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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


Vemsie
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The Caliburn is now the best car in the game thanks to CDPR fixing the in-car view; you can actually see the road when driving now.

 

They've also fixed the viewpoint in the Yaiba Kusanagi when playing as a female V. :)

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  • 2 weeks later...

Convenient bump! I restarted this today on PS5. I played the PC version on release but not to completion.

 

I semi-remembered the early, intro bits as they played out, which are fine, but once you get free roam to do whatever you want, i was stunned (again) by how glorious Night City is! :wub:

 

I got nothing done of course, just wandered on foot (as suggested in this here thread) and took in the sights, soaked up the atmosphere, shot some goons.

 

Once i did call my car to travel a decent distance, it felt oddly satisfying to be behind the wheel after so much open world horseback. 😆

 

I'm definitely gonna crack on tomorrow.

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I think I'm a bit stupid but I cannot get to grips with this games story.

 

Played up to the part when Keanu Reeves first appears and really struggling to understand what's going most of the time. 

 

Hopefully this game clicks as I can see potential.

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I'm 50+ hours in and just started act iii so there's still a quite a bit of story to go (I've done an absolute ton of side stuff) but as far as I can tell the basic plot is that: 

 

Spoiler

One of the major corporations in the game (Arasaka) have developed a way for people to upload their consciousness to the cloud.  Somebody did this with Keanu, who was a Che Guevara figure back in 2023 and the player character, V, was tasked with stealing the tech.  During the raid shit got complicated and now Keanu is in your head.  

 

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11 hours ago, MaltMan said:

I think I'm a bit stupid but I cannot get to grips with this games story.

 

Played up to the part when Keanu Reeves first appears and really struggling to understand what's going most of the time. 

 

Hopefully this game clicks as I can see potential.

Yeah I'm at same bit. It does explain it in quite blunt terms a bit later on which then all made sense to me. 

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I waited until the patch to play this, having picked it up for £20 during one of the many firesales. Playing it on PS5.

 

I'm a fair few hours into it, but don't feel I've really scratched the surface yet. It is, however, magnificent.

 

Bit tricky to play when the family is around though.

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The city is incredible, just amazing to walk around but the game still feels like it's still stuck in the past to some extent. I haven't completed it yet although have done a reasonable amount. Some of the issues I have;

 

1) Awful UI, it sort of gets easier with time

2) A lot of quests, especially main, have a sense of urgency that is at odds with how you want to experience the city. Also, it doesn't seem to make any difference, no matter how often a character says 'meet me tonight' I can rock up a few days later and the quest continues as normal (so far at least). Breaks immersion, especially when you can assume that there is enough to keep everyone in the city busy. I've tried to roleplay it reasonably, accepting or refusing quests as I feel appropriate at the time but it all feels a bit smoke and mirrors.

3) From the outset, when you have to choose nipple/penis size, the game feels a bit 'lads, lads, lads'. Someone else in here mentioned the porn adverts, which feel the same way. Maybe it's all appropriate for a cyberpunk universe, but there is a better version of this game that doesn't resort to that cheapness.

 

I would still recommend everyone play it, not least to just experience the city. You could easily just spend 10+ hours navigating the city and ignoring the story entirely and it would still be worth the price of entry. At the moment Night City get's a 10/10 but gameplay is an 8/10. I'm on the fence about the story still.

 

I'm playing this on the premium 3080 tier on Geforce Now which definitely helps give a bit more detail to the world and stops the slightly jarring plasticine faces.

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I know three separate people whose partner/wife walked into the room at the exact moment when you’re pulling that naked woman out of the bath in that intro mission, when you get an extreme closeup of her nipples. It’s an amazing game, but there are bits where the sleaze crosses over from in-universe diagetic sleaziness to actual sleaziness. 

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14 hours ago, MaltMan said:

I think I'm a bit stupid but I cannot get to grips with this games story.

 

Played up to the part when Keanu Reeves first appears and really struggling to understand what's going most of the time. 

 

Hopefully this game clicks as I can see potential.

 

When I started, I played the first act of the game twice - and the mission where you get the bot from Maelstrom multiple times - because I found everything so hard to understand. I lay most of the blame for this on the car ride with Dex.

 

Dex is describing THREE jobs at once, with a lot of characters for you to meet: Ultimately he wants you to do a heist to steal a biochip from Yorinobu Arasaka at Konpeki Plaza. But first he wants you to obtain a Flathead bot that will be useful for this heist from the Maelstrom gang - with an infodump about how their leader Brick has been replaced by Royce. Dex also tells you about a corpo called Meredith Stout who had the Flathead stolen from under her, and you should set up a meet with her. Dex also tells you that the woman who commissioned him to set up the heist - Evelyn Parker - also wants to meet you personally.

 

Phew - that's a lot of info. The trouble is that Dex talks with a sub-Tarantino slang-talk that makes it quite difficult to understand what he's saying most of the time. I think the game does a pretty poor job of helping the player to understand the sequence of events Dex has hired you for, considering it's the most tangled sequence of events in the game.

 

Thankfully, nothing else in the game is as complicated as that first sequence of missions. Some of it is pretty mind-bending and thought-provoking, but at least on a narrative level it's fairly straightforward. I read the manual and most of the shards in the game, and it was very useful to understand the backstory and the history of the Cyberpunk world.

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45 minutes ago, K said:

I know three separate people whose partner/wife walked into the room at the exact moment when you’re pulling that naked woman out of the bath in that intro mission, when you get an extreme closeup of her nipples. It’s an amazing game, but there are bits where the sleaze crosses over from in-universe diagetic sleaziness to actual sleaziness. 


Is this 1955? If my partner walked into the room with tits on the TV she’d either not give a shit or rate them out of ten.

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2 minutes ago, K said:

wow m8 ur partner sounds like a total lad


And these “three offended partners” sounds like the sort of pearl clutching nonsense that you might get in Mary Whitehouse era and the traditional nudge nudge gaming is for lads and not for er’ indoors bollocks that gatekept the hobby for years. 
 

if your partner is offended by the existence of tits then I’d say you have bigger problems than Cyberpunk to contend with.

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When I clocked my wife playing this first thing she did (after complaining she can't see the character she spent ages making) was showing me her outfit in the inventory screen. Then she said 'naturally I gave myself the biggest breasts possible' , proper LAD 

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Anyway I finished this recently, went back and done all the endings. Terrific game, really well written and acted characters, was really surprised at how much Keanu was in it. Soundtrack's absolutely A tier, something I dont see mentioned much. 

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13 minutes ago, cavalcade said:


And these “three offended partners” sounds like the sort of pearl clutching nonsense that you might get in Mary Whitehouse era and the traditional nudge nudge gaming is for lads and not for er’ indoors bollocks that gatekept the hobby for years. 
 

if your partner is offended by the existence of tits then I’d say you have bigger problems than Cyberpunk to contend with.

 

I didn't say she was offended, you've imagined that yourself. I just said she walked into the room. It was mildly embarrassing because it suggested that, rather than the sprawling, nuanced cyberpunk adventure I'd been telling her about, with surprisingly good writing and well-crafted characters, it was a game where you looked at tits.

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46 minutes ago, SqueakyG said:

 

When I started, I played the first act of the game twice - and the mission where you get the bot from Maelstrom multiple times - because I found everything so hard to understand. I lay most of the blame for this on the car ride with Dex.

 

Dex is describing THREE jobs at once, with a lot of characters for you to meet: Ultimately he wants you to do a heist to steal a biochip from Yorinobu Arasaka at Konpeki Plaza. But first he wants you to obtain a Flathead bot that will be useful for this heist from the Maelstrom gang - with an infodump about how their leader Brick has been replaced by Royce. Dex also tells you about a corpo called Meredith Stout who had the Flathead stolen from under her, and you should set up a meet with her. Dex also tells you that the woman who commissioned him to set up the heist - Evelyn Parker - also wants to meet you personally.

 

Phew - that's a lot of info. The trouble is that Dex talks with a sub-Tarantino slang-talk that makes it quite difficult to understand what he's saying most of the time. I think the game does a pretty poor job of helping the player to understand the sequence of events Dex has hired you for, considering it's the most tangled sequence of events in the game.

 

Thankfully, nothing else in the game is as complicated as that first sequence of missions. Some of it is pretty mind-bending and thought-provoking, but at least on a narrative level it's fairly straightforward. I read the manual and most of the shards in the game, and it was very useful to understand the backstory and the history of the Cyberpunk world.

 

100% this. That Dex talk is so dense that no-one could understand it on a first pass.

 

To be honest, there was a lot I failed to understand at first, including the Arasawka's relationship to the world,  the capture chip tech, soulkiller, etc.

 

And there's a bunch of stuff they clearly didn't get to finish, implement or incorporate into the story - like Militech, Trauma Team and MaxTac - the latter two being specifically pointed out in early missions but play no role in the game at all.

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I think the Trauma Team / MaxTac stuff is in there because it's a prominent part of the RPG lore, and also because they're fucking badass. You see TT and MT around the city occasionally, picking up patients or cordoning off areas.

 

It would be great if they were in the game more though, no question.

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25 minutes ago, K said:

 

I didn't say she was offended, you've imagined that yourself. I just said she walked into the room. It was mildly embarrassing because it suggested that, rather than the sprawling, nuanced cyberpunk adventure I'd been telling her about, with surprisingly good writing and well-crafted characters, it was a game where you looked at tits.

 

Are you a Tory minister? You mentioned 3 (imaginary) partners of friends walking in and then mentioned how that it was "sleazy". You then followed up when I said my partner wouldn't really give a shit (because I'd hope in this day and age we don't have to make sure women are not exposed to such shocking visual images as.... breasts) to call her a "lad".

 

If you and your partner and all your imaginary friends' partners have problems with embarrassment over sexual imagery on a screen and find it's ruining your "videogames are art" justification for your hobby then I don't know what to tell you. 

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46 minutes ago, Down by Law said:

When I clocked my wife playing this first thing she did (after complaining she can't see the character she spent ages making) was showing me her outfit in the inventory screen. Then she said 'naturally I gave myself the biggest breasts possible' , proper LAD 

 

 

She sounds like a total MAD LAD mate, don't know how you keep that one under control!!11! /K

 

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I think you're both taking the other's view to the extreme, and then responding on that rather daft basis. 

 

Plenty of people would be a bit embarrassed to have their significant other walk in on that scene, that's absolutely understandable. On the other hand, I don't find that scene sleazy in the slightest. There's a lot of sleaze in the game (much of it deliberate, some of it lamentable) but not that scene. 

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To be fair, that scene and the character creation were just a bit awkward, but the bit where...

 

Spoiler

...I was trying to find Evelyn by asking around a red light district, and had to explicitly go into a shop with massive dildos and strapons to ask about a snuff movie dealer had my avatar staring at the floor just in case someone walked into the room IRL.

 

Then I played through the actual mission where you rescue actual Evelyn and found her beaten, bloodied and raped with very meaningful and cautious discussion of her trauma, and...yeah...

 

...this simply isn't a game to be casually played around my family. There's no pearl clutching or Tory/Whitehouse moral brigading going on - it's simply dealing with extremely graphic and adult content (and not in a lads lads lads way, unless the mere presence of tits gets you hot under the collar). 

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10 hours ago, Festoon said:

And there's a bunch of stuff they clearly didn't get to finish, implement or incorporate into the story - like Militech, Trauma Team and MaxTac - the latter two being specifically pointed out in early missions but play no role in the game at all.

 

That reminds me -- after I finished Cyberpunk 2077 I watched the 48-minute gameplay demonstration from 2018, and it was fascinating. Here: https://www.youtube.com/watch?v=vjF9GgrY9c0

 

This covers the first set of missions - Sandra Dorsett, Dex, Meredith Stout, Maelstrom. You learn so many interesting things about CDPR's ambitions for the game compared to how it turned out (or at least their marketing spin). If the Maelstrom mission seems more complex than anything else in the game it's because they clearly designed it first, as a kind of vertical slice of everything they hoped the game could do. The narrator heavily implies that you'll have to do your research before each mission, investigate all possible approaches, then use the contacts you made and the things you learned to play the mission your way. In the end, the Maelstrom mission is the only one that worked like that.

 

Also:

 

- The demo had cutscenes! In the final game these all played out while you retain control in first-person.

- Jackie calls female V "jaina" throughout instead of "chica".

- In fact nearly all the dialogue is different, whilst being essentially the same, which shows how much extra work the voice actors must do.

- V can use an inhaler to give themselves temporary Kerenzikov ability. In the final game it was a cyberware implant.

- That first mission at the Scav building shows off destructible environments. The scav with the heavy weapon blows holes in the walls and pillars. But in the final game this is pretty much the only time you see a destructible environment... because it was scripted just for here.

- The scene where a guy gets out of V's bed, to show that she sleeps with random dudes.

- Clothing could give street cred buffs and other status effects.

- An item inspection system in the inventory where you can look at 3D models of inventory items, and some inspections would "reveal details that can help in solving quests."

- The Flathead spider bot was probably intended to be usable throughout the game.

- The demo shows V stealth-grabbing an enemy and using the wire that comes out of their wrist to jack in to the enemy's port, in order to hack the network the enemies are on. (The early version makes so much sense. In my playthrough I was so confused about breach protocol and what made it different from quickhacking. Also wondered why V needed a physical wire to jack into anything when all hacking is wireless).

- Not show in this demo, but other demos showed off the wall-running, and ability to perch on a wall with your mantis blades. This allowed you, for example, to spy on enemies from above and get a killing angle on them.

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This game is great but I have one major issues.

 

On series X it looks so good in the ray trace mode. But the 30fps is annoying. 60 fps is so smooth but I can't help feel I'm missing out on the lush graphics. Like I regularly flick between the two and confirm I am correct

 

I wish there was just one or the other 

 

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I started for the first time after 1.5 for the current gen. Went to go finish it...

Spoiler

... Don't Fear the Reaper appears to literally be impossible if you're under level 50. I hear it wasn't so bad pre balancing with the amount of busted builds you could have, but there's no checkpoint in the mission and waiting five minutes and going through multiple conversations only to get two tapped in the lobby is pretty infuriating.

 

In the end I'm now riding around on my Kusanagi like Judge Dredd doing NCPD things on very hard to scratch out the remaining XP I need. I was level 43, and fortunately it looks like there's plenty of these events left to hit 50.

 

It's genuinely a good game, with some major design issues. Stuff like being able to craft ammo you can't carry and totally waste all your components is nuts, as is the upgrading system capping your creations at the player level. Problem with this is that iconic weapons can't be crafted from fresh, so you basically have to leave them until level 50 if you want the best result. So you'd be as well play the game on very hard from the start for the xp bonus, otherwise you gotta grind if you wanna hit max level.

 

Edit: Goro Takemura is a national treasure.

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Probably pushing 60 hours in this now, the main quest has been at a "point of no return" for a while so I'm just running around mopping up side stuff, some of it is bananas. I'm loving all the musical references in quest names, though they missed an open goal by not calling one of them Kinky Afro: 

 

Spoiler

Yippee-ippee-ey-ey-ay-yey-yey
I had to crucify some brother today

 

75B50F91-B018-487A-B4FB-8907051F8943.thumb.jpeg.57e94c136cd1efa3d00285a557984d32.jpeg

 

 

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