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Metal Gear Solid V: The Phantom Pain


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The only thing that felt off to what seems to be an extraordinary game was this quote from gamespot: " In the lead up to the finale, you need to spend an hour or two replaying older missions on a higher difficulty setting in order to unlock the last story missions. "

What does that even mean?

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It sounds a bit like the Peace Walker mission structure - you complete the game normally, then there's a post-completion campaign that leads to the secret/true ending. That requires you do side missions because the post-completion story missions only trigger after you've done a few, and there are rematches against harder versions of the bosses - there's something similar with "Revenge" missions in this.

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Basically in Peace Walker you can finish the "endgame" with Big Boss about to build Metal Gear ZEKE. If you keep playing and build ZEKE (by assembling parts from the various proto-MGs you battle) you can get the "true" ending, wherein a 21-year-old woman pretending to be a hypersexualised 14-year-old steals your nuclear-equipped walking deathmobile and fights you to the dulcet tones of some extreme happy hardcore JPop.

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Peace Walker is actually Good.

This is True. It's really quite fun getting the "true" ending because the bosses need some intelligent planning and the right gear to take down instead of just hosing them, which is basically the only way to do it the first time around.

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I'm really hyped for this after playing Ground Zeroes though I am a little worried ratings sytems in conjunction with my obsessive nature is going to kill it for me. I sometimes wish there was a way to turn off post mission rankings, it saps my enjoyment to be assessed arbitrarily by the game engine and be told the awesome fun I just had was actually a B ranking and I could do it better.

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Can someone put what the GT review spoiler here (in spoiler tags) iso that I can get someone else to check if it's big or not?

Not a story spoiler, but more to do with the game structure:

I didn't want to know how many environments there were, but hoped there was more than Africa and Afghanistan as there was rumoured to be 5 or so.

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What Spacehost said: if you want to see all of the story in the second half of the game, you'll have to replay some missions from the first half of the game on a higher difficulty setting. You'll see them in your mission list with an extra label, like [EXTREME] (more enemies, no reflex mode), [sUBSISTENCE] (you get dropped into the mission without weapons or items and you have to procure everything on site) or [PURE STEALTH] (getting spotted once is an instant Game Over).

Weapons and equipment OSP (on-site procurement)?

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What Spacehost said: if you want to see all of the story in the second half of the game, you'll have to replay some missions from the first half of the game on a higher difficulty setting. You'll see them in your mission list with an extra label, like [EXTREME] (more enemies, no reflex mode), [sUBSISTENCE] (you get dropped into the mission without weapons or items and you have to procure everything on site) or [PURE STEALTH] (getting spotted once is an instant Game Over).

I didn't mind this at all, as the missions were all a lot of fun to replay, and I enjoyed being challenged by the game. Not being able to rely on Reflex Mode for instance, really made me reassess my tactics before going into battle. I can see why some reviewers didn't enjoy this obligatory spike in difficulty, as by that point you've been teased with a story cliffhanger and you just want to see more of the plot ASAP. But gameplay wise, it's kind of like having to bone Scarlett Johansson, again, this time while she whips you and bites your lip every once and a while, before you're allowed to finally get freaky with Salma Hayek. It's fine :)

Thanks. I don't find this enjoyable at all, especially when it is tied to the story. I also don't like being forced to replay something in order to get the full enjoyment of the story (of course I rarely replay games anyway).

I only hope that the "true" ending will not be that important so I can YouTube it.

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We're talking a handful of missions here, btw. Like, 6, IIRC. Or 8, at most. And by that point you've done at least 30 of them; 40 or 50 if you've been dipping in and out of the occasional Side Op.

I can see why people hate the idea but it's really not that bad.

Yeah, that doesn't sound like much but it's still 6 or 8 missions that are exactly the same and you HAVE to replay because, well, it's about the story and this is a MGS. When I am nearing the end of an extraordinary game like this I really don't want to halt my progress and just replay previous missions (that can probably frustrate me on higher difficulty) instead of moving forward.

It's not a major problem or anything, its just totally idiotic and makes no sense.

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