for me. Ace.

JELLY!

Point of Zelda dungeons this far* I guess would be more appropriate.

It is the first Zelda, since the original 1986 Zelda, to repeat bosses the way it does. Two, if you count Wind Wakers boss rush before the final boss.

It is the first 3D Zelda to have single floor dungeons.

It is the first 3D Zelda to have the level of linear path through the game that it does. Exploring is 98% worthless.

So excuse me for having expectations, it's not like it's a 26year old series or anything.

Cue Scott saying 'Well that's just it! They've freshened it up from the norm!"

yawn

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It was the first zelda game with robots in it I demand my money back

I want more ancient Hyleian stuff... hints at a super advanced world with mastery of time crystals, but it declined. The whole Hyleian thing and the imagery is hinted at in Twilight Princess, but it's brought out much more in Skyward Sword. I hope we see more of that.

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