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Cyberpunk 2077 - Please use spoiler tags


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I'm playing other games and I'm genuinely missing the time I sunk into this over December. It was one of those once in a generation games where I totally accepted the flaws - forgot about and immersed myself in absolutely everything else. I'm dying to redownload it and do another playthrough but I'm going to hold off for DLC.

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Loads of the patch notes suggest alternate ways to do missions that never occurred to me. Like, the notes for 'Raymond Chandler Evening' say something about a fist fight in an arcade. If that's the mission I'm thinking of - tailing someone's cheating wife while Johnny Silverhand provides a nicely overwrought noir voiceover - then there was no fighting at all when I played it. You just follow the lady, and resolve everything through conversation. Although I can see how things could escalate if you were a dick.

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32 minutes ago, ZOK said:


Everyone who has put any time into it thinks it’s magnificent. It is!

 

And Act 1 is the most boring bit of the game...

 

Not even that, Act 1 is bizarre, introducing too much, too fast all in a blur of infodump.

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33 minutes ago, ZOK said:


Everyone who has put any time into it thinks it’s magnificent. It is!

 

And Act 1 is the most boring bit of the game...

It’s such a weird game. Don’t get me wrong, I’m in the magnificent camp, but it’s basically just go to the nearest question mark, destroy everyone in sight, then move onto the next. Obviously there’s the main story, but that’s just more of the same.

 

Am I playing it wrong? What else is there to do?

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I've seen a few clips and images of areas people visit later in the game (the suburbs etc) and can't wait to discover them for myself.

 

But yeah, it's not even just 'good', it's proper, 10/10, thinking-about-it-all-the-time good. I've maybe been lucky and had just a couple of glitches (I sunk through the floor and had one hard crash over my entire time with it) and I'm thinking maybe avoiding (by accident more than design) the hype has really helped in this regard.

 

Act one story spoilers

 

Spoiler

That whole stretch, while a bit slapdash in how it begins (so I pick my life path and...oh, off we go?) and I agree with the poster in here that a bit of time spent in that life before you get thrown into the plot would have been great...but no biggie. Other standouts have included the entire Maelstrom section which felt full-on sci-fi (and you can bet I sassed them at every chance I got) and getting to grips with my hacking powers, zapping enemies from behind cover and frantically trying to spot their own Netrunner before they find me. The scrap I stumbled into with a Cyberpsycho gave me proper willies - I was completely unprepared for it and her movements, speech etc. gave an excellent horror vibe to the encounter. Looking forward to more of that.

 

Jackie :( I mean, you knew it was very likely to happen but still, what a great 'buddy' character. CDPR do a good job of these secondary characters (Vesemir for example) and he was a joy to hang around with. Big shout out for Viktor Vector too, who felt as real and grounded as any character who specialises in replacing body parts with cybernetics can be.

 

But now to Silverhand - who was absolutely NOT what I was expecting (in a brilliant way).

 

My only minor gripe would be the Braindances, which isn't quite working as elegantly as I think it's intended to be. I'm finding controls a bit fussy for it when trying to find the exact thing it wants me to find. BUT I've only had to do it the once and the concept is fun enough that I've got quite a bit to go before it wears out its welcome.

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37 minutes ago, JPL said:

It’s such a weird game. Don’t get me wrong, I’m in the magnificent camp, but it’s basically just go to the nearest question mark, destroy everyone in sight, then move onto the next. Obviously there’s the main story, but that’s just more of the same.

 

Am I playing it wrong? What else is there to do?


That is basically it...but the magnificence of game is in soaking up the living city while you do whatever you choose to do.

 

It’s a stunning achievement, there isn’t anywhere you can go without spotting signs that someone has thought long and hard about what might make that particular place seem real to the player. It’s just nuts.

 

That it has then been littered with a sum total of around ten repeating junk items that don’t fit in anywhere just adds to the charm.

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13 hours ago, ZOK said:


That is basically it...but the magnificence of game is in soaking up the living city while you do whatever you choose to do.

 

It’s a stunning achievement, there isn’t anywhere you can go without spotting signs that someone has thought long and hard about what might make that particular place seem real to the player. It’s just nuts.

 

That it has then been littered with a sum total of around ten repeating junk items that don’t fit in anywhere just adds to the charm.

 

It's very impressive, but it's GTA basically, with less customization options. And I like it, 100 hours spent!

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That's a pretty extraordinary list of fixes but it feels like yet another misstep by CDPR: no one needs anything like that level of detail and 300 pages of bugs addressed mainly just underline the sheer state of it at release. Combined with their bizarre decision to try and do marketing around the 'features' in this patch, it all leaves a pretty sour taste. I do admire their determination to drain absolutely every last drop of goodwill though.

 

But despite that, I'll probably go back to it fairly soon, when I'm done with Demon Souls, and at least it'll be a bit more of a solid experience now. I'm still a little tempted to hold out for a more finished, DLC-expanded, NG-enhanced version but I think that, in reality, that's not happening before at least this point next year.

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52 minutes ago, Festoon said:

 

It's very impressive, but it's GTA basically, with less customization options. And I like it, 100 hours spent!


Sure - which is great!

 

Although Night City is of course a leap beyond any city GTA has presented.

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3 minutes ago, hmm said:

That's a pretty extraordinary list of fixes but it feels like yet another misstep by CDPR: no one needs anything like that level of detail and 300 pages of bugs addressed mainly just underline the sheer state of it at release. Combined with their bizarre decision to try and do marketing around the 'features' in this patch, it all leaves a pretty sour taste. I do admire their determination to drain absolutely every last drop of goodwill though.

 

But despite that, I'll probably go back to it fairly soon, when I'm done with Demon Souls, and at least it'll be a bit more of a solid experience now. I'm still a little tempted to hold out for a more finished, DLC-expanded, NG-enhanced version but I think that, in reality, that's not happening before at least this point next year.

 

I thought the opposite - it's hardly news that Cyberpunk is a bit buggy, and the length of the document showed just how much work they've done to resolve it. Plus, as mentioned above, it was actually quite interesting to see all the alternate mission paths the document hints at.

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I had a quick go this morning and... *shrug*

 

I honestly didn't see anything different in the hour or so I played. Maybe that's down to me being lucky so far, but there wasn't anything noticeable.

 

Has anyone else seen a difference?

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I think it probably depends on what you are playing on - I had a scroll through and beyond the cop spawning there was nothing that leapt out at me as an issue I’d encountered.

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37 minutes ago, ZOK said:


Sure - which is great!

 

Although Night City is of course a leap beyond any city GTA has presented.

 

Visually, yes. In terms of things to do? Not a chance.

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23 minutes ago, ZOK said:

I think it probably depends on what you are playing on - I had a scroll through and beyond the cop spawning there was nothing that leapt out at me as an issue I’d encountered.

Series X for me, so I’m guessing it’s a pretty stable version anyway.

 

I was mainly looking for the mini-map to zoom out a bit when you’re driving, but that hasn’t been addressed yet.

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15 minutes ago, Robbo said:

I'm glad they fixed this stuff but for a lot of us I suspect this is not the patch we're waiting for.

What are you waiting for?

 

This isn’t aimed at you, and maybe I’m in the minority as I haven’t had any problems, but it feels this game is unfairly getting a bit of a kicking and if people played it, they’d see how good it is.

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1 hour ago, Festoon said:

 

Visually, yes. In terms of things to do? Not a chance.


I wonder about that. I’ve not played GTA V, what sort of things can you do that make the experience?

 

For me personally, the joy of GTA was always fucking about in the city, mainly driving or just being delinquent. Night City’s police are too harsh (and too broken) to let me play the way I would play GTA, plus I think the fpv doesn’t lend itself to that kind of play in the way GTA does. 
 

But what I’m talking about is immersion, the sense of place. For all its faults, you really get the feeling NC is a living, breathing city - maybe GTA V is different but that’s not traditionally been their strong point I don’t think, it’s always been about building a city-shaped physics playground.

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After the 40 gig patch I might just start again. I've only played up until you are set loose in the city. Was getting killed a lot when I went back to it here and there and have completely forgotten the controls/upgrades/mods etc.

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I’d also love to know what extra GTAV does. I played it back when it came out, but I can’t remember there being much to do outside of the missions, other than causing havoc.

 

They really need some endgame content for these kind of games. All that work which goes into the setting and it all feels kind of redundant once the story’s done.

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7 minutes ago, Thor said:

@ZOK I think you'll be pleasantly surprised by the world that GTA V provides. You should give it a shot. :)


It’s not on Stadia! :quote:

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I'll be interested to see a DF video about the patch. From a brief excursion on PC I'm wondering if the DLSS implementation has been improved a bit, as on Quality it looks considerably sharper to my eyes than it did before. However, I haven't played it in a while, so I could be imagining things.

 

 

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3 hours ago, ZOK said:


I wonder about that. I’ve not played GTA V, what sort of things can you do that make the experience?

 

For me personally, the joy of GTA was always fucking about in the city, mainly driving or just being delinquent. Night City’s police are too harsh (and too broken) to let me play the way I would play GTA, plus I think the fpv doesn’t lend itself to that kind of play in the way GTA does. 
 

But what I’m talking about is immersion, the sense of place. For all its faults, you really get the feeling NC is a living, breathing city - maybe GTA V is different but that’s not traditionally been their strong point I don’t think, it’s always been about building a city-shaped physics playground.

 

Customise your character, play golf, tennis, video games, go hunting, go to the movies, play the stock exchange, go to the shooting ranges, play darts, loads of stuff.

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Hunting sounds alright! I loved taking the scrambler into the forests in SA, I bet I’d be all over that.
 

But to be honest though those all sound like evolutions of the sort of mini games that were in the previous iterations, I don’t think this is the kind of thing that contributes to making the environments seem more alive or real - it’s just more game stuff layered on top.
 

You could add a whole bunch of stuff like that into NC and it would certainly be more like GTA, but not really the sort of improvement I’d be looking for. I’d rather they vastly improved the breadth of npc dialogue, for example. Anything that adds to the flavour.

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For me, the appeal of GTA V is less about the minigames, it's more the feeling of exploring a crafted, carefully designed world. It's nowhere near as detailed as Cyberpunk given that it came out seven years and one console generation earlier, but there is a lot to like in there - the world is full of little places that sometimes have no role whatsoever in the single-player game that are nevertheless interesting to explore, like a homeless camp in the far north of the map, or the miles of rusting docklands, or the decaying shopping arcade huddled away under a motorway flyover.

 

The modelling is a bit sparse by modern standards but the lighting and art direction are still absolutely top class. It's worth exploring if you liked doing the same in Cyberpunk, although its an order of magnitude less dense.

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31 minutes ago, ZOK said:

Hunting sounds alright! I loved taking the scrambler into the forests in SA, I bet I’d be all over that.
 

But to be honest though those all sound like evolutions of the sort of mini games that were in the previous iterations, I don’t think this is the kind of thing that contributes to making the environments seem more alive or real - it’s just more game stuff layered on top.
 

You could add a whole bunch of stuff like that into NC and it would certainly be more like GTA, but not really the sort of improvement I’d be looking for. I’d rather they vastly improved the breadth of npc dialogue, for example. Anything that adds to the flavour.

 

I get you. To be honest, I'd be happy if they made it almost totally linear or at least with branching paths that were largely so. I really don't like tbe endless world that's full of NPCs as window dressing - it's boring.

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GTA is a fun physics sandbox as much as anything. As much as I enjoyed CP2077, it's not that. I've yet to complete it, will most likely do so now this big patch came out. 

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