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Cyberpunk 2077 - Please use spoiler tags


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I’m in full-on kleptomaniac mode in this game. Years of Diablo, Fallout and Elder Scrolls have affected my OCD to the point that I’ll dive through a rain of bullets in a middle of a gunfight to grab some junky item I don’t need! I finished the heist with about 30 guns and a shit load of booze!

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Picked up a gun today called 'Skippy' that, no, it isn't a bush kangaroo but instead is a talking pistol. You can choose to either shoot people in the legs and knackers via 'pacifist' mode or put it on 'stone cold killer' where it exclusively headshots; with homing bullets. It also talks to you while you're carrying out deletions of perps en masse.

 

Also had a weird bug where I was talking to someone who had left NC and told me they were driving at the time I was talking to them, while their character was casually chilling out in my flat, watching everything I did. Very strange. 

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On 14/12/2020 at 14:06, Pob said:

Yes but in the game you'd just do it once, at a system-level you have to remember to do it each time you switch between Cyberpunk and something that works properly.


On PS5 SDR is mapped into HDR so you have to turn it off at the system level even though there’s a toggle in-game. Someone like Evilboris needs to start consulting for these companies that simply don’t know what they’re doing. 

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14 hours ago, Scruff said:

 

 

You still have ages to go on all the quest lines you mention. Only one of them will lead to the next arc (and I'm not saying which :P) and the game very bluntly gives you a warning that you're going to go past the point of no return so don't worry about accidentally missing that - you won't.

 

As for quests, do EVERYTHING. Hunt them out, answer the phone, meet people. A lot of them branch out into other questlines and there are some corkers you'd miss.

 

Awesome, thanks Scruff. Since I know how 'short' the main quest is it's made me pretty paranoid about progressing things too fast and skipping side content. On the other hand I was also worried about overlevelling myself by doing too much side content early on. But after a bit of research I've found out that side content basically rewards you only Street Cred and loot rather than player levels, so that helps to mitigate the problem. So I think I'll carry on what I'm doing, which is do a bit of a main quest mission, then at a pause point (like 'meet this character here') I'll wander off and do side content until I feel like I want a bit of excitement from the main quest again.

 

It's also been really hard for me to get a handle on how far I'm into the game because I've been taking things very slowly. I sometimes just walk to my destination to see the sights and soak in the ambience. If I'm driving and I notice a map icon nearby I'll stop and then I might be doing a gig or a kill the gangs mission for the police. When I've arrived at a new spot I'll sometimes just explore the block before heading to the mission objective. And on top of that I'm running a hacking/stealth type build so theres a lot of slow sneaking, using CCTV systems etc. So it all makes it really hard to tell just how far I am along. According to the quest tracker at the top of the pause screen, I'm 30% into the first of the 3 quest chains but only 5% or something for the other two. Basically I'm hoping to drag it out as long as I can, I love the world and the longer I drag it out, the more patches might arrive to improve things! 

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On 08/12/2020 at 10:51, Talk Show Host said:


Nope, you are probably reading what you want to read. The game is really ambitious and it delivers in ways that other games of its genre have never done actually, especially how the side quests mingle and expand the main quest in multiple important ways. Also, it looks really great and the stuff happening in the main story are truly amazing, movie like quality on many levels. The gameplay is indeed sandbox and it works as you explore the city in surprising ways, while it maintains a single player focus at the same time. It’s really a remarkable game which raises the bar on how open world design is approached. Comparing this to recent open worlds like ACV or Tsushima is literally impossible, that’s how much far ahead it is design wise.

 

 

 

There may well not have been another sandbox like it. Certainly, it’s remarkable and surprising. You could go so far as to say it’s magic.

 

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I almost feel like starting over. This first proper mission dealing with some cyborg people went utterly tits up. Are things always this chaotic no matter your choices? Or is there a way for things to go smooth? 

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10 hours ago, robdood said:

Oh totally - I've not done any GTA-style carnage sprees, I just know it'll be disappointing.  Playing it like Deus Ex in a giant map :D

 

I'm kinda already bored of looting though. 

 

Anyone else find it really hard to target specific pickups when there are a few clos together? it's infuriating.

 

Yeah taking a Deus Ex approach to the outdoors is the right approach imo.

 

 Yes pickups are bloody infuriating in this game, there's also plenty of loot (mostly crap loot) that you simply cant pick up because of collision or targetting issues. Another thing that annoys me is when you want to loot stuff but can't because you're in proximity to a dialogue character and the interact button for picking up loot is the same as selecting dialogue from the tree. So you either have to go through whatever obligatory dialogue there is, or retreat out of dialogue range and do a clownish reversal trying to keep the character out of view so you can pick up the latest bottle of absinthe or whatever.

 

Talking of absinthe, all the booze/food in the game is completely useless. I've only used it like once, before a boxing match. Its a pain in the arse to sell (especially on console where selling is slow as hell) and its worth peanuts. I really hope they let you flag it as junk or something. You could tell me not to pick it up but I don't go around checking all the item descriptions, I just hoover up everything and keep an eye out for important stuff.

 

Edit - Pro tip: If there is loot on a body you can't seem to pick up, there's probably 2 bodies lying on top of each other. Pick the body up and dump it and you may find you killed someone else underneath who has that tasty loot.

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18 minutes ago, Oz said:

I almost feel like starting over. This first proper mission dealing with some cyborg people went utterly tits up. Are things always this chaotic no matter your choices? Or is there a way for things to go smooth? 

 

Well I got a sort of non tits-up outcome (it was still chaotic though), so yeah you don't have to fight them. Won't say any more than that so I don't spoil it if you go back at some point.

 

Personally I'd roll with it. The game's designed around continuing with whatever choices you make, which may have good or bad consequences down the line just like Witcher 3. In a lot of cases there isn't necessarily a 'good' outcome and just because a result seems bad it doesn't necessarily mean the consequences will be. Hell in Witcher 3 there were a bunch of quests where doing the 'right' thing could lead to some devestating consequences! 

 

I even read last night that there are some side quests that can just end right there and then depending on your actions, though for those I'd be more willing to fall back to a quick save because that means missing out on actual content.

 

 

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One thing I've forgotten to bring up is the subtitles. I prefer to play without subtitles as it distracts me from what's happening in front of me, it's too easy to read ahead and also have surprises spoiled (like speech suddenly interrupted by an event).

 

However I've ran into a bit of an awkward situation in Cyberpunk because of the different languages the characters speak. In some cases in the subtitles what the characters say in a foreign language is translated into English, often giving more context and in a few cases (so far) important character/plot info (like the from the Japanese characters for example). But turn off subtitles and you'll miss this info. So now I find myself frantically going into the menu when people start speaking other languages to turn on subtitles so I don't miss anything. 

 

With incidental NPC dialogue I've kept subtitles on because it can be hard to hear their conversations out in the world with all the ambient noise, music, gangs fighting etc. They also translate foreign languages which is useful in combat. But here I don't mind keeping them on all the time as I don't find it too intrusive and its not major plot stuff (usually).

 

Interested to hear if I'm alone in my preferance of no subtitles, there's no easy solution to get the best of both worlds - except maybe an option to only display subtitles for translated dialogue. Ideally they wouldn't have translated any of it and let you infer the context or have other characters explain to you what was said. Instead you're left in this uneasy middle ground where if you turn off subtitles you actually lose out on info. Not ideal in my opinon. 

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42 minutes ago, Alan Stock said:

 

Well I got a sort of non tits-up outcome (it was still chaotic though), so yeah you don't have to fight them. Won't say any more than that so I don't spoil it if you go back at some point.

 

Personally I'd roll with it. The game's designed around continuing with whatever choices you make, which may have good or bad consequences down the line just like Witcher 3. In a lot of cases there isn't necessarily a 'good' outcome and just because a result seems bad it doesn't necessarily mean the consequences will be. Hell in Witcher 3 there were a bunch of quests where doing the 'right' thing could lead to some devestating consequences! 

 

I even read last night that there are some side quests that can just end right there and then depending on your actions, though for those I'd be more willing to fall back to a quick save because that means missing out on actual content.

 

 

yeh I did start a new character but then decided to go back and roll with it. levelling up is another FOMO nightmare. this is just going to take few goes. 

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21 minutes ago, Alan Stock said:

One thing I've forgotten to bring up is the subtitles. I prefer to play without subtitles as it distracts me from what's happening in front of me, it's too easy to read ahead and also have surprises spoiled (like speech suddenly interrupted by an event).

 

However I've ran into a bit of an awkward situation in Cyberpunk because of the different languages the characters speak. In some cases in the subtitles what the characters say in a foreign language is translated into English, often giving more context and in a few cases (so far) important character/plot info (like the from the Japanese characters for example). But turn off subtitles and you'll miss this info. So now I find myself frantically going into the menu when people start speaking other languages to turn on subtitles so I don't miss anything. 

 

With incidental NPC dialogue I've kept subtitles on because it can be hard to hear their conversations out in the world with all the ambient noise, music, gangs fighting etc. They also translate foreign languages which is useful in combat. But here I don't mind keeping them on all the time as I don't find it too intrusive and its not major plot stuff (usually).

 

Interested to hear if I'm alone in my preferance of no subtitles, there's no easy solution to get the best of both worlds - except maybe an option to only display subtitles for translated dialogue. Ideally they wouldn't have translated any of it and let you infer the context or have other characters explain to you what was said. Instead you're left in this uneasy middle ground where if you turn off subtitles you actually lose out on info. Not ideal in my opinon. 

Nope, I highlighted the issue pages back - stupid design oversight. Non-native language subs should always be an option in games where multiple languages are spoken and you are supposed to know what the characters are saying. 

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Anyone else found this car yet?

 

50724736057_56e9755c34_h.jpg

 

It's called a Caliburn. If you have the Widow Maker Rifle, go back to where you got it ... at least, I think it's the same place as that. Fastest car I have driven in the game yet. 

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13 hours ago, RubberJohnny said:

I don't recall CDPR ever mentioning anything about AI or dynamism pre-release, so it's weird to see so many online assume it'd be doing something significantly innovative based on nothing. That you don't see gang members driving about in cars and they can't seem to chase you is an obvious shortcoming though.

 

Honestly a big theme in the criticism is that all the problems with Red Dead Redemption 2 were mad overstated. That does a huge amount of what people want and now ask for, but good luck getting gamers ever to back down on a circlejerk.

 

Who was talking about expecting the game to be significantly innovative? The first Watch Dogs game (which came out in 2014) had NPCs who would panic and run away if you ran around with an unsheathed gun (or threw a grenade), and would call the police if you started firing. Cyberpunk 2077 has people only reacting to actual gunfire (and then vanishing as soon as you turn around lol) or getting out of their cars and cowering when a grenade is thrown in their direction*. If threat response AI was possible in 2014, what would be the design reason behind leaving that kind of thing out when the game was aiming to create an immersive experience?

 

* Although thinking back, people would actually hide in their cars during a gunfight in the open streets, but that was deliberate as you could then rescue people from their cars to improve your reputation and gain a small amount of XP.

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