Jump to content
IGNORED

Xbox One Console Thread


mushashi

Recommended Posts

Surprise surprise. Fucking Xbox one and BT homehub not working together again. The Xbox has been in a DMZ with a static IP for weeks for no problem. Log in tonight and the router decides to completely ignore the DMZ and give the Xbox a strict NAT anyway.

Fucking pile of wank.

Link to comment
Share on other sites

Surprise surprise. Fucking Xbox one and BT homehub not working together again. The Xbox has been in a DMZ with a static IP for weeks for no problem. Log in tonight and the router decides to completely ignore the DMZ and give the Xbox a strict NAT anyway.

Fucking pile of wank.

Yeah it's shit and happens with mine as well. Usually fix it by rebooting the router and then doing a hard reset of the Xbox One (I have mine in instant on mode which is why a hard reset needs to be done)

I've still been looking around for a router that can handle two Xbox Ones connected to it without any fannying around.

Link to comment
Share on other sites

Pretty sure I read an actual announcement date of the 12th, somewhere.

Or was that November?

Yeah you're thinking of the actual launch http://news.xbox.com/2015/11/09/introducing-your-first-104-xbox-one-backward-compatibility-games/

I was wondering if they were going to do it like the PS Plus announcements but wasn't sure if it had been stated anywhere. Google wasn't helpful with this at all.

Link to comment
Share on other sites

  • GamingBolt recently had a long chat with Dan Baker, Tim Kipp and Brian Wade from the Nitrous Engine. For those of you who are unaware, Nitrous is a state of the art engine which was built from the ground up for current gen consoles and modern gaming PCs. Nitrous Games are working with StarDock Studios on Ashes of the Singularity, an upcoming real time strategy with breathtaking visuals. Ashes of the Singularity is currently using DirectX 12 to render thousands of physical effects and independent light sources.

    In the past Oxide games has claimed that DirectX 12 will improve visuals, and this has become apparent on the PC. But DirectX 12 will also be coming to the Xbox One. As far as we know the Xbox One already has an API library which is similar to DirectX 12, so can this be improved further when DirectX 12 actually arrives on the console?

    "We’re not experts on the Xbox One, but I can tell you what my understanding is. There are two benefits with DirectX 12 that are performance related. It’s a lot lower CPU overhead. That’s important because the CPUs on the consoles are not powerful. You have many of them but each one is not powerful. You’ll get a huge CPU benefit if you were having trouble with that by using DirectX 12. The other thing that DirectX 12 really does is that it offers more support for advanced GPU features. And there’s not a great way of doing that at all on DX11. By enabling that on Xbox One you can get pretty big performance improvements on consoles. There should be tangible benefits. It will take people a few years to acclimatize to how to program and get those benefits,” the development team said to GamingBolt.

    But in the long run, can it result in games pushing out more pixels or a better resolution or FPS?

    “Sure. If you use synchronous compute feature, if you optimize your research transition barriers that you have direct control over for DirectX, there are things you can do that you have no way to analog in DX11. There’s potential for substantial performance improvements which could manifest in increased resolution and frame rate.”

    “There’s also additional benefit for developers to invest in trying to really pull the most that they can out. So they can bring that directly back to the PC. Because if you have to build two different paths you have to optimize one over the other. That’s as much a budget and a resource issue as anything else. It certainly is going to encourage people to invest more in that technology.”

    One thing that has defined Ashes of the Singularity is that it’s one of the first games that will utilizing DirectX 12, it’s been built for it. The development team explained the benefits this has resulted in when used in conjunction with the Nitrous Engine.

    “There’s lots of benefits. The direct control is really big. We can guarantee smoothness and get rid of hitches and do synchronization. DX11 has a lot of bugs even after we send our game in. DX12 is so much cleaner. We all this performance tests early on in it. When we shipped DX11 5five years ago, with Civ 5, those drivers were a mess. The fact that DX12 is working this well so early bodes well for them. A lot of the problems we were just anticipating would just go away.”

    “There are a few things we’ve been able to embrace: object space, lighting. If you look at the next gen API they are what really make those technologies feasible. Both of them require increased draw count. If you look at it in DirectX 11 it was a very batched limited API. Two of the fundamental technologies we developed and embraced both the temporal anti-aliasing and the object space lighting require a significant increase in the number of batches that can be submitted to the GPU. Without that we would be more limited. If you look at Nvidia’s DirectX 11 driver performance, they’ve gotten what I would consider stellar results out of that. DirectX 12 should result in more stable game releases.”

http://gamingbolt.com/dx12-on-xbox-one-has-potential-for-substantial-performance-improvements-may-help-fps-and-resolution

The game engine mentioned in the article.

Link to comment
Share on other sites

My pad died without warning last night, batteries ran out. I'd there an issue with NiMH batteries? According to the dash, they had about 75% charge.

Fished out batteries from a 360 pad I knew were low and it correctly had a red battery indictor on the dash.

Are play and charge kits lithium these days? My 360 play and charge lost their capacity fairly quickly.

Link to comment
Share on other sites

As for the Direct X 12 stuff, MS would do well to help the major 3D engine companies transition to it as quick as possible. I think for a company doing multi platform releases they'd not want to make too many changes to work with DX12.

Better to get the likes of Unreal etc to do that hard work for them.

Link to comment
Share on other sites

.

Are play and charge kits lithium these days? My 360 play and charge lost their capacity fairly quickly.

Not sure about the official ones (lithiium) but they last a good while on a charge from my experience. Bought an official P&C kit a month or so ago and found it much better than the game one it replaced. Then it was silly expensive really (for essentially battery pack and lead) compared with the other options I guess. Had game credit I wanted to squander and hence why I bought it from game.

Quite like the official P&C kits on the 360 too though... :D

Link to comment
Share on other sites

Has anyone had any success buying from the Columbian store using the Revolut method - http://www.hotukdeals.com/misc/xbox-one-buying-from-colombia-guide-2326463

Can't complete the purchase with my card, says to try a different payment method but no reasoning why.

Sure it isn't your card issuer rejecting a payment coming from Columbia?

Ring them and see if they are.

Mine got rejected for russian purchases till I rang them and told them it was fine and not someone with my card details in russia.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.