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Vemsie

Cyberpunk 2077 - Delayed until November 19th

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1 hour ago, Talk Show Host said:

 

The style of characters and general art direction is quite distinct. Compared to something like Bladerunner or Deus Ex it has a humanity in its environments, plus, a "punk". :P

 

Also, about the names, you do know the game is based on a 1980s tabletop game, right?


Mankind divided had some pretty grotty areas. Some of the augs look similar, as the whole ripper doctor concept.

 

I have since learnt about the tabletop game, though I think you can still take a bit of creative license on the basis that it’s a table top game from 30+ years ago and also who cares. 

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19 minutes ago, HarryBizzle said:


Mankind divided had some pretty grotty areas. Some of the augs look similar, as the whole ripper doctor concept.

 

I have since learnt about the tabletop game, though I think you can still take a bit of creative license on the basis that it’s a table top game from 30+ years ago and also who cares. 

 

Surely -if anything- its the other way around since CP has been with us for 40 years?

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29 minutes ago, HarryBizzle said:

I have since learnt about the tabletop game, though I think you can still take a bit of creative license on the basis that it’s a table top game from 30+ years ago and also who cares. 


All those still playing the RPG? And the RPG game’s creator Mike Pondsmith who is advising the computer game, and the Devs care a lot too. Nobody minds that you don’t. ;)

 

CDPR are doing an amazing job.

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Probably worth mentioning that Cyberpunk was the game CDPR wanted to do more than the Witcher stuff from the start of their company. They’re big, big fans.

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59 minutes ago, Talk Show Host said:

 

Surely -if anything- its the other way around since CP has been with us for 40 years?

 

Yeah, I’m sure they’re influenced by Cyberpunk, but that doesn’t change the fact that this looks like pretty much every other cyberpunk game out there by virtue of that.

 

53 minutes ago, jonamok said:


All those still playing the RPG? And the RPG game’s creator Mike Pondsmith who is advising the computer game, and the Devs care a lot too. Nobody minds that you don’t. ;)

 

CDPR are doing an amazing job.

 

Yeah, I’m sure there are plenty of people who have heard of and like the RPG but I don’t think the majority have or care. Personally, I’d like to see CDPR put their skill towards making their own IP that they can do with as they please.

 

Still, this is what they’re making and I’m sure it will be great.

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I'd never heard of the Witcher before I played it and at first glance but it was generic fantasy western RPG. Three turned out to be maybe my fave game of all time (Hearts of Stone is maybe my fave piece of single player gaming in years).

 

I'm ok with Cyberpunk being cyberpunky and being based on someone elses work like the witcher was.

 

Also my 2080ti is ready (to cry with full RTX on)

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I really enjoyed TW3 but I continue to feel kinda meh about this in general. I've watched all the gameplay stuff they've put out so far and none of it has wowed me at all. The world looks nice but the combat looks pretty standard really and none of the writing has landed with me at all.

 

Although for the writing I will say that I didn't really expect much from TW3 based on the trailers in terms of writing and tone and I was wrong about that so I'm hoping that's the case here. 

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23 hours ago, Wiper said:

 

I mean, I have a fondness for Cyberpunk [the RPG], but the reason Cyberpunk [the video game] feels derivative isn't simply because Cyberpunk [the RPG] was foundational, but because Cyberpunk [the RPG] was itself highly derivative of the major cyberpunk [the genre] settings that came of the early, pulp cyberpunk [the genre] fiction and films. I.e., the neon-soaked, orient-fetishising, corp-run, ridiculous-naming aesthetic was very much established as the stereotype before the 1989 release of Cyberpunk [the RPG].

 

Also, if there was ever an example of why you shouldn't name your game after its genre, it's the above paragraph.

 

Fair point. :) In my defence I wrongly thought original Cyberpunk [RPG] was late 70's not late 80's (e.g. pre-Blade Runner, etc... ) so it's perhaps less of an early genre keystone than I realised. I'm also maybe a little bias as I was introduced to cyberpunk [the genre] in my early teens (early/mid 90s) through the Cyberpunk 2020 and Shadowrun RPG games (and 2000AD comics) so they all feel pretty formative in my appreciation of the genre and it's tropes.

 

Either way, I'm properly hyped about this game. :sealclap:

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6 hours ago, Zael said:

I really enjoyed TW3 but I continue to feel kinda meh about this in general. I've watched all the gameplay stuff they've put out so far and none of it has wowed me at all. The world looks nice but the combat looks pretty standard really and none of the writing has landed with me at all.

 

Although for the writing I will say that I didn't really expect much from TW3 based on the trailers in terms of writing and tone and I was wrong about that so I'm hoping that's the case here. 

 

It looks more accomplished than TW3 in terms of gameplay I think. TW3 did melee combat and didn't do it very well and it seems this game gives you a lot more to work with. It's a proper RPG for starters, with character creation, different backgrounds (and playable prologues to go with them), a fluid class system and according to the devs way more different ways to solve quests thanks to the immersive sim elements. Up to seven different outcomes for one quest. That's all pretty interesting and the hands-on impressions basically confirm all this. Seems the melee is once again the worst part, it's something CDPR really struggle with. They should buy some folks from Arkane.

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So that long ResetEra breakdown I posted before became even longer, so here's the updated version.


• There are no loading screens aside from the initial load time

• You can kill civilians - both in and out of vehicles

• Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly

• Movement is a lot smoother than in The Witcher 3

• The player is nearly always in control of the camera, even during dialogue scenes

• There is a lot of dialogue

• It is nothing like Grand Theft Auto [aesthetically and structure]. This is an RPG

• There are a ton of customization options


• You can choose between a circumcised and non-circumcised penis

• You can get through the entire game without killing anyone

• One of the quests has 7 different outcomes

• The more you use a weapon, the more you can specialize in it

• You can skip time to pass time for quests

• 1 real time hour = 8 in-game hours

• There are no loading screens for fast-travel

• Other than the initial load, there is a brief load when V sleeps

• Combat feels more like Destiny

• It's not a first person shooter; it's an RPG

• Game ran smoothly, but bugs were present

• Quests had a lot of optional tasks that change the outcome

• You don't feel like the centre of the universe

• Companions are actually useful in combat

• Characters weren't heard speaking any repeated lines of dialogue

• Your UI is determined by what enhancements you have equipped and by your Life Path

• There are a lot of likeable characters in the game; it's definitely less "edgy" than previous demos

• The side characters are very interesting

• The open-world is stunning. Everyone gushes about the world design, atmosphere and retro-future, lived-in look and feel of it

• The game doles out a lot of interesting lore while being very subtle and casual with it

• There are no lore dumps given to the player - everything is experienced or sought-out by the player

• The world is very well fleshed out and believable

• Due to the changing allegiances of characters; you feel suspicious about every single character you meet

• XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals

• There are a TON of cybernetics to equip and use as well as enhancements for them

• A lot of focus on verticality

• There is fall damage

• There are children in the game. You cannot kill them

• When selecting Corpo as your Life Path, you begin the game at Arasaka Tower

• When selecting Nomad as your Life Path, you begin in the Badlands

• When selecting Street Kid as your Life Path, you begin in a bar in Night City

• When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator

• Trauma Team will tase/shock you if you do not comply with their orders

• Dialogue is delivered very well - nothing B-Movie-like or cheesy

• There are animals - but very few of them. It is implied that they are all artificial

• You cannot pilot AV's [Aerodynes/flying cars]

• Some YouTube Influencers are in the game - both voice and face

• A humorous talk show is playing on a TV in V's apartment elevator

• You can talk to everyone - even NPC's

• You can get side-missions from NPC's

• Lots of NPC's in the Watson area - the city feels alive

• Parris didn't like the handling of the Quadra V-Tech - he said it was too sensitive. The dev said they are still working on that

• Misty and Jackie are romantically inclined

• The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different at times throughout the game depending on your selection

• Yorinobu Arasaka has the Johnny Silverhand chip

• Gun Shops can offer you missions

• Parris adored the Braindance mechanic. He did one to trace back through a woman's memory to locate an item in Yorinobu's penthouse

• Judy Alvarez is the Braindance tech at Lizzy's Bar

• The weather effects are stunning

• The lighting effects are next-level

• The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere

• if you don't intervene when Jackie is arguing with the Maelstrom ganger, shit goes down early

• There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle

• The streaming hands-on had lag and streaming issues - which is to be expected

• Parris loved the hacking mechanic

• Night City is HUGE

• 4 hours is beyond barely scratching the surface

• Lots of reviewers just watched the world and found it mesmerizing

• The No-Tell Motel is in the game

• There are so many choices and options that it feels overwhelming; before you learn to take things in stride

• During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well

• The music is amazing - both the score and the music on the radio stations

• It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management

• Choices feel meaningful and not just fluff. There is a palpable weight to your choices

• Character models are impressive - but nothing Earth-shatteringly next-level

• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures

• Most everything in the trailer was from the prologue of the game

• The devs took notes of bugs during play-sessions to add to the list of things to fix before release

• Blessing Adeoye Jr. thinks the game might get delayed again...

• Driving feels great - slightly GTA-ish, but weighty

• There are upwards of a dozen radio stations [12+]

• There is a Rock music station

• You can hear live police reports through the radio

• It was reiterated that all of the music on the radio is comprised of all original, new songs performed by famous artists and CD Projekt Red's own sound team

• Side-quests are extremely varied

• The map is obscenely packed with things to see and do

• You can enter almost every building

• Katanas aren't Pink by default

• Lots of attribute perks with trees of upgrades attached to each one

• Corpo Life Path begins with your boss asking you to break the law

• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game experiences for the entirety of the game

• Huge variety of weapons. Even similar weapons have entirely different stats and abilities

• Some side-missions can affect things in the Golden Path

• Most players really liked the Braindance segments - some found it boring

• Excitement for November 19th was unanimous among all players at the hands-on events

• This game redefines what an open-world game can be. It may change how RPG's are made

• It is 100% an RPG first, shooter second

• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids

• Most players liked the shooting mechanics

• Vehicles all have unique interiors

• This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that

• Grenades have a dome-shaped area of effect displayed while aiming before you release them

• Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well

• Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;)

• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos

• Sometimes when you gain a level - you'll get an attribute point. No word on how often this happens, as you don't get one everytime you gain a level

• Your perk skill levels can not be higher than the corresponding attribute level; so for example if your governing skill for Stealth is 6, you're Stealth skill perks cannot go above 6 - unless you increase that governing attribute's number to 7 or higher

• Every skill in the game has between 20 and 30 perk options

• Street Cred is not a morality system - it can only go up

• There are some items in stores and from vendors that you can only buy if you are well renowned in Night City

• There are Witcher Easter Eggs in the game. A Ciri Easter Egg was mentioned by Parris on the cover of a magazine he saw in the Arasaka Tower while playing as a Corpo

• You can go on Grand Theft Auto style "Rampages"

• You can add Cybernetic enhancements to your circulatory system

• Parris said there is a definite graphical upgrade from both the 2018 & 2019 gameplay demos

• None of the bugs experienced were severe and should be fixed before launch

• The gunplay wasn't as impressive as it could be, as their character was just starting out and at a low level

• Cutscenes are in real-time and you can interact with them at all times - even changing the many possible outcomes based on your actions and observations

• There is a "Metriod-esque" trope at the start, where after the tutorial if flashes 6 years later and all your Cyberware and abilities are stripped away; forcing you to start from scratch

• No official confirmation of a photo mode

• RTX is a game changer with reflections and lighting - especially at night

• Sound effects are cinematic in quality - the game has a very expensive sound design

• There is a very Japanese/Blade Runner style side street with electrical cables hanging above you between the buildings and rows of vendors and noodle bars!

• You can watch commercials on TV

• You still can't customize your apartment

• Every building you enter is insanely detailed

• Your jaw will drop when you see the Skill Perk Tree - it is like a humongous spider web - far larger than the Attribute Tree shown last year

• Auto-Aim can be toggled on and off. It was set to "On" for everyone's hands-on experience

• You can steal cars, trucks and motorcycles - even shooting the driver and then taking the vehicle

• You can no longer select a wardrobe item off a hanger from the closet in your apartment. That is done via the character equipment menu. You can see your clothes in the closet - you just can't take it off the hanger like in the E3 2018 demo

• Aside from the Mantis Blades, you can also get forearm missles that pop out and then retract after use [or at your command] like Iron Man

• You can take enemy weapons and use them

• Although after the tutorial players could do whatever they wanted, they were confined to Watson. Andy Kelly from PC Gamer said that Watson was under a Police lock-down and nobody could leave the district; similar to how in most open-world games you are confined at first to a large starting area

• Andy Kelly also mentioned that you see your outfit a lot in cutscenes, where the camera will often swing down to show your torso/shirt, legs/pants and feet/shoes as well as your arms & hands - so you do see your customization efforts!

• There is a food vendor near where V's apartment is that sells hot Pork Buns

• Main attributes can be leveled up to 20

• When you open up the map and press the "Legend" button; these are the categories you can see on the map:

Main job
Side job
Gun For Hire
Search And Recovery
Thievery
Agent Saboteur
SOS
Merc Needed
Special Delivery
Assault In Progress
CyberPsycho Sighting
NCPD Scanner Hustles
Clothing Stores
Ripperdocs
Techies
Weapons/Gun Shops
Trainers
Food/Restaurants
Bars
and other side quests

• You can pet a cat

• Fast travel spots are unlocked as you pass them while exploring. The reviewer found three or four while exploring the Watson district

• There are 3 types of Cyberware - Active, Passive and Triggered

• There are 20 modification slots for Cyberware and 11 overall body slots you can replace. There are 3 slots for active weapons that are available via a wheel

• The Braindance headset is called a "Wreath"

• Vigilante Missions - you can scan an NPC to see if they have a warrant - or hack into the NCPD database to see who has warrants and bounties

• There are cell phones in the game. You can call, video call and text people. You can also send files via the data plan on the cell phone to complete quests

• There was a poster for an adult film called "Milfgaard" - an obvious reference to Nilfgaard from The Witcher

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Anyone got something I can read to get a flavour for cyberpunk's lore/setting in general? I'd like to become au fait with terminology etc in advance of digging into it! 

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46 minutes ago, robdood said:

Anyone got something I can read to get a flavour for cyberpunk's lore/setting in general? I'd like to become au fait with terminology etc in advance of digging into it! 

 

Honestly, your best bet is probably the RPG itself. Either the sourcebook for Cyberpunk 2020 second edition (avoid 3.0, it's not great and has been retconned out of existence), which is a decent-sized volume of rules and setting, and should give you the flavour and terminology (but be, well, 57 years out of in-game date). Alternatively, you can look at the 'jumpstart' kit for Cyberpunk Red, which should be completely up-to-date with the video game, but is considerably lighter on content (being a starter kit rather than a full sourcebook), and I can't speak to its quality.

 

As you're only interested in the setting, there's no real downside to just picking up a digital release of either rather than paying out for physical copies with character sheets etc. Red jumpstart can be had for $10, second edition source book for $15.

 

As is typical of RPG's, there were lots of supplemental books made covering different aspects of Cyberpunk - including e.g. an entire book about Night City - but given they're all set in 2020 I fear the more specific they get, the less relevant they'll be to the new game. Also, you know, that's probably not a rabbit hole you want to go down.

 

There were also novels made within the setting. I strongly recommend not reading them.

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I concur. I’ve got the Red jumpstart kit and it’s got quite a bit in across the included PDFs, specifically the “world book” which gives a run down of the game world’s main historical events, details Night City life, etc... over 20 odd pages of info, and then extra bits more passively through adventure settings and things. The rule book also has bits the sorts of classes, cyberware and weapon you will likely see, as well as some of the world slang and things. You can definitely tell it’s the starter set of info, but for the cost it’s pretty good (if you are into it). I picked it up from DriveThruRPG.
 

The proper full Red sourcebook is due out any time (It was supposed to be with the game) which will have more in. Red is the official link between 2020 and the 2077 game so will be a good source for where Night City is up to.

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Reading that list that Vemsie posted actually makes me somewhat doubtful about the quality of the final product. Like: the game sounds stupendously ambitious. Too ambitious. Impossibly ambitious. And it's supposed to run on current-gen hardware. Makes me want to press X to doubt.

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7 hours ago, Ozzy Womandias said:

Reading that list that Vemsie posted actually makes me somewhat doubtful about the quality of the final product. Like: the game sounds stupendously ambitious. Too ambitious. Impossibly ambitious. And it's supposed to run on current-gen hardware. Makes me want to press X to doubt.


F

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On 27/06/2020 at 16:53, Vemsie said:

...

 

• There are children in the game. You cannot kill them


...

 

Pre-order cancelled.

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7 hours ago, Ozzy Womandias said:

Reading that list that Vemsie posted actually makes me somewhat doubtful about the quality of the final product. Like: the game sounds stupendously ambitious. Too ambitious. Impossibly ambitious. And it's supposed to run on current-gen hardware. Makes me want to press X to doubt.

 

It's possible. The jump from GTA IV to GTA V on the Xbox 360 was amazing.

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On 27/06/2020 at 16:53, Vemsie said:

There are upwards of a dozen radio stations [12+]

So that's what a dozen is!

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A friend of mine just found out he had about £10k worth of Steam CS items in his inventory and gifted me a copy of this. :) 

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1 minute ago, layten said:

A friend of mine just found out he had about £10k worth of Steam CS items in his inventory and gifted me a copy of this. :) 

 

I've got 38p's worth of Artifact cards and you get nothing.

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Ben Moore's impressions, based on the same demo other journos got to play.
 

 

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