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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


Vemsie
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Having put a solid 10-hours into the base version of the game it is fair to say that the immense criticism of the console version was almost entirely well-founded. Should never have been released in this state obviously. Crashes every 30 mins, more frequently during missions, constant bugs that require reloading such as doors not opening when they should, dialog options not loading during conversations, randomly dying from fall damage when walking off a curb. Also forgot how bad the inventory and crafting system was.

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Like everyone that watched Edgerunners, (Even those of us with a hundred plus hours of play) I'm currently running my first dedicated Sandevistan build. As with my previous run I'm following the local kid slowly but surely going district by district.

My god it's amazing and so easy that it's tantamount to cheating. Helps that I got legendary optical camo very early on which acts as a nice breather if I need it for Sandy cooldown or stealth sans hacks.

Very satisfying when some Sandy using enemy comes for me, I turn mine on and ruin their day.

Very close to getting the last elements of cyberware (second heart etc) I need now to make my V just about unkillable.

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1 hour ago, danbot said:

Like everyone that watched Edgerunners, (Even those of us with a hundred plus hours of play) I'm currently running my first dedicated Sandevistan build. As with my previous run I'm following the local kid slowly but surely going district by district.

My god it's amazing and so easy that it's tantamount to cheating. Helps that I got legendary optical camo very early on which acts as a nice breather if I need it for Sandy cooldown or stealth sans hacks.

Very satisfying when some Sandy using enemy comes for me, I turn mine on and ruin their day.

Very close to getting the last elements of cyberware (second heart etc) I need now to make my V just about unkillable.

 

That's so funny - I'm doing a zero cyberware run other than what you are obligated to get from Vik. I'll upgrade my deck and eyes, obviously, but other than maybe jumpy legs that'll be it.

 

Inventory system in the unpatched version is fucked up - half the clothing items don't have "names" or thumbnails and are listed in your inventory as the file name, half of them don't equip visually, some of them make body parts disappear. I found a hat with good stats so I put it on - it didn't visually in inventory but when I got on my bike my head had disappeared :lol: This game is a night-and-day improvement in late 2022.

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5 minutes ago, Floshenbarnical said:

 

That's so funny - I'm doing a zero cyberware run other than what you are obligated to get from Vik. I'll upgrade my deck and eyes, obviously, but other than maybe jumpy legs that'll be it.

 

...yeeaah I won't be following in these footsteps any time soon.  😁

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11 minutes ago, Alan Stock said:

I might have missed it, but why are you playing an unpatched version @Floshenbarnical? Morbid curiosity or no good net connection or something?

 

Explanation is literally on the previous page lol. They patched my favorite jacket out in 1.6 so I'm playing the unpatched version to see if I can find it. You can only get it in Act 2 however so other than making enough money to pay Vik up front I'm just steaming through the campaign for the time being because it is rough as hell although the terrible filters they used to hide the ropey graphics give the game an 80s noir edge that the glossier versions lack.

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30 minutes ago, Floshenbarnical said:

 

Explanation is literally on the previous page lol. They patched my favorite jacket out in 1.6 so I'm playing the unpatched version to see if I can find it. You can only get it in Act 2 however so other than making enough money to pay Vik up front I'm just steaming through the campaign for the time being because it is rough as hell although the terrible filters they used to hide the ropey graphics give the game an 80s noir edge that the glossier versions lack.

Dude, what if its completely patched out in 1.6, so you get it, then update only to find your jacket has been replaced by a bra? 

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Oh man, I still maintain the Corpo intro is the best one to go through. It's really, really good - I'd have loved a whole game properly based on the ins and outs of corpo espionage. Would have been awesome!

 

Edit:

 

Also, I bloody love the Mox designs...

 

mox1.thumb.jpg.c32e3986fb51272b8dd317c281245ad5.jpg

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Did anyone else know about the record shop in this? It’s just to the southwest of corpo centre, at the Senate & Market fast travel spot. It’s essentially a junk shop you can buy components from, but they’ve fully decked it out in intense detail. Like, there are four Samurai LPs there, plus copies of Kerry Eurodyne’s solo album, all with front and back covers and full track listings. There are books, instruments, and a hologram on the ceiling that shows musical waveforms. You can even buy LPs there (although I assume you can’t do anything with them). 
 

Amazing detail. Another incredible bit of worldbuilding I saw on the Cyberpunk Reddit the other day: you can see the guy at the flea market who you buy the Samurai bootleg off at the gig you see in the first Johnny Silverhand flashback. He’s standing right at the front of the crowd. 

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@K Yeah that's my regular crafting station.😁 

I actually bought one of each of those records on my current run.

Every time I break down junk I need to avoid my treasured vinyl collection that I carry around in my big yellow coat while chopping up gangoons. 

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2 hours ago, danbot said:

@K Yeah that's my regular crafting station.😁 

I actually bought one of each of those records on my current run.

Every time I break down junk I need to avoid my treasured vinyl collection that I carry around in my big yellow coat while chopping up gangoons. 


The desert junk guy is a better crafting station because you don’t have to leave or walk away to skip time

 

@Thor I will cry and deal with it. Oh no! More Cyberpunk!

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3 hours ago, TehStu said:

Crafting station?

 

In which I realize I really need to read a good guide to crafting.

 

Hey man. I just mean a place where I can get a supply of materials (using the advance time) so that I can craft and upgrade as much as I want.

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1 minute ago, danbot said:

 

Hey man. I just mean a place where I can get a supply of materials (using the advance time) so that I can craft and upgrade as much as I want.

Oh! That makes total sense, I need to stop somewhere and properly grind for a bit.

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I'm just done reinstalling this as well as all of my mods, ready for my annual psychedelics-infused Christmas run about. It took just under an hour, and that included checking all the mods for any newly arisen incompatibilities since last year. I wish all games were this easy to mod.

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I decided to switch to a Sandevistan build halfway through my next-gen replay - inspired by Edgerunners, obviously - and I'm really enjoying it. It makes the game a LOT harder when you can't just switch off cameras from across the room, or kill people just by looking at them - I love that I have to think a lot more about the layout of an area, and that I have to do action movie-type things, like pull my car up a hundred yards away from a petrol station a load of Wraiths have set up shop in, spend a minute or so checking them out and prioritising targets, and then taking them all down systematically with a scoped rifle while using the bonnet of my car for cover. Sounds easy, but they can close the distance surprisingly quickly, and the sniper on the roof is pretty damned scary when you can't just make his rifle malfunction, without getting out of your car.

 

The same goes for urban stuff - active camouflage is still a bit overpowered, but I love having to actually think about the layout of an area, and where everyone and everything is. The only downside is that it's much harder to come across money without a cyberdeck, as you can't hack access points for free money. That feels like a bit of a balancing issue - there really are no downsides to going with a quickhack build - but more on the side of decks being massively overpowered, as the economy and difficulty seem to work a bit better if you don't have access to the invisible death-ray and the infinite money taps.

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