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Xbox One Console Thread


mushashi

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I'd always thought that the standard headset should have been able to do it. It's usually in game you need the voice commands (at least for me).

Yeah but for the people who love kinect because they can walk in from work and say xbox on, you want that without a headset. They should bring out a 10 quid voice box and forget the rest of it.

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Yeah makes sense.

Best thing for me with the kinect is the IR blast. I've finally sorted the settings for the TV (Panasonic) which needs a longer blast than other makes. The kinect is now properly turning on and off the TV on startup/shutdown. Found the hotel mode on TV too so it's booting directly to HDMI without a bloody av button press.

Jon done the same with an £8 cable thing though!

Xbox on, or a press on the media remote boots everything up = love it.

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He did go on to say it drops from 60 to around 50fps. Which, and please correct me if I'm wrong, is classed as a 'really poor frame rate' now. I'm not sure how he knows either. Maybe he's super sensitive to stuff like that, because I can honestly say I haven't noticed any slow down while playing through Halo 2.

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He did go on to say it drops from 60 to around 50fps. Which, and please correct me if I'm wrong, is classed as a 'really poor frame rate' now. I'm not sure how he knows either. Maybe he's super sensitive to stuff like that, because I can honestly say I haven't noticed any slow down while playing through Halo 2.

I am really incredibly sensitive to it, so i know i am pickier than most. Its the tiny ones where youre just walking along and you can feel the engine hitching tiny frames all the time. I am enjoying it, and i know 60fps is incredibly hard to achieve, cod certainly never achieves it without drops and hasnt for years. You can see it in loads of occasions in halo 2, switching engines to the old one helps but the old one looks like absolute ass. Say if some hunters come in and the environment is slightly busy...it spends most of the time around 50fps. Its full of physics bugs too because it wasnt designed for 60fps. To me, Halo 4 is the best looking out of the lot by far, and the frame drops bother me less in that than they do in 2 anniversary.

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It's a fairly poor framerate for a game running on a system 11 years newer than it was designed for I'd say.

Are you forgetting it's also been remastered?

Anyway, what frame rate should it be running at to be deemed acceptable?

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Well, if you can see it fluctuating then it's obviously not locked. Did they ever say they would be locking at 60?

Luckily for me, it doesn't affect me in the slightest.

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It is locked at 60fps but it drops, it would only be unlocked if it hovered from 30 to 45 or so. Im not sure you understand how this stuff works (not an insult). You are lucky it doesnt affect you, im hyper sensitive to it, I really am, to the point people tell me im making it up. Mario kart 8 drops 1 frame per 60 in single player, and I felt it, I wish i didnt see it but I do.

The digital foundry examination bears this out by the way, and its the reason anniversary runs sub 1080p. I wish they'd dropped the parallel engines and stuck with the remake only.

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I think people like yoshimax, (who's posts I occasionaly unhide, hes too much of a zealot) get hung up on defending games and companies. This is nothing to do with an attack on anyone, its just analytical observations. I think MCC is very definitely a rushed and cobbled together project. Not that it's not fun, and happily it seems to remember my progress after the massive patch.

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Given the whole point of the collection was 60fps. That.

Was it? I thought the whole point was to bring the collection together in one place. Yeah, they aimed for 1080p 60fps across the board, but even with the occasional frame drops, it's perfectly playable*.

*I'm obviously not taking into account the other problems it's suffered, as they're not really related.

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I can understand seeing a game drop to 50fps from 60fps from a visual point of view, but seeing a doubled frame every 33ms per second seems impossible unless you're superman with MLG yellow glasses on, on a large bag of fet.

The 59fps is happening in Mario Kart of course, just can't see (lol, intended) how without measuring the frame rate using computers, anybody can see it at all.

Halo 3 has visually dipped for me, not played enough of H2 on single player to notice anything.

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Hello everyone! I got very lucky and got a Bone for Christmas. I'm about to head home to set it up and play. Quick question though - I have MCC on disc and Destiny to download. If I download and install the latter, can I then put in my MCC disc and have that get the megaton patch while I play Destiny?

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Hello everyone! I got very lucky and got a Bone for Christmas. I'm about to head home to set it up and play. Quick question though - I have MCC on disc and Destiny to download. If I download and install the latter, can I then put in my MCC disc and have that get the megaton patch while I play Destiny?

Switch to offline mode, install halo disc, launch halo which will initiate the patch then deal with destiny.

Angel - it's the ridiculous hyperbole I object to. Not denying drops usually when it's loading data as the originals did as it runs on the same engines. I await the Titanfall analysis with baited breath.

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Had slowdown on most levels in h3 on an heroic run. Had a few skulls turned on to aim for par scores (grenades going everywhere). Generally have the non-scoring skulls on too for lols (party head shots and mega explosions). Think all the physics etc adds up to the drops.

I have the exploding grunt headshots and the lighter physics, might turn the latter one off.

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I have the exploding grunt headshots and the lighter physics, might turn the latter one off.

Yeah - maybe there is an optimal way of playing it for the smoothest rate.

Final warthog run always seems choppy, but not sure if that is partly art direction; adding to the destruction feel and feeling unpredictable throughout.

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These games just were not meant for 60fps, and the xbone doesnt have the brute force to push it through, these new generation consoles are seriously underpowered (both of them). Having lower CPU speed than the 360 cant help.

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The 59fps is happening in Mario Kart of course, just can't see (lol, intended) how without measuring the frame rate using computers, anybody can see it at all.

It's not really comparing 60fps to 59fps. Once per second a new frame doesn't happen. So when travelling smoothly down a road there's a visible judder exactly once per second. Once you see it you can't unsee it.

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These games just were not meant for 60fps, and the xbone doesnt have the brute force to push it through, these new generation consoles are seriously underpowered (both of them). Having lower CPU speed than the 360 cant help.

they have faster CPU's than 360, both of the last gen consoles were based on PowerPC cores, which are RISC (Reduced Instruction Set Computers) they could run a single instruction per CPU Cycle, so the higher clock speed was essential, the current consoles being x86 based are CISC (complex instruction set computers) which means they can do many things in a single cycle.

TL:DR - Clock Speed doesn't mean faster as you need to quantify faster at what, it's faster CPU cycles, but they are doing less with each cycle.

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