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Cyberpunk 2077 - PS5 and XSeries versions out now + major patch


Vemsie

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I think someone mentioned it earlier, but the way the NPCs eyeball and track you so they look directly at you when you / they move is quite amazing in terms of the immersive effect. Has it been done by any other game? 

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Yeah that is good, I was moving around a lift watching a characters eyes. There is some stunning attention to detail in this, eg the guitarist playing the right strings and chords often juxtaposed with stuff that isn’t finished. Was taken out of the combat yesterday as enemies rubberbanding into cover at triple speed, or distant traffic just turning instantly at 90 degrees.

 

The whole skill system is just overblown and surplus to what the game needs. In 30+ hours I still didn’t unlock a decent amount of crafting.

 

 

If they took the Hello Games approach to this and kept fixing, iterating and adding new features I’d keep dipping back in though.

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Just had a mission with Dum Dum and Royce, which went well considering how I helped them 50 hours before. Given it sounds like only one other person in here did that choice, I'd be interested in how that went for everyone else.

 

Also got Johnny's gun back, the melee attack on that thing is great.

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1 hour ago, ZOK said:

I think someone mentioned it earlier, but the way the NPCs eyeball and track you so they look directly at you when you / they move is quite amazing in terms of the immersive effect. Has it been done by any other game? 

Many.

 

Skyrim is a good and comparable example where the eyes will follow you. Mass Effect 1 and 2, and Witcher 3 are also very good at making you believe the characters are … not just looking each other in the eye at all times, but giving the illusion that there is life behind those eyes, and that they're not just blankly staring in whatever direction their face moves to when talking. 

 

I've been going on about this for years - the key to breaking through the uncanny valley barrier is all in the eyes. It amazes me that so many devs still just don't fucking get that. Likewise with over-animated characters (which the entirety of my beloved Mass Effect trilogy is guilty of). No-one has to move every part of their body just to ask "what do you think about that?". But so many devs feel that if the characters aren't moving, they're not life-like, and so in the chase to animate them to be lifelike, the devs veer further away from what they actually want to achieve. This particular aspect is lessened somewhat with the advent of motion capture - just look at the likes of Uncharted, Last of Us, God of War, and the recent Spider-Man games.  However, a good and recent example of poor animation of characters is Horizon Zero Dawn - sometimes they get it right, but more often than not the characters heads twitch like they're on the verge of having a fit when simply saying "Oh, I'm sorry about that". 

 

1 hour ago, RubberJohnny said:

Also got Johnny's gun back, the melee attack on that thing is great.

And dat reload animation. :wub: 

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1 hour ago, RubberJohnny said:

Just had a mission with Dum Dum and Royce, which went well considering how I helped them 50 hours before. Given it sounds like only one other person in here did that choice, I'd be interested in how that went for everyone else.

 

Also got Johnny's gun back, the melee attack on that thing is great.

 

I did that as well but am so far behind I imagine will take ages to get there. 30m here or there does not help playing this game. Try and get a bit more over Xmas.

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Done. I'd rather they just made the whole last section a cutscene instead of another cutscene-but-you-control-the-camera-and-have-to-keep-pressing-F. Tedious as fuck.

 

I have to give CDPR credit for making quests which were good enough to have been main quests into separate chains of side-quests, as I got bored of the core gameplay right about the time you reach

Spoiler

the point of no return

and would never have finished if it meant doing loads of mandatory quests for characters and a world I'd completely checked out of caring about.

 

This still ended up feeling like every other open world game I've bailed out on before finishing their stories. Opening up the map and hovering over the icons, or looking at the quest list, and realising I'd rather do something else instead of the main thing you do in this game again, in quests which only serve to progress a levelling system/skill tree I've explored as much as I want to and don't care about expanding any more, or making number go up, or making gear quality go from white towards orange.

 

In this case it's just a very, very, very pretty map which feels lovingly-designed all over, but sadly that's for naught if the game can't keep your interest in doing the things you do in it.

 

Oh, and there were some bugs too, but they didn't really affect my overall feeling towards the game, which was running sweetly at mostly 60fps on what would have been a solidly mid-range PC a couple of years ago.

 

A solid Edge 6/10, maybe even 7/10 because I actually finished it.

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The street fight twins? They absolutely demolished me on hard, but given I'd put no points into brawling I found that quite refreshing (I dislike when RPGs put 'trials' in that correspond to specific skillsets, but make them winnable even if you haven't specced into said skillsets - though, that said, the does exactly that with its shooting range, which is a shame).

 

Could just be that I'm rubbish, and/or it's horribly balanced even if you are a brawler, of course ^_^

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Yeah there's no chance I'm beating them, I have Body 4 and don't really plan to pump more points into Body or perks unless normal combat becomes too hard to survive. I can take about two hits before hitting the deck. I could just lower the difficulty to normal but I want to leave a few things to look forward to on a second playthrough, where I'm planning to do a body/reflexes heavy melee build.

 

Question about Badlands for those later into the game:

Spoiler

I've done the first part of Pan Ams mainline quest and did a cyberphsyco sidequest in the Badlands. Do you get sent to the Badlands much on other quests, because it seems like a bit of a pain to explore and I'd rather explore it organically via questing than driving randomly around doing gigs and stuff. Ta.

 

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1 minute ago, Alan Stock said:

Yeah there's no chance I'm beating them, I have Body 4 and don't really plan to pump more points into it unless normal combat becomes too hard to survive. I can take about two hits before hitting the deck. I could just lower the difficulty to normal but I want to leave a few things to look forward to on a second playthrough, where I'm planning to do a body/reflexes heavy melee build.

 

Question about Badlands for those later into the game:

  Hide contents

I've done the first part of Pan Ams mainline quest and did a cyberphsyco sidequest in the Badlands. Do you get sent to the Badlands much on other quests, because it seems like a bit of a pain to explore and I'd rather explore it organically via questing than driving randomly around doing gigs and stuff. Ta.

 

 

 

Depends. There are quite a few side/follow on quests that take you out and at least one fixer you can do work for. I love the area and just drive out there to chill quite often though.

 

Speaking of chill.

 

 

Best music in the game. I'm not crying, you're crying :( 

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4 minutes ago, Floshenbarnical said:


Are you playing on N64


Stadia - it’s a zoomed in screen cap from their phone app, I don’t know how to get the full resolution shots...and having said that, I have no idea if the captures are full game res anyway.

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45 minutes ago, Wiper said:

The street fight twins? They absolutely demolished me on hard, but given I'd put no points into brawling I found that quite refreshing (I dislike when RPGs put 'trials' in that correspond to specific skillsets, but make them winnable even if you haven't specced into said skillsets - though, that said, the does exactly that with its shooting range, which is a shame).

 

Could just be that I'm rubbish, and/or it's horribly balanced even if you are a brawler, of course ^_^

I have very low body which explains the difficulty. They should have included some sort of warning that you are not the right level or spec for this. I should be able to talk them into fighting each other or something. I got through it dark souls style... attempt 500. 

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27 minutes ago, SM47 said:

It says the difficulty rating under the quests in the journal. 

yeh I think that is in relation to your level but not whether you are not the right spec for the quest. the two twins are motherfuckers. they could kill me in two hits. they are not actually twins though I forgot. 

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Turns out I am loving the game. Think it has just taken me a while to get going. I think I expected it to look a lot better and therefore started from the wrong mental place. But I keep liking it more for what it actually is.  I like the constant drip of options related to how you have made your character.

 

It is really a pity that it had to be pulled from PSN. I wonder where all of this will end up.  

 

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@Oz first time I fought the (not really) twins, I got my arse handed to me. Second time was on my second playthough where I put a few points in body and increased my melee attack. I finished them in maybe two punches each, the spuds. If you don't want to invest any points then maybe buy some gorilla arms from a ripperdoc. I think they cost around 45k, plus they may have a street cred level requirement.

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but the game is good isn't it? I feel like I am bouncing back on it. It made a really weird first impression and I was not liking it.

 

I have bones to pick but overall I like it more the more I play. I think it just takes time to find a way to approach combat that you find enjoyable. 

 

26 minutes ago, Scruff said:

@Oz first time I fought the (not really) twins, I got my arse handed to me. Second time was on my second playthough where I put a few points in body and increased my melee attack. I finished them in maybe two punches each, the spuds. If you don't want to invest any points then maybe buy some gorilla arms from a ripperdoc. I think they cost around 45k, plus they may have a street cred level requirement.

 

I failed so many times! It is rather mind blowing that I even continued to try. I was not having fun on the 200th run. But I reloaded every time. 

 

 

 

giphy (1).gif

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12 minutes ago, Oz said:

I have bones to pick but overall I like it more the more I play. I think it just takes time to find a way to approach combat that you find enjoyable.

 

I have to say, while I think in most ways the game hews a lot closer to The Witcher than Deus Ex (setting aside), that particular aspect did remind me of the original DE, and endeared me to it somewhat - it genuinely makes all approaches a bit dissatisfying until you start specialising, which really drives home that you're starting from a low rung, and encourages you to actually commit to a role rather than expecting to be a master gunslinger, street samurai, wraith, netrunner, tank and sniper simultaneously.

 

Like, my character is basically built as a cyberpunk commando: sneaky as all hell and can crack most security systems, and a competent sniper to boot, but if things get frisky up close and personal then their best hope is to let loose with a smartgun and hope it does the job fast enough. They genuinely feel like a character from a pulp cyberpunk novel, or indeed a tabletop roleplaying session, and I love that sensation.

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1 hour ago, Oz said:

I have very low body which explains the difficulty. They should have included some sort of warning that you are not the right level or spec for this. I should be able to talk them into fighting each other or something. I got through it dark souls style... attempt 500. 

 

these are the guys i mentioned way earlier in the thread on release day. they were the first side quest i did. I blocked one of their attacks and they immediately collapsed. The kind of bug I can get behind.

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19 minutes ago, Oz said:

Also... how the fuck are you guys on multiple playthroughs and endings already? fuck me. 

Not multiple playthroughs. The game warns you about the point of no return, so you can go back to that point and do more side stuff or do things a little differently.

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I battered the twins but the other fights are listed as being 'very hard' or whatever in the journal so I'm loathe to try them yet. As Oz says, it would be nice to be able to still do those quests, perhaps juicing yourself up with a daemon or poisoning your opponent beforehand. It seems to run against the grain of the rest of the game to lock you out of the quest unless you put points into Body.

 

I kinda went for a jack of all trades at character creation, but leaning slightly towards intelligence and reflexes. As time has passed I've pretty much ended up focusing on these two exclusively bar a few points in cool. I cut about melting MFers brains before slow mo pistol dodging them to death. It's a lot of fun. 

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24 minutes ago, Floshenbarnical said:

 

these are the guys i mentioned way earlier in the thread on release day. they were the first side quest i did. I blocked one of their attacks and they immediately collapsed. The kind of bug I can get behind.


Wait, it's those twins they're losing to? They basically fell over when I looked at them, too.

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