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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


Vemsie
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On 19/06/2019 at 15:56, Marlowe said:

In Mankind Divided? What was your problem with it?

Having gone through Human Revolution (which still holds up nicely) I'm now playing Mankind Divided, and some of the design is absolutely baffling. I'm in the Utulek complex, and needed to get to the market, so after doing what I needed to in the jail I went back to the narrows to look for a way to the market. The waypoint marker kept jumping between two different places whenever I went to them. Eventually I saw a sign for the Market, but it pointed to a locked door with cop guarding it. No entry. 

 

tl;dr: You can't get to the markets without sneaking through the jail area. :facepalm: Do all of the Narrows' residents have to sneak through too?? :lol:

 

I mean, if there was a police checkpoint you and everyone else could could just pass through, with a seperate jail area for the mission I'd just done, that would be acceptable. But to put this blocked off section in between two main areas ... that's just tragically bad level design. 

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2 hours ago, Thor said:

Eventually I saw a sign for the Market, but it pointed to a locked door with cop guarding it. No entry. 

 

tl;dr: You can't get to the markets without sneaking through the jail area. :facepalm: Do all of the Narrows' residents have to sneak through too?? :lol:

 

It's been a long time since I played MD, but isn't that literally the plot - the entire place is on lockdown following riots, so the normal route (as guarded by the cop) is blocked, hence needing to use a workaround?

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No, that door guarded by the cop leads to the jail. It's a specific area literally between where you start, and the market. No other way through. And the place is not on lockdown at all, it's a shitty ghetto for augs where the cops like to get rough. 

 

edit: These signs are all over either side of the jail area:

 

image.png.e02b17ab878556b299470000a82e0f04.png

 

"Civilian Entry Forbidden"

 

So how do the people in the narrows and the starting area get to the market to buy their food?? Honestly, it's just downright bad design. 

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37 minutes ago, Thor said:

No, that door guarded by the cop leads to the jail. It's a specific area literally between where you start, and the market. No other way through. And the place is not on lockdown at all, it's a shitty ghetto for augs where the cops like to get rough. 

 

edit: These signs are all over either side of the jail area:

 

image.png.e02b17ab878556b299470000a82e0f04.png

 

"Civilian Entry Forbidden"

 

So how do the people in the narrows and the starting area get to the market to buy their food?? Honestly, it's just downright bad design. 

 

think you'll find that the sign translates to: 

 

"All Civilians Must Sneak through the jail"

 

 

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On 20/06/2019 at 09:05, Pob said:

Lots of open world games feel like movie sets. You either get ‘outdoor’ games like GTAV where the buildings are just facades or have really basic interiors, or the Deus Ex approach which feels like being indoors but under a skybox. Not many games have managed to embed complex immersive sim-style levels within a more expansive open world urban map, and have the transition between the two feel invisible. I guess stuff like Spider-man is getting there. The Division manages to mix the two but with very little interactivity within the environments. 

 

I actually liked DE: HR's mini-hubs - they were nothing special but starting on the streets and going through buildings with actual interiors is welcome. For a while there seemed to be a trend of games boasting about how many square miles their open world covered, but there's nothing wrong with scaling things down if it lets you do more interesting things within that world.

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That's is why Skyrim is, for me, still the pinnacle. The only thing wrong with it is all the loading screens blocking off the major cities and the houses. But you can go in every house. :)

 

As for MD, Prague in the day is really bad for looking like a movie set because the lighting during the day is terrible. It genuinely looks and has the feel of a floodlit stage with a false sky. I'm back there now, but at night, and the feel is totally different because the lighting it so much better at night. 

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The head of CDP did a press conference recently and let the cat out of the bag, Cyberpunk 2077 is only the beginning of the Cyberpunk Gaming Universe, it's also the basis of the other Mega budget project they kept on claiming is releasing by 2021 that was unknown up till now:


 

Quote

 

- They're working on three Cyberpunk projects: Cyberpunk 2077, Cyberpunk 2077 multiplayer (or however they're going to call it) and a brand new AAA game planned for 2021.


- Sounds like multiplayer component in Cyberpunk is counted as a separate project. Multiplayer is developed in CD Projekt Red Wrocław office, team has currently 40 people. They're planning to expand Wrocław branch.


- The third Cyberpunk project is already in development, is described as "big" and "innovative".


- They're very happy with CP2077 pre-orders, already better than The Witcher 3 in a same timeframe.


- CDPR is also working on two The Witcher related projects. First one is new content for Gwent, the other one is unannounced mobile project from Spokko, a studio bought in 2018.


- Cyberpunk 2077 will be at Gamescom. CDPR is planning to publicly reveal gameplay from E3 at PAX West in Seattle.

 

 

 

https://m.bankier.pl/wiadomosc/CD-Projekt-jest-zadowolony-z-przedsprzedazy-Cyberpunk-2077-prezes-7699919.html

 

 

Edit - Despite the original article being verified by native Polish speakers and saying pretty much the same thing if you run it through the Babelfish, CDPR are claiming the original article isn't 100% accurate:

 

 

Quote

 

GameSpot reached out to CD Projekt Red and received a statement that it has three separate studios working on Cyberpunk 2077.

 

"We currently have a total of five teams working on a number of projects, with three focusing on the development of Cyberpunk 2077," a company representative told GameSpot. "These include CD Projekt Red Warsaw and Kraków, who are handling the main game, as well as the Wrocław studio, where around 40 industry specialists are engaged in technology R&D. A separate, dedicated team at the Warsaw studio is handling the development of Gwent. The final team is Spokko, which is currently working on a yet unannounced mobile project."

 

CDPR's public roadmap does say the studio is planning both Cyberpunk and another AAA RPG by the year 2021, though it doesn't specifically say this is a Cyberpunk title, as rumors have suggested.

 

 

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45 minutes ago, Stanley said:

Do we get to see more game play at Gamescom?

 

Probably. They said in the secret message hidden in the E3 trailer that the demo they showed journos there would be shown to the public at Gamescom or PAX.

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2 minutes ago, dave7g said:

That Stadia video is lagging. That is not a good sign.

 

There will be issues of this on my PC.

 

I have signed away all my possessions and now live in the many varied boxes of the components I bought to ensure this to be so.

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5 minutes ago, Pug said:

I almost feel embarrassed at very nearly 47 at how excited I am for this game.

 

My girlfriend’s dad (late 50s) was asking me yesterday what games he should get now he has time to play them as he retired recently. I was like, you’re a Stargate and Star Wars fan right, why don’t you get Elite Dangerous, or NMS in VR?

 

He has them already. Piece of shit. I don’t even have VR yet

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10 minutes ago, Stevie said:

I’m building a new rig just for this game :sherlock:

:D Elite Dangerous in VR aside, why else do you think I built mine?

 

8 minutes ago, Pug said:

I almost feel embarrassed at very nearly 47 at how excited I am for this game.

I can't see me ever not being excited about new releases of games. When I'm in my 70s and Elder Scrolls is due for release in "actual reality*" I'll be pissing myself in anticipation. At least, I hope it's anticipation, and not incontinence. :lol:

 

*Terms and conditions apply. Use of this product is at your own risk. Injuries to the knee via stray arrows are a strong possibility, as is maiming, dismemberment, or decapitation of a family member if in the vicinity of a swinging weapon. Prolonged exposure to inclement climates within the game can cause hypothermia. Appropriate defence against dragonbreath is the player's responsibility. Bethesda is not liable for any fires, injury, or death arising as a result player negligence. This does not affect your statutory rights.

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