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Metal Gear Solid V: The Phantom Pain


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Metal Gear Solid V: The Phantom Pain


New Trailer (with subtitles):


Amazing gameplay demo:


Super cute dog reveal:


E3 2014 information:

Gameplay Demo (skip to 50:18):



Map Compared to other games in the series:


Amazing new box feature:


Best supporting character ever:


Older Information:

E3 2013 Trailer!


E3 Updates:

Set in 1984, and starring Keifer Sutherland:


Shown during Microsoft conference but not referred to as exclusive:

Nicked some bits from the GAF thread.



- The first open world MGS - the beginning is linear though since it serves as tutorial

- Currently schedulded for Xbox 360 + PS3

- Trailer is in real-time, running on Kojima Production's FOX Engine

- MGSV is Ground Zeroes and The Phantom Pain:

"Ground Zeroes is a prologue of MGSV. 9 years after that event will be The Phantom Pain. MGSV is constructed w/ prologue and main game TPP. The game play demo I presented today is the opening of TPP which is tutorial that starts from crawling." - Joakim Mogren

- Snake wakes up 9 years after being in a coma and has lost many of his movement capabilities

- The whole hospital sequence is basically the tutorial of MGSV

- A bandaged man who introduces himself as Ishmael tries to help Snake to escape

There are now conflicting reports regarding whether GZ and TPP are the same game or not. It appears that they may be considered two halves on the same game, with GZ serving as a prologue. Both GZ and TPP will be playable on PS360.

MGSV GDC Reveal Trailer:


MGSV GDC Gameplay Video:


The Phantom Pain SPIKETV Trailer:


Metal Gear Solid: Ground Zeroes Trailer:


Original post:



Nomura Expects Metal Gear Solid 5 in Fiscal 2014

Securities firm raises Konami outlook due to strong social games performance and greater development focus.

Citing increasing earnings, Nomura Securities has raised its outlook on Konami from Neutral to Buy.

According to a report at Nihon Securities Journal, Nomura analysts expect Konami's operating earnings for fiscal 2013 (April 2012 through May 2013) to increase 24% to ¥52 billion.

For fiscal 2014, which spans April 2013 through May 2014, Nomura expects Konami to release Metal Gear Solid 5. It's unclear if the firm has any insider knowledge about MGS5's development, or if they're just listing fiscal 2014 as an obvious target for the game's release.

Nomura expects Konami's operating earnings to rise 15% to ¥60 billion in fiscal 2014.

Much of Nomura's positive outlook for Konami comes from strong social gaming performance. The firm notes that sales of Konami's traditional game software are lower than expected. However, Konami is working on focusing its software development, and this will show in fiscal 2013 and beyond.


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Metal Gear Solid 4 certainly is a very, very strange mix of things. The playable sections of the first two chapters are really great! Very interesting evolution of the mechanics in MGS3, even if they did make it a little too combat heavy if the user chooses to. Stealth is no longer a necessity.

MGS4 was just far too heavy handed with the cutscenes and some of the story decision are just horrible. Retrograde decisions in the narrative that rival the stupid shit in the Star Wars prequels. The post credits cutscene in particular pretty much destroys the story built up over the entire series.

There is a lot to enjoy in MGS4 but I do wish they never made the game, instead leaving a brilliantly realised trilogy.

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I bought 4 the day I got my PS3. God, what an awful excuse for a 'game'. I got to disc 2, spent 10 minutes watching a cutscene, got bored and turned it off. Haven't gone back to it since. That was almost 2 years ago.

First Metal Gear is still the best and a wonderful gaming experience.

There isn't a disc 2

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Kojima Productions will be returning to the GDC Career Pavilion (March 6th - 9th) to search for skillful engineers, artists, and game creators including:
  • Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC
  • Engineers to help develop next-gen game engine technology for use with the "FOX Engine.
  • Kojima Productions Brand Manager

If you are interested in becoming part of our team, please visit the Konami Group booth, #1914, in the Career Pavilion. We look forward to meeting lots of enthusiastic and talented candidates.

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The bit in MGS4, where you're playing as a 32bit Solid Snake MGS1 style with shit graphics running around an empty Shadow Moses and then Snake wakes up with a jolt is probably the best moment in gaming ever.

(2nd is jumping onto the flying Colossi from your Horse in Shadow of the Colossus)

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  • 3 months later...

Kojima on MGS5:



"About Metal Gear Solid 5, I can tell you two things. There will be much question of infiltration, espionage, and convincing people to give you 'a favour' like in the last Metal Gear Solid.

"I liked the idea of social interactions in Deus Ex: Human Revolution, but we will see. And if I say more, the female ninja public relations officer, who is behind the door, I will be carved up into pieces. So it's better that we meet again when the time comes to talk about Metal Gear Solid 5."



And Kojima on Revengeance:


"Metal Gear Rising never claimed to be a Metal Gear Solid. This is not a game about our beloved Solid Snake. It is a spinoff that tries something different. We have not yet finished with Solid Snake, despite the fact that I wanted to let him die at the end of Guns of the Patriots."
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