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Day Z, The Road with Zombies


James Ape

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Spork your welcome in my bush anytime!

I have to admit going back to Dayz on Arma II has made me worried. After Arma 3 it feels horrible. BUT im hoping they have transferred enough of the stuff from Arma 3 to overcome that.

You know, I completely forgot that I bought Arma III up until just now. How is DayZ on that?

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Rocket posted this on reddit about an hour ago. It's nearly happening!

DayZ will release once it provides the level of multiplayer performance and stability needed for us to have meaningful feedback from the experience. That isn't something that we just say is achieved, it actually has to be verified so that when we say it to you (by releasing) we have made, at the very least, a good faith assessment to confirm this.
The release date isn't a matter of deciding what day - its a matter of achieving an objective. The major obstacle in the way of that has been the network bubble.

I want to simultaneously derail the hype train and then recover it, in saying that we have finished making the network bubble. In fact, we have finished all major components required for an alpha release. However, we need to make sure they have integrated okay, and perform basic testing (a kind of acceptance testing) to ensure that we have actually achieved what we thought.

So please, please please - don't be hyped about a particular date, be hyped about our progress. Nobody knows the exact release date because there is not one. Once we have verified that we have achieved what we believe we have, and tidied up any integration issues, it will release.

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I'm quite happy to wait at this rate. I really want to see them nail it out the gate rather than releasing something that still retains all the "under the hood" engine ugliness of the mod. If the zombies are still a bag of shit, I won't consider standalone a success at all.

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I want the standalone.

Can't help think they've missed the boat to be honest. The mod, at it's high point, functions brilliantly for the experience offered by the concept. The hype has died down now too, the fad-followers and casual players have dropped off. The fans and the diehards are still playing, modding and changing the game and everyone seems pretty happy with that.

I've been part of a DayZ community for over a year now and we've tried all sorts of things with our server. We have changed, modified and built our own version of DayZ that all our members have contributed to and everyone has worked really hard. It's kept our community interested and attracts new members daily.

The standalone version has completely dropped off our radar though. It's not even talked about anymore... which you've got to admit is pretty bad for a DayZ based community!

I'm just wondering, do we even need this standalone DayZ anymore? Is the time and the money and the effort that this team is putting into it just going to go to waste? I was happy for them to take as long as they wanted to make DayZ into a top rate game, but now I'm not so sure. Maybe it would have just been more sensible to have taken the mod, polished it up and shipped it out as a £20 package. Then if that really did the sales figures they're expecting (which it would have... if released last year) then put the next 18 months into a proper "Triple A" quality sequel.

I'm hoping for good things from the standalone, but from what I've seen so far, I may as well stick with what I've got; my custom built DayZ experience.

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I also think it's been too long. Rocket's best hope now is going after a new audience on PS4. Perhaps he reached a certain point in development and realised he had missed his window with the P.C gamers and planned for just that, hence why it's gone back in the oven for such a long time. I'll be sure to read impressions/reviews when it surfaces but unless there's been some significant changes I'll probably just pick it up on PS4 at some point. There are a dozen other DayZ imitators about to be released when the standalone should have been there to scoff at their arrival, instead your average gamer is now going to have no clue who copied who and that's just what Rocket wanted to avoid.

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I disagree, when it gets released they will all come back out of the woodwork. My main concern is how shit Dayz Feels after playing Arma 3 for a while.

I've always defended the Arma 2 engine, and thought they had made a good call sticking with it. But unless they have ported alot of stuff from the Arma 3 engine into standalone I'm going to have a hard time enjoying it again i think.

I've gone back and tried Dayz again recently and it feels absolutely horrible after having got used to Arma 3, which itself is a long way from perfect!

Dayz the mod has also fractured too much, too many custom servers offering ***1000 vehicles****, MOAR guns OMG l33T

Too many mods that are full of the same ideas but none are actually finished. And all have the same problems as well as adding new ones of their own. Loads of shit maps that just don't have the polish of Cherneraus.

Dayz REALLY needs standalone to rescue it because the mod is fucked beyond repair now.

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If the stand alone manages to bring back the atmosphere of the mod when it was first released then it's going to be massive. Sure maybe not as massive if they just made a cynical cash in last year but it's still going to be big.

I get really bored when everyone is in super military gear and with the watered down zombies.

Winchester's and zombies that are a threat (in a balanced way) are what I want!

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I'm pleased to see there is still folk holding out for the standalone! I am too, don't get me wrong!

I miss the way DayZ used to be. The atmosphere, the challenge, the unique experience every time. I love that! That's what I want from the standalone again. I'm just not sure it's what we're going to get now.

Strategos, you're right about the broken up mod. Loads of versions, maps, features. I also find this a bit much, but I get that they're simply catering for different markets. I think the fact that the community has had such a fracturing effect on the mod only adds concerns to the final standalone product. You can't please everybody, after all, so I hope they aren't trying to.

If they can make a full game using Rocket's original concept then we'll get a fun game. If they have grand ideas and as much community input as it seems then I'm concerned it'll be a disaster.

I'm not trying to be negative about the standalone. I adore DayZ. I just want it to be the game for me. Like the mod, which felt like somebody had reached into my brain and extracted my ideal game from my subconscious. :)

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It's the people that ruined Dayz. That and familiarity.

The hardest job is going to be making a game that it's more difficult for them to mess up.

I used to trust Rocket, or rather I trusted his original vision. Now I'm not so sure. We will see.

I wish he had the balls to make it really tough, first person only, fixed day night cycle. Force grass rendering to be on etc.

Not because I want people to play the way I play but because the game is just better if it's a level playing field and you can't use third person cheating.

I think now its a "real" game getting a console release it will be a bit weak sauce. I hope my fears are unfounded.

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I completely get where you're coming from Strategos.

In hindsight I know I enjoyed the game best when it was at it's toughest. I suspect most people probably did.

One issue is that it has an inverted difficulty curve. It starts hard and gets easier. It doesn't have an ending either, so you just kinda stop playing.

If they can get the standalone hard and staying hard then I'm up for that :)

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That WAS fun, wasn't it!? :)

I loved that part of the game. It's why I dipped into the other mods and maps. Just to try and generate that "lost & clueless" feeling, with some success I might add.

Starting out DayZ for the first time has to rate as one of my all time favourite gaming experiences.

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They've been fighting a schedule, everything they added to the list of stuff that needed to go in before release took slightly longer than seemed reasonable to release the game with. For example, it took so long to get new loot system in, that they couldn't just release it with new loot as people would've been like 'what the fuck is this!?' and then it was the Arma 2.5 lighting, then the animation system, then the zombie AI etc etc. Then when they did show it it still seemed really similar even though huge groundwork changes had been made.

I'll definitely buy it, and I'll definitely play it, all I want is to be back at the stage where Rocket has gotten this huge weight of alpha off his shoulders and we can all get excited and look forward to new features and updates as he is then freed up to evolve the game to something, the likes of which, we've never seen before.

Dogs!

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Hasn't Rocket said that its been deliberately left this long so that they can ramp up hype again rather than releasing at DayZ mod peak and the only way forward being down? I for one applaud his idea for a fresh start.

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