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The Wonderful 101 - from Platinum - directed by Hideki Kamiya


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Will it sell, though?

Sad to see Platinum's games always are a bit like casting pearls before swine. Such excellent creations lost in a gaming wilderness obsessed with FPSs and open world malarkey...

I don't think this needs to sell tons to make a profit. And Bayonetta sold arond 1,5 million copies, which is far from bad. Could have sold even better if Sega didn't make such a mess of the PS3 version. I also expect healthy sales for Metal Gear Rising. Platinum seems to be in a pretty good shape, despite the Anarchy Reigns bomba.

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I don't think this needs to sell tons to make a profit. And Bayonetta sold arond 1,5 million copies, which is far from bad. Could have sold even better if Sega didn't make such a mess of the PS3 version. I also expect healthy sales for Metal Gear Rising. Platinum seems to be in a pretty good shape, despite the Anarchy Reigns bomba.

But that version did a significant chunk of the global sales in Japan, it's not as if the hardcore realised that it was a godawful port and decided to pick up a X360 instead to play it the way it's meant to be played or something. And would people please blame the right people for the problems with the PS3 version, the fault lies with Kamiya and his team's decision to make a defacto X360 exclusive which leveraged the strengths of that particular platform and not bothering to take into account the problems this would cause if somebody was then trying to port it to another gaming system whose weaknesses were the exact mirror of what the X360 excels at.

Read the Digital Foundry tech breakdown of it to realise the impossible situation the poor sods tasked with porting it had to put up with, the only way they could have made it work was to do a complete re-write of the game and change how it worked on a technical level, which kind of nullifies the cost advantage of porting something.

Even Platinum have finally come out and admitted the stain on their record:

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port,” Inaba tells us. “At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”
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Yeah, we can thank Hideaki Nakata for basically rewriting a large chunk of the engine and making it multiplatform friendly, he's now at Tango working on the tech for Zwei.

And as MGR is about to show, if they had planned ahead, 720p/60fps with high quality graphics is possible, even on a PS3 :)

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Trailer above has been released in a 60 fps version.

http://videos.videop...101_j_hd_hd.mp4

Awesome. Voiceover is the same guy from Viewtiful Joe by the sound of it. Indeed it seems like the true spiritual successor.

Kamiya is correct. 60FPS is more important than resolution (and everything else).

This is the only game worth getting a WiiU for but it's probably enough. Not a launch game though so I'll hold off one the console buy til this is out.

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Maybe. I don't have an xbox so Bayonetta to me (on ps3) was a load of shit. It appeared (I might be wrong, would like to have given it more time) to be style over substance, unlike for example Viewtiful Joe which had both, and in abundance!

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Bayonetta has tons of substance and gameplay depth, easily as much as VJ, if not more so. The PS3 version, as talked about above, unfortunately didn't do it justice.

Bayo 2 and this are my main reasons for getting the console in the first place. Nobody makes action games like Platinum.

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  • 1 month later...

I got a little flutter of excitement when I saw this topic had been bumped, thought there may be fresh info. Boooooo.

So, I apologise if this post has caused similar peaks of interest.

While I'm here, did some of us play this at some Expo a month or two ago? How was it?

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I played a timed demo of it at ComicCon and it was suitably bonkers but in that way that immediately made me think no one in the west will buy it in good numbers. It's quite a bit like Pikmin with your rescued little mans following you about and helping but by being able to transform into weapons and stuff as per the video. In fact, the demo was pretty much the stuff shown in those early videos, with a fight at the end climbing up a big robo colossus stylee.

It looked really nice too and seemed like there was the potential for some good hidden bits around the town, although you were (in the bit I played) funnelled along. The enemies were stupidly big too and the controls for activating your abilities had a nice option of touch-screen swipes etc or button press combo.

The thing is though, from that tiny bit I played which the lady at the stand didn't know if it was a particular level in the game, or just made for show, it's quite tricky to say where it would go or what might happen, it's Platinum though, so I'm sure it will be totally mental, whatever it is. In a good way.

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Honestly as long as they keep making money and get their ideas out the door, I'm okay with that.

But RCOG! eventually the 2 lines will pass each other, and then you are staring at some crowdfunding webpage with FuturamaFry.gif at some ungodly hour (if you're lucky). When you've reached the platform holder level for a niche title, the funding options have dried up a bit at this point.

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  • 4 weeks later...
  • 1 month later...

I think if I had to imagine what games would look like in the future when I was still a child in the eighties then the best I could have imagined would have probably been Geometry Wars 2. Possibly the XBLA version of Death Tank, at a push.

The Wonderful 101 is the main thing (other than the pikmans) that makes me happy with my Wii U. That and my fat face in the background of Octopus Dance.

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I think Paperboy, Earthbound and probably Edward Scissorhands have made me quite obsessed with lovely American suburbs like that. Same reason I got Costume Quest and watched a lot of Pete and Pete.

The Wonderful 101 has been that same demo for a while now, though. I wonder how much further along it is. I wanna see some new stuff. It's all so lovely and clean and perfect. I hope it releases soon. Other than Nintendoland everything on the Wii U feels too much like something I've played before.

I think I'll need to get Infinite Space on the DS so I can decide if Platinum have made a game I don't like yet.

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