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Wii U: Pikmin 3


Dr Derek Doctors
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I bought the NPC versions of both games from the Amazon Marketplace recently. Both were excellent condition. Pikmin 2 was the Australian version. It still worked on my UK Wii, but the different age ratings mean that you'd probably not be able to trade it in to Game etc.

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Can't play the GC one on mine. Not because my Wii is too new, but because the piece of shit won't sync with the wiimotes. It appears to have broken in the interim. Tried the holding down for 15 second thing, tried everything. No avail. Fuck. So even when my Wii Pikmin 2 arrives it'll be useless. :(

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If this and NSMBU are day 1, so will I.

I dunno how some Nintendo fans can be disappointed at Nintendo's launch line-up. A new 2D Mario game as well as the long-awaited sequel to Pikmin 2 that Nintendo have been hyping for years. Where's the love?

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Pikmin 2 was the Australian version. It still worked on my UK Wii, but the different age ratings mean that you'd probably not be able to trade it in to Game etc.

That's what concerns me. Not the different age ratings, just it wouldn't be like the rest of my Wii collection...

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Interview with Miyamoto about the deveopment of Pikmin 3, and handheld experiments:

Shigeru Miyamoto has shared new tidbits about Pikmin 3, including some interesting development revelations.

Before Pikmin 3 became a concrete idea, Nintendo tried out some experiments on the 3DS and DS. The game was then planned for Wii, but once Wii U rolled on in, Pikmin 3 was moved over to the new console - well duh.

Miyamoto has also explained the lack of online play for the title. He told IGN that “it would be very difficult to sync up” all of the Pikmin’s locations and movements, so it will support local multiplayer only.

Miyamoto on what the original Pikmin 3 concept was on Wii before it moved to Wii U…

“Fundamentally I would say that the game didn’t change all that much. Rather, we saw the CPU power and HD resolution offered by the Wii U and simply thought that was the best platform possible for that game, allowing you to see the whole map at one time and things like that. Going back a little bit, I would have to say that we really debated what kind of game we should make Pikmin 3.

“Having played them, you must know that Pikmin and Pikmin 2 themselves are very different games from each other. We had a bit of a discussion internally about which direction we should go for Pikmin 3. And at the same time we were also trying out different experiments on the DS and the 3DS and the Wii to see which platform the game would work best on. We had decided on Wii when the possibility of putting it on the Wii U became available, as we began to see what that framework was going to look like. At that time we definitely decided, okay, this is going to be much better on Wii U. Nothing huge changed in terms of the fundamental concept.”

Miyamoto on how the GamePad influenced Pikmin 3 development…

“I guess to address that question, I’d like to go back to discussing how Pikmin and Pikmin 2 were different. In Pikmin, you had a very strategic game, bound by a somewhat severe rule set. Whereas in Pikmin 2, you had a game where it was really just fun to explore areas and use your Pikmin in lots of different places. So we had this kind of conversation, do we go for deep strategy where people have to avoid killing Pikmin or try to lose as few as possible? I think that was a concept that always really appealed to me. [The other option was] do we go for lots of different types of maps and different sorts of collectible items, where it’s fun to just wander around and do different sorts of things? Introducing lots of new Pikmin types and lots of different Pikmin abilities for people to play around with.

“We decided on the concept that I was most partial to, the strategic type of game. But we’ve made it a little bit more accessible this time around, in that the player can see the entire map at once and they can also see a replay of their actions at the end of the day, so they can adjust their strategy based on that. I think the map ended up playing a really important role in the game design.

“Now, this is not necessarily a function of the GamePad exactly, but with the increased CPU power of the Wii U, we were also able to have the Pikmin-throwing cursor projected onto objects that you were throwing them onto. Whereas before, you would have only a rough sense of, okay, the Pikmin’s going to be thrown into this sort of area. Now you can place it directly onto an object, and that’s one of the other reasons we felt like Wii U was the best fit.”

Miyamoto on why he decided the Wii Remote was the better-suited method of primary input versus the GamePad…

“To be honest, I’m still thinking about it. And there are definite advantages to both. I feel like the Motion Plus is a really comfortable control environment. It might have the most intuitive and direct, automatic feeling of control. But at the same time, the map is just so important in terms of strategic decisions that the player is going to be making. So it’s interesting to me to see, in which situations people have gone for different control schemes.

“For example, the main programmer on the game has started to use the GamePad almost exclusively when he’s playing the game. When I talked to him about it, he said that when you can see the map right here in front of you, it’s just so much easier to decide on strategy. But there’s something really fun about the Nunchuk and Motion Plus controls, and I think that you’ll see that a lot on the show floor here. People are really getting into the way the Motion Plus feels in this game.”

Miyamoto on the possibility of online support for Pikmin 3…

“Everyone asks that question! [laughter]

“So in the case of Mario Kart, we did have online multiplayer, and that’s something that… You have to be very careful that you don’t drop frames as you’re trying to sync up with other players over what could be a very great physical distance, over the internet. But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection.

“So I think what we’ve decided to do is focus on the single-player and local multiplayer aspects, which are really fun. But unfortunately, no online multiplayer for Pikmin 3. But the co-op local multiplayer is really fun.”

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The Wiimote controls for Pikmin/Pikmin 2 are impeccable - a vast improvement over traditional controller control. Nintendo did a great job with the Play Control! GameCube conversions that I've played.

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Fired up Pikmin 2 in the Wii last night... Oh man! :D I had forgotten how utterly, utterly joyful and fun this was. I mean, I remember it being good, but the intro for Pikmin games was always the best bit. Finding the new 'mins, creating a small army, and hammering whatever gets in your way.

In the first world I lost 24 min to a giant ladybug. That was never going to happen again. (The rest of my min that carried that bastard's carcass off ensured that it was DOUBLE KILLED, letmetellyou.) So, in the second world, I ambushed the fucker while it was asleep. He fell immediately! MWAHAHAHAHA! Heart of lions, my lot. Every one of them a little fuckin' Captain America before the injection.

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I did this too; except with Pikmin 1 on Wii. It's still really lovely. I already finished it a few times back in the day, and then bought the second one but never played it. I might get the wii version of Pikmin 2. I was never keen on the idea of adding more pikmin types, for some mad reason. I just like swarmin' fools and lugging them home to get sucked up into the onion.

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So here's a tidbit that I found interesting on my Pikmin travels today.

Because of how realistic some of the items are, there are a fair few differences between the items in the PAL and NTSC versions. I couldn't figure out how to get one of the items in a cave and looked on an FAQ, only to find out that it should be a completely different thing. So I goes and finds myself a Pikmin wiki, and found out that licensing issues meant that some American brands couldn't be used in the European version of the game, and vice versa.

I thought it was just a few real life brands, not that they all were.

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  • 2 weeks later...

Just finished my playthrough of Wii Pikmin 2. I actually completed it 100%! :D Managed to beat some of the things that bested me last time around, although it took a lot of 'mins. Submerged Castle took about 300 blue Pikmin...

I'm avoiding challenge mode because some of the bosses you face in it sound horrific.

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  • 2 months later...

Seeing as the WiiU is out in a couple of weeks, I was re-reading this thread, and then I noticed this:

Seeing as no-one else has started one...

??

http://www.rllmukforum.com/index.php?/topic/188679-pikmin-3/page__hl__%2Bpikmin

http://www.rllmukforum.com/index.php?/topic/245967-pikmin-3/page__hl__%2Bpikmin

:quote:

Just wanted one of your own then, eh?

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  • 3 weeks later...
  • 1 month later...
  • 1 month later...

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