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The Wonderful 101 - from Platinum - directed by Hideki Kamiya


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Actually - after a couple of play throughs, I've got it. It's very very clever. I think a mistake that's easy to make is to try and focus on your leader too much... When in reality, you are moving the whole group. Combining unities is genius. At first I thought using the stick to draw them was easier but, at least with these ones in the demo, I find just dragging my finger without taking my eyes off the screen was quicker.

Brilliant stuff.

Off tv play becomes awkward though when you go into the factory.

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Do a unity but don't make it so big as to use up all your mans.

Press A to activate it

Then draw out another unity an press X. The remaining mans will turn into that one and attack by themselves.

Ahh, cheers. More Demo fun tonight then :)

I'm still missing one medal. I've found 1 secret mission

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Thats a great demo walkthrough. I figured out a lot of stuff but good to have the missing pieces explained clearly. That video should be packed in with the game. His timing is great with the wonderjelly block thingy. Mine is awful. August 24th can't come quick enough.

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Yeah, in that respect it's almost like a shmup where your focus is on the small hitbox in the middle rather than the craft as a whole. It's your main guy you need to keep out of harm's way - you can still earn a Pure Platinum with dizzied followers (in fact, in some stages it seems impossible not to have a few stunned).

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As I said in the WiiU thread it seems like this is a marmite game for Journos. Some love it (those with a brain) and then others complain about the controls and give it low scores. Who cares though, I played the demo and loved it to bits. If the full game carries that on then it's joy joy time.

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It’s telling, too, that one upgrade you’re able to apply later on makes the line faster to draw with the right stick, which comes off like a tacit apology for requisite GamePad functionality.

I thought you could just use the right-stick in place of the touch-screen the whole way through?

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It's very strange that people are complaining about the shape drawing, there is a knack to it, but it doesn't take very much practice to be able to do it right everytime. That demo play through at the top of this page shows that, with practice you can conduct your team with total precision.

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It's very strange that people are complaining about the shape drawing, there is a knack to it, but it doesn't take very much practice to be able to do it right everytime. That demo play through at the top of this page shows that, with practice you can conduct your team with total precision.

I am slightly surprised so many seem to have problems with it. I mean, I did for a couple of hours, but it got much easier after that. Something the game doesn't really explain all that well is that you don't need to draw large shapes - it's often best to quickly draw a smaller shape or two, and that makes you less vulnerable to incoming attacks. If you're drawing the largest possible shape all the time of course you're going to get hit - it's risk versus reward. Larger shapes, slower movement, more power, or smaller shapes, faster movement, less power.

I would advise learning to do it with the analogue stick, simply because it's a more natural movement back to the buttons, and once you're comfortable with it, it's easy to get it right 90/95% of the time.

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Oh look - there's Edge sucking the fun out of stuff again! Hurrah!

I became pretty proficient at it in the demo - getting platinums and stuff. Using unites (combining fist on A and sword on X)... the whole 'how many people are you using for this power' thing is really really cool I thought.

Oh well - the demo sold it to me anyway. Edge just moves even further down the pile of relevance to me..

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I am slightly surprised so many seem to have problems with it. I mean, I did for a couple of hours, but it got much easier after that. Something the game doesn't really explain all that well is that you don't need to draw large shapes - it's often best to quickly draw a smaller shape or two, and that makes you less vulnerable to incoming attacks. If you're drawing the largest possible shape all the time of course you're going to get hit - it's risk versus reward. Larger shapes, slower movement, more power, or smaller shapes, faster movement, less power.

I'm not surprised. Many people have similarly struggled with motion gestures.

Actually, this very much reminds me of the flack that SSX Blur got for its shape drawing for ubers. That could have done with a better tutorial, but reviewer claims that it was the game's fault for not recognising more difficult moves were quickly disproved by youtubers showing off their skills.

From the 101 demo, the touch screen shape drawing is a bit easier to grasp than that though. Personally I love it and I want more Wii U games to have drawing stuff in them. It's intuitive and fun and I was already enjoying the making different shape sizes for different circumstances thing.

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It's not motion gestures. It's drawing a circle, line, L shape etc on a screen. How hard is that?

Not hard at all I reckon. You have to do more complex shapes later though. IGN are complaining about those.

Edge kept defaulting to the line, so maybe they draw shitter circles than my 2 year old niece does.

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