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Metal Gear Solid V: The Phantom Pain


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Seriously, what's with later on in the game where it becomes really difficult to find new missions? I just keep getting extreme versions of old missions. So do you just keep doing sideops until they open up? (I've done all important sideops), is it just based on how many you do which opens them up or specific ones?

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What? That smoke grenade in the car thing is shit, mainly because it doesn't look like it's even doing anything! Otherwise because of the daft reaction of the guards. Unimpressed out of ten.

I just like the fact that he thought of it and exploited the game mechanic in that way.

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Seriously, what's with later on in the game where it becomes really difficult to find new missions? I just keep getting extreme versions of old missions. So do you just keep doing sideops until they open up? (I've done all important sideops), is it just based on how many you do which opens them up or specific ones?

It's just like that for some reason - Series* 2 is a real mash up between new missions and more difficult versions of earlier ones. Some earlier ones are key but others aren't. I don't really see the point at present.

I don't know about tapes opening up more; I've always got a huge backlog of the things because there is no continue to play sequentially option as far as I can see. This and the structural oddities are why I have gone back to try to rinse the earlier ones on normal (also to get all the specialists and blueprints).

* prefer this to Chapter

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Did mission 12 last night (rescuing the Dr ... again. What a family of wet blankets) - I think the thing I love about this is, even though previous games were all about stealth, in this you feel distinctly helpless at times and you have to go into full on survival mode. As soon as 3 or so guards get wind of me I'm running for the hills. And even though my equipment is getting better, the guards are tooled up big time (I know there are missions I can do to sabotage them). Old MGS, as much as I love it, is like Pac Man compared to this - just a matter of getting behind an enemy to advance to the next corridor.

The bit at the end of the mission where

Skull Face arrives riding the metal gear was amazing. Having to run for the chopper was like being a mouse in a kitchen running from a chef with a cleaver.

So good.

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So mission 29, fuck that

I thought that too, but I nailed it after a few tries.

Tips, if you want them:

- Bring your best grenade launcher and best full-size machinegun.

- Bring Quiet with her default rifle

- At the start of the fight, run behind the chopper so that the old fella doesn't get nailed by splash damage from the enemies

- The Skulls only have a few attacks, they're quite easy to avoid once you know what you're looking for. Always put the chopper between you and them when they throw those huge rocks. If you see smoke coming out of the floor towards you, run the fuck away. If they leap/teleport towards you, stand your ground, lower your gun and hit R2 at the last minute to BADDASS COUNTER THEM.

It's still a bit bullshit at times, but you'll get there, man!

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What? That smoke grenade in the car thing is shit, mainly because it doesn't look like it's even doing anything! Otherwise because of the daft reaction of the guards. Unimpressed out of ten.

What are you on about? It does exactly what a smoke normally does in the game, which is to obscure your position.

That was great!

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N00b questions, 5 missions in (trying not to read the thread to be unspoiled):

Am I allowed to repeat missions to try them a different way? I'm mostly trying to create the minimum possible disturbance at the moment. I heard that the Soviets will reinforce if you start killing a load of stuff. But I'm tempted now I know the lay of the land in the early missions to experiment with ambushes and assaults and stealing all the stuff. Is that a bad idea?

I don't yet have the upgrade that lets you discover which soldiers are best to fulton. Should I recruit everyone or be selective?

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What are you on about? It does exactly what a smoke normally does in the game, which is to obscure your position.

That was great!

I was expecting more of a moving cloud. And for the guards to freak out. More than the weird glitchy exploitative thing I saw.

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N00b questions, 5 missions in (trying not to read the thread to be unspoiled):

Am I allowed to repeat missions to try them a different way? I'm mostly trying to create the minimum possible disturbance at the moment. I heard that the Soviets will reinforce if you start killing a load of stuff. But I'm tempted now I know the lay of the land in the early missions to experiment with ambushes and assaults and stealing all the stuff. Is that a bad idea?

I don't yet have the upgrade that lets you discover which soldiers are best to fulton. Should I recruit everyone or be selective?

Don't worry about the reinforcement, just experiment away. The beauty of the the game is the number of options and tools, so play about by all means! you'll get a way of nullifying that reinforcement over time, so don't sweat it :)

And just fulton everyone, having a full base is way more effective than a partially full base of high rank soldiers.

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N00b questions, 5 missions in (trying not to read the thread to be unspoiled):

Am I allowed to repeat missions to try them a different way? I'm mostly trying to create the minimum possible disturbance at the moment. I heard that the Soviets will reinforce if you start killing a load of stuff. But I'm tempted now I know the lay of the land in the early missions to experiment with ambushes and assaults and stealing all the stuff. Is that a bad idea?

I don't yet have the upgrade that lets you discover which soldiers are best to fulton. Should I recruit everyone or be selective?

It is quite freeing to retry missions knowing the lay of the land, and also with the feeling that you're playing some kind of alternative timeline where you can go to town on the poor soldiers. It's certainly not a bad idea and you'll be rewarded for your efforts as everything you steal will be added to Motherbase. Plus you get GMP for redoing missions, and the chance to see/complete optional objectives.

Just Fulton everyone you can for now but don't fall into the trap of trying to play the game totally silently/non-lethally as you'll end up only seeing about 20% of what the game offers.

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Because I'm a total wanker nerd I made a couple of gifs of some graphics downgrade action. Any PC players able to confirm that the enemy torches make shadows like the below on max settings? And I swear you never see a sandstorm rolling in like this..

u4V1eVT.gif

R1CfzhG.gif

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How long is

Lingua Franca

supposed to take?

I've been following the interpreter round the map in circles for about half an hour now. Only managed to save one of the hostages by getting there before them, smoke bombing the guards and fultoning her out.

it hasn't saved since. Have I fucked it up?

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Everyone struggles on that mission, head to the main camp..

There's a piece of Intel in the main green tent - also the location of the radio transmitter - which will give you the location of the viscount.

Seems the scripting likes to break on that mission!

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