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Metal Gear Solid V: The Phantom Pain


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Thanks! €60=£42, if it's £45 on the UK store, I reckon I'll go digital.

Apologies it's actually 69.99 for the ps4 version. I'd pre-ordered the ps3 version by mistake, I'd never have realised till I double checked after reading ashmatuk's post.

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I'm playing Ground Zeros again in one last (most likely futile) attempt to get the hang of Metal Gear Solid gameplay before V comes out. Despite completing MGS1 and 2, I have no real idea of how you're supposed to play the franchise, other than BE STEALTHY. Enemies constantly detect me (bring back cones of vision!), I'm forever getting killed and I spend a good chunk of the time screaming WHAT THE FUCK AM I SUPPOSED TO BE DOING I DON'T UNDERSTAND HOW ARE YOU SUPPOSED TO DO THIS WHY ISN'T THIS WORKING WHERE AM I MEANT TO GO FUCK THIS GAME (barely an exaggeration).

Each Ground Zeroes mission takes me about an hour (and at least five attempts) resulting in an E ranking. And after putting hours and hours in, I'm no better. Earlier, I spent about fifteen seconds in the middle of a shootout trying to figure out how to select grenades. It's weird: whereas with other games the controls quickly become intuitive and my hands end up tapping and pushing and mashing without me even having to think about the control scheme, in MGS games I never reach that stage. Yet still I try.

I am streaming my vain attempts on twitch in the hope that some kind internet strangers will give me some tips. http://twitch.tv/fionnula_cooler

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I have to admit I also struggle with the controls on Ground Zeroes. I frequently find myself throwing myself into a crawling position on the floor when I actually wanted to jump over a fence and run away from danger.

There's a lot of incomprehensible (to me) stuff in the Ground Zeroes missions besides the controls. The weapons you're given for each mission often seem completely ill suited to the objectives. In one mission where I was supposed to destroy an armoured tank, I was given a pistol, an assault rifle and four grenades. Only way I managed to destroy it out was by running around looking for an anti-air turret and using that. In another mission I was given five flare grenades, one of which I used to try to blind a group of enemies, only to discover their purpose was to call in a helicopter. :lol: Why would I need to call in a helicopter five times? Where are my flash grenades?

It feels like the game sometimes forces you into combat sometimes too - like during a mission to secure a cassette tape, the tape was located directly beneath a security camera. I made a good few attempts to destroy the camera but it was invulnerable to my weapons (and only served to alert guards to my presence). I didn't have any EMP grenades or whatever to disable it either. I ended up just having to grab the tape, get discovered by the camera, and run from all the assembling enemies.

I can't seem to be able to find a 'restart mission' option either, which is surely essential if you're going for S-rank runs.

Edit: I found the restart option, at least.

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How, though? Does the game assume that you understand Metal Gear Solid logic, or am I just dumb as fuck? Also, since you're being scored on how fast you complete each mission, it really discourages the kind of exploration that would result in you finding C4 in a random storage shed.

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Just ignore the clock. There's no point trying to beat the missions quickly until you're good at beating them in general. Usually the best solution involves improvising.

You have five smoke grenades because the chopper will shoot the shit out of whatever's in the area when it arrives. Can make for a useful diversion.

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Yeah, I would stop thinking about the missions and just go into the area as a sandbox. Start tagging enemies and working out how to avoid them. Explore the map and learn where things are and how you can exploit the systems and games logic. Then try to get a decent rank in the mission.

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It doesn't assume that, and you can finish the game without fully understanding it; altough every MGS game since the very first one really only comes into its own, when you learn how to manipulate that logic. Imo.

I guess so. I don't think I've ever reached that stage with any MGS game though. I muddle through until the credits roll, mostly. MGS3 was so impenetrably difficult for me I had to give up at the End fight, which I didn't understand at all.

Just ignore the clock. There's no point trying to beat the missions quickly until you're good at beating them in general. Usually the best solution involves improvising.

You have five smoke grenades because the chopper will shoot the shit out of whatever's in the area when it arrives. Can make for a useful diversion.

Ahhh, I thought when you summoned the chopper it was to pick you up! That makes more sense. Although, again, it's just going to put the game into, what is it, alert mode or something? I tend to just put the controller down when that happens and wait to be killed. Dunno what it is: I just feel like I've lost as soon as I've been detected. I absolutely despise stealth games, which is probably the main problem here.

Yeah, I would stop thinking about the missions and just go into the area as a sandbox. Start tagging enemies and working out how to avoid them. Explore the map and learn where things are and how you can exploit the systems and games logic. Then try to get a decent rank in the mission.

I've completed the main Ground Zeroes mission before, so had a fair bit of practice at this already. I'm really struggling with basic stuff like tagging, though. None of my weapons have a scope - in fact, I don't think I even have a primary weapon at the moment, just a secondary silenced pistol - so I need to pretty much be right in an enemy's face in order to tag him. No idea where to find a scope. Presumably there's one in a shack somewhere on the island.

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