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Metal Gear Solid V: The Phantom Pain


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GAF:

Ground Zeroes and Phantom Pain trailers both feature hints at them being VR simulations of past events.

Maybe this game is set when Big Boss was plugged to the John Doe AI. You relive his memories.

1- Every time the camera or Snake stares at a bright light, there is a hissing sound heard. This happens in both trailers.

2- When Snake or the camera looks at advanced technology, the screen starts to fade out and "lens-flares"-like effects appear that are unrelated to what is happening on screen. This happens in the GZ trailer. (I noticed this - moz)

Basically, the patient is in coma/reliving memories in Virtual Reality, and when his eyes are exposed to bright lights in the memories or when he sees advanced technology, it triggers a waking-up effect until he stops staring, probably a side-effect from his brain starting to "remember" that what he is seeing is fake when exposed to things that are similar to what is around him in the real world (advanced technology and bright laboratory lights above his table).

MGS: Assassin's Creed?

tumblr_m93533eyFU1qlfzwoo1_500.gif

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Kojima is on twitter posting wax models from Madam Tussauds and saying this is the level of realism that the Fox engine can/has to replicate.

Bruce Willis This is Madame Tussauds wax figure. Is not a "FOX Engine". pic.twitter.com/0SLNZi6Bpr

Now, in the process of production on "FOX Engine", has a (will be presented at GDC) challenge there. And to express the real people "look like alive" that "resemble the person" is what made ​​wax dolls, Noto, on the CG, there should be very similar. pic.twitter.com/msbAZ4XLzR
Back in 2009 at GDC, my keynote presentation title was "To make impossible to possible". I gave my speech that I'd made impossible to possible with idea as ladder, but in near future we step up with technique as base and idea as ladder. It's been 4 years now, I'll give a presentation of FOX Engine this time.

Jeff Gerstmann is on QiBRRhl.png:

It’s pretty clear from the cadence of the questions and answers that they were not recorded at the same time. The spots where the two speakers overlap sound forced and pre-planned. Keighley’s performance sounds pretty off to me, too. The delivery’s all wrong, doesn’t match his interview style.

Some of that could be explained away by it being edited for a short television segment, which can cause some awkward edit points, but… they’re usually better about that sort of stuff.

And yeah, that whole thing looks like a goofy bit of performance capture to me.

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When it let me. I meant next gen.

I mean then you should know what Johnny Sasaki looks like ;)

The GTTV description of the video is a little... odd.

What if we're all CG and video games are real?

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Ground Zeroes and The Phantom Pain both being Metal Gear Solid V would be a wonderfull way of taking the piss if you ask me. That theory from Gaf with Big Boss reliving past memories certainly makes the strongest case for that.

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itf6b5zARSEfj.gif

(nicked from selectbutton)

Honestly, how can that in god's name be in-engine rendering? While I'm sure the FOX engine will look great and have us pumped up for next-gen visuals even more, rendering like that is still a long ways off, especially on consumer level tech.

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So the text flash in the new trailer says:

Project Omega. AI matrix sector 07-A942 VR program "Phantom pain.mme" Contractor: Moby Dick Studios Subject: Redacted

Purpose: Treatment of Neurological Damage Sustained In Combat Situations

Treatment of Combat-Related Psychological Stress

Enhancement of Combat Ability Following Impairment

Implementation of ..............

Sounds to me like it's something to do with the ninja programme. I mean, Frank Jaeger was certainly psychologically traumatised in combat and had enhanced combat ability.

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I'm pretty sure that trailer is a fake, the footage is nicked wholesale from a tour of a Japanese reactor posted to youtube in 2008. It could be real, but who knows.

Jesus Christ

https://www.mentimet...ic/58e2a49fa361

Literally half of the people who voted on Neogaf think that it's CG.

My stance is that it looks EXACTLY like a human being with some bandages on being silly, with no discernible reason to think it's CG whatsoever. That's not to say it couldn't be some amazing new realtime lifelike CG, but I don't get why you would think it was.

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Surely if the Fox engine is capable of creating the graphics we see in engine for ground zeroes (which is a big “if”, I know) then with similar theoretical power applied entirely to rendering a man's face might be able to produce much better results. In effect, this type of thing would be largely limited to cutscenes and whatnot, much like the finest graphical effects a machine can create always have been?

Someone please dig up the PGR3 thread and screens.

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Surely if they wanted to demo the Fox engine's photorealistic rendering capability they wouldn't choose to use a person covered in fucking bandages.

"PS4 can render a photorealistic Ferrari in real time! Here's what it looks like when it's covered up with a sheet!"

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Shit just got real.

Someone on GAF discovered that the team who did that Emily video a couple of pages back worked with Kojima on the MGS4 facial animation.add five years of investment and work onto that Emily video and its not impossible.

Kojima meanwhile is trolling via twitter, posting pics of a gigantic motion capture studio.

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Someone on GAF discovered that the team who did that Emily video a couple of pages back worked with Kojima on the MGS4 facial animation.add five years of investment and work onto that Emily video and its not impossible.

That doesn't mean much. Image Metrics's software has been used for loads of games: Crysis 3 is probably the most recent example, but you can chuck in almost every Rockstar game since San Andreas and MGS3.

On a theoretical level I think such realism is possible with today's technology; I'm sure a lot of people have seen the new Galaxy advert 'starring' Audrey Hepburn. However, I don't understand why people are doubting it's a real person in the first place. If we accept for a moment that it's technologically feasible to recreate a person to that level of fidelity, there's basically zero reason to actually do it, and if you were going to do it you wouldn't expend such effort for a menial interview featuring a guy with 80% of his face obscured.

That said, I've long subscribed to the idea that Geoff Keighley isn't a real human. It's the cold, dead eyes.

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The face bandages could be there specifically to trick us into believing its real. That Audrey Hepburn ad looks slightly fake, but if a lot of her face was obscured, maybe it would be more convincing.

Not that I actually think that this is CG. Just that I think the bandages make it more likely, not less.

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Hepburn looks mega fake. You can tell she's CGI at a glance.

The bandages are clearly just a gag. Non-real-time CGI is at least a decade of doing a face like Mogren in terms of animation alone, never mind rendering. In game graphics are far off that.

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The bandages are to disguise the fact he's actually one of the staff at Kojima productions, that's all. They probably got the idea from the game, as there's a guy with bandages on his face in it. The CG thing is barking insane, I'm just reporting the latest GAF nonsense back to you guys for shits and giggles :)

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I bought 4 the day I got my PS3. God, what an awful excuse for a 'game'. I got to disc 2, spent 10 minutes watching a cutscene, got bored and turned it off. Haven't gone back to it since. That was almost 2 years ago.

First Metal Gear is still the best and a wonderful gaming experience.

There's an emulated version of it built into MGS3 HD and it bloody well is not, Doctor Shark last year.

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