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Excessive handholding, endless backtracking, multiple repeated bossfights, endless fetchquests through endlessly repeated areas just for the sake of drawing it out, the most annoying sidekick in ages who tells you every solution to every puzzle and tells you to take a rest and that your batteries run out and terrible pacing. It takes about 4 hours to get going, then it's pretty good and then it gets tedious and by the time you think you're almost there there's more fetching and stuff to be done.

I got sick of it and gave up even though the finish was in sight. I just couldn't be arsed anymore.

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Wait Skyward Sword is shit? I just picked up a copy thinking it was going to be great to play a (new to me) Zelda - what's wrong with it? Is it just shit relative to other Zelda's ?

Divisive. I loved it, minor annoyances aside. It's not a great deal like OOT, so if that's what you're expecting, then it might not work for you. Each area is more like an isolated playground / dungeon rather than a whole overworld - the dungeons blend into the environments. Backtracking / fetching seems to be a bugbear with people on here regarding the game, but I barely noticed it whilst playing. It certainly doesn't take very long to do the times you have to do it.

It has some of the best areas in any Zelda game, especially late on, the swordplay is excellent, it has a great style and is charming as ever.

The things I found irritating were more 'admin', things they should have got rid of - delays when talking to NPCs, people saying the same things through unskippable animations. The kind of thing that's been in all of the 3D Zeldas.

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Wait Skyward Sword is shit? I just picked up a copy thinking it was going to be great to play a (new to me) Zelda - what's wrong with it? Is it just shit relative to other Zelda's ?

It's not shit at all, it just hasn't really progressed much in relation to what people expect from adventure games.

It'll be pretty much what you expect from a Zelda game. At the very least it's tailored for the Wii rather than shoehorned like TP and the art style masks the deficiencies of the system quite well. There's a lot of 'asset recycling' so if that's something that bothers you then it'll make the experience jarring.

For what it's worth, I enjoyed it despite constantly having to recalibrate the Wiimote + and the lack of openness earlier Zeldas had.

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I'd rather the next WiiU Zelda was more like it than see a remake. I wasn't keen on WW because after the 'darkness' of MM WindWaker was too far the otherway. TP was too big with too little going on and Skyward Sword was rubbish.

Hear hear!

Edit: The most criminal aspects of Skyward is the linearity, no world to explore, re-use of the 3 areas constantly, and the repeat of bosses. 3 times in some cases. When a full fledged Zelda dungeon has the balls to re-use the same boss of earlier, you can't help feel somethings wrong.

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What's up with fighting bosses more than once?

2 are different each time. Like fighting Baddie Bowser more than once. It's good fun game design. The Imprisoned fights also have that other amazing element to them, that I don't want to mention in case it spoils it for someone who hasn't played the game yet.

And then one other boss is repeated I think, which might have been done to show you how more powerful you are, as I remember despatching it swiftly the second occasion.

The bosses are really bloody excellent. It's an area where both Skyward Sword and Twilight Princess comfortably better previous Zeldas.

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Oh, Nintendo.

If you don't do a system transfer, you can't access any of the Wii channels in Wii mode. Stuff like Internet Channel is pointless but this means no Nintendo Channel, no Mii Plaza, no Everybody Votes, etc.

And no, they're unavailable from the Wii Shop channel. I'd understand if there were Wii U versions making them redundant but they're not out yet so...why?

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360 and PC have the same dev tools, not the same architecture. Like how you could develop stuff in Xcode for both PPC and Intel Macs.

IIRC, the Wii U/Wii/GC processor line is similar to the 360's PPC one in terms of architecture.

Mind you, so is the PS3 as Cell is related to PPC too...

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The Wii uses an IBM Power PC processor (Broadway), based on the Gekko power Pc processor used in the Wii. And now the Wii U uses the latest version of the same power Pc architecture.

Basically, Microsoft went to IBM to develop a similar processor for the 360, the xenon, instead of an Intel processor like the original Xbox.

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What's up with fighting bosses more than once?

2 are different each time. Like fighting Baddie Bowser more than once

No, I wouldn't say fighting Bowser the same exact way more then once is brilliant design either.

The point of Zelda dungeons generally is to make use of equipment you got from that dungeon. A fair share in Skyward are simply reliant on sword-fighting. Adding the same visual boss several times into the mix only makes it even less interesting and dull.

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No, I wouldn't say fighting Bowser the same exact way more then once is brilliant design either.

The point of Zelda dungeons generally is to make use of equipment you got from that dungeon. A fair share in Skyward are simply reliant on sword-fighting. Adding the same visual boss several times into the mix only makes it even less interesting and dull.

This is not true.

It's also about showing your progress as a swordsman... I thought the first Girahim fight was really really hard because I was trying to play it as a 'press A to swipe'. By the end of the game you're an expert swordsman that's shown not just in cooler things happening when you press A but in how you weild your sword itself.

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