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I've been levelling a claw shadow who i'm really tempted to turn into a flickerstriker, He's hit a bit of a wall though for gear. So i restarted following ZiggyD's Infernal Blow marauder which is utterly hilarious, just slap stuff and it explodes the entire pack.

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Enjoying the XBO beta for this, does the hack and slashery almost as good as Diablo3 but just lacks that level of polish to give it that heft or crunchy feel to the combat.

 

The Tetris style inventory management and item pickup seem built for mouse & keyboard though, feels a little clumsy on a pad.

 

The loot system confuses me too, with such little space to carry loot I assume you're meant to be really selective in what you pick up?

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I never got into this on PC. No idea why but I'm having a great time on the Xbox version. Apart from inventory management these games really suit controllers.

 

Playing a lady with a bow and the game instantly became fun when I got the split arrow skill early on. Currently level 13 and just past the prison.

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I was a ranger in the beta which is a class I'm comfortable with having played through Neverwinter as such.  

 

Now I'm a witchy Cosmick with buffed up minions plus fire and ice attacks  - but the skill tree seems to suggest one can, err, branch out in various ways.  

 

Haven't get got completely au fait with the gear modding processes though - some chap has posted a clip on RPG addicts where  he has created a unique item from an ordinary one :o   There's obviously a knack to saying OK this is the best basic type of gear for my class, what can I do with it with it to provide better bonuses or more linked sockets of the most useful colour?.  As it stands I've put all the unequipped yellow items into stash for other characters and seem to have about 40% of inventory space taken by orbs or shards.

Edited by Cosmic_Guru
expanded post for more rambling

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There's been a wipe - when I loaded it it ran through the intro again and needed a new char to be created - shame too I'd actually got some decent loot. 

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I only started playing this on Thursday, but also having a really great time with it on the xbox. It's not as polished as Diablo in appearance, but I think the game mechanics and loot system hold up well in comparison. Up to the second Act and the Forest Encampment.

 

59a2e41a2dff8_PoEForestEncampment.thumb.jpg.22aa80d83c76d645349d6a5be37ee461.jpg

 

Hopefully it will be possible to change the button configuration at some point, and also to modify the loot system and UI interfaces, in order to easier select what to pick up, and what information to show on screen. Perhaps I am missing something but I spend a lot of time trying to position the character so I can pick up only the valuable items out of the piles of trash.

 

And my Marauder keeps missing a lot of strikes, although he is positioned within range of the target; I can't tell if this is a bug, or working as intended with regards to accuracy and missed strikes.

 

So far I have tried to balance the skill points between armour, life, and strength, and not go all out in terms of damage output, and focus on a specialisation in two-handed maces.

 

59a2e8b5078b1_Marauderskills.thumb.jpg.c9da0e73e15c13c95c492cda7e65869c.jpg

 

After that, I have no idea where to go, other than going back and buffing up other skills in the main tree.

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25 minutes ago, ronin said:

Perhaps I am missing something but I spend a lot of time trying to position the character so I can pick up only the valuable items out of the piles of trash.

 

 

It's not perfect but the right stick lets you select the item on the ground you're picking up.

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This is really quite ingenious - finding gear with linked sockets of "your' colour (blue in my case), thinking about how to link primary and supporting skill gems, is all rather fun.  Sometimes you can completely change the way the spell is delivered as well.  I've got several pairs and one trio in place now after a lot of faffing about.  Basically the zombie and skellie minions do the dirty work and I just mop up with lightening, frost bomb or that all time fave fire ball.

 

The writing and voice acting of the supporting cast is decent too.

 

Mind you no points for monster originality - Ankhegs have just made an appearance :o

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Has a go at this over the weekend. Started the first area, slaughtered loads of things but got low on health. Use a health potion says the tutorial! I don't have any in my inventory and can't afford one from a shop. No idea how I get one.

 

Good game.

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8 minutes ago, El Spatula said:

Has a go at this over the weekend. Started the first area, slaughtered loads of things but got low on health. Use a health potion says the tutorial! I don't have any in my inventory and can't afford one from a shop. No idea how I get one.

 

Good game.

 

You should have started the game with at least one health and one mana potion mapped to lb and rb respectively.  Did you accidentally  un-equip them? They re-fill on killing and on entering towns.   

 

You may be able to purchase one if you have sold the originals, or they drop as loot.

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Nope didn't have any of the two potions! To buy one would require killing a few bosses or elites which with no health potions would be tricky!

 

I have played it early on in its development and was pretty sure you usually have one. 

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How is this for the story content? I'm started playing Secret World Legends and that has a lot of story content (they claim about 100+ hours) including cut scenes for every main mission, lots of lore in the side missions, a big overarching plot...plus it can largely be soloed (from what I understand).

 

How would this compare? Likewise (wrong thread for it, I know) the same question of Guild Wars 2 and Black Desert Online (though I like the idea of real-time combat in that on a pad).

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It's a Diablo clone. You go places and murder things to get them to drop loot. I'm sure there's a story in there somewhere but nobody gives a shit about it.

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11 hours ago, Gabe said:

How is this for the story content?

 

You wouldn't buy this for the story, but there is one of sorts and quite a bit of background on the world available via dialogue.  I like the writing for each of the characters who stand around in the various hubs too - it's worth listening to their views on life (compared to say Diablo III where they have little to say and much less character). Not expecting any cut scenes either.  Sailing through as a solo witch here so far (act 3) with minions and lightening as my supported skills. The prophecies are fun too - the plague of frogs was of biblical proportions.

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PE6l3Ex.png

Game's awful, don't bother lads.

I'm glad to see a new generation of players enjoying this game - 3.0 really is excellent, in terms of how smooth the transition to endgame is (basically hitting a level every area or so really feels like you're going somewhere in developing your character), Ascendancy is real easy and gives tangible power to players really early on (For newer players, I would say about Act 4 when you pick up some very important Support Gems about two thirds of a way through the act), and the actual gearing process for said endgame is a lot more forgiving than previous instalments - It used to be a bit of a 'mare to cap out your elemental resistances (spoilers: that's really important), now you'll find excellent armour and rings which will please everyone.

Currently been playing as a Righteous Fire Marauder on PC, which has been the right choice considering the economy of the game veered sharply towards Wand-based playstyles. Meanwhile, as the X-Box community is very much a Solo Self Found environment due to the extremely awkward trade board and as players drip through buying premium stash tabs to actually sell, I've been going down the Meta rabbit hole that is Dark Pact - which leads to big, burly men running around and casting magic. Magic that explodes entire packs of enemies for fucking nothing, but still magic.

Regarding the XBO port - I like it. Sure, it doesn't have the best resolution, there's some tangible frame drops when it's busy and a couple of the UI elements are rather awkward (take away two orbs to show life and mana, and... just have one massive life orb filling up an eighth of the screen?), but there's still something very nice about relaxing after a hard day of playing Path of Exile, by curling up on the couch and playing more Path of Exile.

Regarding Story: there's Lore all over the place in the game. You can read it, it's reasonable. Nobody else does, mind.

EDIT: While there's new folk around, I would like to HIGHLY recommend two newer sources of help regarding playing the game:

- The Help menu. No, really - It's an absolute goldmine of information that unlocks as you play, with video demonstrations embedded into the help pages and thorough explanations on everything about the game in general. It's new in this version, and it's absolutely great.

- Engineering Eternity's video series on Starting out on Path of Exile - It will answer LOTS of your questions on the various aspects on the game in much greater detail, including specific mechanics that have been added to the game over the past five years (The Labyrinth, the Forsaken Masters, The Atlas), and further in-depth theory of character building (Resistances, Main sources of damage mitigation, scaling damage of skills using passive skills, crafting items).

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The trade board on the XBO version used to be a Party Board to find groups on the PC, so it must have been repurposed.

 

From a bit of reading it sounds like players are relying on Microsoft's groups and LFG system, but I can't really confirm as I haven't picked up a gold sub for ages!

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Turns out that a stash tab sale is on this weekend. For those new to the game, they normally happen every month or so.

 

https://www.pathofexile.com/forum/view-thread/1985253

 

If you're wondering what you're after spending points on after buying a supporter pack (like the First Blood pack on X-Box), this is it. As in, it's the only truly worthwhile thing you should spend your money on.

 

I'm honestly not sure if Quad Tabs are worth it on the X-Box's resolution, but having a massive tab for collecting Chaos recipe gear (uh, read up on that) is handy.

 

The dedicated Currency, Essence and Divination Card tabs are all excellent, though, and will save you a ton of inconvenient inventory shuffling.

 

And if you need points, just go buy the cheapest supporter pack each league, and upgrade to the next pack if for some bizarre reason you need more. You save on raw points transactions, and you get a couple more fancy special effects to boot. Spending a score should be enough to get all the fancy premium tabs, which pays dividends in the long run across multiple playthroughs.

 

And, given the nature of the game and the league system, you'll be going through multiple playthroughs. So there.

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16 hours ago, Siri said:

I'm honestly not sure if Quad Tabs are worth it on the X-Box's resolution, but having a massive tab for collecting Chaos recipe gear (uh, read up on that) is handy.

 

Xbox Premium Quad Tab:

 

59a9f72a539fb_PoEQuadTab.thumb.jpg.ed20ab78ba27d8560f3f92fed3f960e4.jpg

 

16 hours ago, Siri said:

 

The dedicated Currency, Essence and Divination Card tabs are all excellent, though, and will save you a ton of inconvenient inventory shuffling.

 

Currency:

 

59a9f77cac5a0_PoECurrencyTab.thumb.jpg.8ea339fc90d678330b0f6a2514ed104a.jpg

 

Essence:

 

59a9f819b8dc3_PoEEssenceTab.thumb.jpg.6059085b922ea26be824f788f3a17624.jpg

 

Divination Cards:

 

59a9f84b15d8f_PoEDivinationTab.thumb.jpg.08b59106f891765a244cb49459c44c62.jpg

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Spent some hours with this over the past few days, playing the first act through the latest season to see if I want to commit some time and money. Really impressed with the game. Mechanically there are some great touches and I love the skills tree.

 

My major issue is that I think I'm burnt out on isometric ARPGs. I'm still struggling to get anywhere with my season 11 journey in D3. Shame because I think I would like this. Definitely free to play done right as they say.

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Xbox One 3.0.1b Patch is live

 

Spoiler

Xbox One 3.0.1b Patch Notes

The patch will be released on September 14th at 3pm (PDT).

New Features:

Updated the Currency Stash Tab to include new slots for new currencies. Slots have been added for Orbs of Annulment, Annulment Shards, Chaos Shards, Regal Shards, Exalted Shards and Mirror Shards.

Added a greater degree of control to movement. You will now move shorter distances if you only partially move the control stick in a direction.

Updated the look of the Passive Skill Tree cursor.

Added the Portent and Harbinger supporter packs.

Various improvements have been made to world areas, including the Ossuary and Highgate. A larger set of improvements will be coming in a later patch.

'Abandon Mission' will no longer be highlighted by default when accepting a Masters mission.

Added controls information to the Trade Market screen.

Added the ability to rearrange your stash tabs. Press LB or RB to move your current tab left or right respectively.

Added a range of new item filters as designed by community member Neversink.

Added the ability to display server messages such as countdowns to server restarts.

Added a message that informs the player of loss of privilege when they are forced to leave a group

You can no longer rebind skills while viewing the Help Panel.

Hideout decorations are now placed in front of the player when used.

Added error messages to the map device.

The Challenge Panel now displays the number of challenges you have completed.

Seeking a new prophecy now correctly highlights the new one.

Other inputs will now be ignored while resizing the user interface.

Updated the controls that are displayed while in the Options menu.

Updated the controls that are displayed while viewing a Premium stash tab.

Updated the controls that are displayed while viewing an Essence stash tab.

Updated the controls that are displayed while using the Map Device.

Updated the controls that are displayed while using the Trade Market.

Added a display for the controls available while navigating the Cosmetics panel.

Added controls information to the Help Panel screen.

You must now activate the Labyrinth device with A (rather than with X).

Players will no longer see other users in town areas if their Xbox privileges restrict them

Updated Tasuni's Divination Card user interface.

You can no longer change between panels while in Socketing Mode on an item.

Lore text no longer overlaps with the control display at the bottom of the screen.

Added filter options for the Divination Card stash tab.

Added the option to move directly to the Cosmetics panel from the Shop screen.

Added the ability to navigate the Cosmetics and Inventory panels using the D-Pad.

Currency items are now prioritised while looting.

Updated the Russian and Brazillian Portuguese localisations.

Unique Fragments now follow the "Map to Maker" rule for allocation.

Updated class portraits for the Scion and the Ascendant classes.


Harbinger Improvements:

 

Harbingers now drop fewer stacks of currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before.

Harbingers now appear more frequently in Map areas.

More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed.

You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).

Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means that they can't be trivialised by Wither, Shock and other modifiers to damage taken.

Harbingers are now less likely to enter a state where they don't summon new monsters.

The Harbinger Flame Dash ability now Flame Dashes its minions to your location.

The Harbinger Storm Call-like ability now attaches to the minions, moving with them.

The Harbinger Flameblast ability is now stronger but used less often.

The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance.

Added several new abilities for the Harbingers to use. Be careful!

The Harbingers from Act 6 onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills.

Increased the speed of most Harbinger encounters.

Increased the speed that Harbingers can deploy minions.

We're also slightly increasing the number of shards dropped by Harbingers.

Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps.


The Beachhead Improvements:

 

The chance of The Beachhead map being created by a Harbinger's Orb has been increased.

The Beachhead map now has a wider variety of monsters.

Monsters slain as part of the Beachhead portal encounter now don't drop items, but still award experience.

Upon completing The Beachhead portal encounter, the Obelisks now will shatter and drop shards.

Completing the encounter awards significantly more items.

The encounter itself has been rebalanced, and players now have to defeat an especially powerful Harbinger as part of it.

Monsters in The Beachhead now will drop items, so that players using Animate Weapon can replace their minions.

Currency Shards from The Beachhead final encounter now have more concentrated stacks.

Harbingers in The Beachhead now drop more white items.


Balance Changes:

 

Reduced the distance at which enemies are targeted. This will prevent targeting enemies that are not on the screen, but will not affect most skills.

The damage levels of Righteous Fire when used by monsters and rogue exiles have been reduced.

The damage of Spectral Throw as used by Templars in The Ravaged Square has been reduced.

Charged Dash has been corrected to have its intended scaling. It now scales up by +1% base damage each level, starting at 90% of base damage.

The Ravaged Square now has fewer Heretical Wards.

Reduced the damage of the boss of the Death and Taxes unique map.

Predatory Scorpions now use their burrow attack less frequently.

Updated the Labyrinth to not be able to spawn Darkshrine effects that could overwrite a Darkshrine effect already in the Labyrinth.

Lunar Devotees now only summon one Ice Elemental at a time, but these are now tougher and do a more powerful explosion on death.


Bug Fixes:

 

Fixed a bug where items were highlighting incorrectly in the Quad stash tab.

Fixed a bug which could cause you to disconnect when trying to invite users who had the game suspended.

Fixed various issues with the challenges screen and controls within that screen.

Fixed a bug that prevented changing Ascendancies, even when you had no Ascendancy points allocated.

Fixed various issues with the Pantheon screen.

Fixed a bug where the Trade Market was incorrectly named.

Fixed a bug where you would automatically target pets while in edit mode in your hideout.

Fixed a bug which prevented Shockwave Totem from being placed on your target's location.

Fixed a bug that prevented you from closing the error message while using the Labyrinth activation device.

Fixed a bug which prevented Diamond Flasks being searchable on the Trade Market.

Fixed a bug where displayed controls would overlap the stash tab numbers when you had a lot of tabs.

Fixed a crash that would occur while entering a certain Vaal side area.

Fixed numerous issues with the Divination Card tab user interface.

Fixed a bug that could prevent you from selecting certain points in the Ascendant's Ascendancy tree.

Fixed a bug that prevented loot allocation options from working.

Fixed a bug which could cause players to get stuck in Socketing Mode while viewing their items.

Fixed a bug where the incorrect controls could be displayed while in Socketing Mode on an item.

Removed an unnecessary icon from the World Panel.

Fixed a bug where the hideout pin wouldn't take you to your hideout

Fixed a bug where the slider would start near the bottom when viewing the Microtransaction Shop.

Fixed the incorrect controls being displayed on the Prophecy screen.

Fixed various issues with the Cosmetics panel.

Fixed a bug which prevented the scroll bar from working when pricing an item in a premium tab.

Fixed a bug where the Prophecy panel and sell panel could incorrectly be displayed at the same time.

Fixed a bug which caused inventory navigation to target the incorrect item slot.

Fixed a bug where taking currency off the Trade Market could result in larger-than-allowed stack sizes.

Fixed a crash that could occur from using Blade Vortex.

Fixed a crash that could occur from corrupting the unique belt Auxium.

Fixed a crash that would occur if the 'Purchase Decorations' option on a Master was empty.

Fixed a bug where you could incorrectly skip rows while navigating the Cosmetics tab.

Fixed a bug where purchased cosmetics weren't being redeemed.

Fixed a bug which prevented Premium stash tabs from correctly saving their settings.

Fixed a bug which prevented user options from correctly saving.

Fixed a bug which could prevent you from closing the Terms of Use.

Fixed a bug which would cause the item highlight from appearing off-centre while highlighting some equipped weapons.

Fixed a crash that could occur while resizing the user interface.

Fixed a bug where Scorching Ray could behave incorrectly while rotating.

Fixed a bug where a player's cursor would reset during a trade with another player if that other player changed their state of trade acceptance.

Fixed a bug which hid items on your cursor when moving between menu panels.

Fixed a bug which prevented abilities on 'Y' from being used near Essence monoliths.

Fixed a bug where the 'Upgrade' option was available in the Essence tab for Essences which could not be upgraded.

Fixed a bug which made navigating to a Quad stash tab difficult.

Fixed a bug which incorrectly listed Leaguestone as a category on the Trade Market.

Fixed a bug which caused items on your cursor to be displayed while navigating the Passive Skill Tree.

Fixed a crash that could occur while applying items (such as currency) multiple times.

Fixed a bug with which would cause the scroll bar to be cut off while viewing the Microtransactions Shop.

Fixed a crash caused by picking up an item from a Currency stash tab.

Fixed a bug which would cause items to incorrectly display off-centre from the cursor.

Fixed a bug where the unique jewel Corrupted Energy would cause you to take significantly more damage over time than you should have been.

Fixed a bug which would show tutorials even after a player had selected 'skip all tutorials'.

Fixed a crash that could occur during the tutorial if the player reached a low life threshold.

Fixed a bug which would cause gems to be in the wrong place when moved into an inventory with a smaller grid size.

Fixed a bug which prevented items from being moved to the map device.

Fixed a bug which could prevent the Sekhema Feather from dropping.

Fixed a bug where the Kill Harbinger Map Boss challenge could not be completed.

Fixed a bug where the Harbinger Flameblast ability was not playing audio.

Fixed a bug where Nature's Boon removed the Arcane Surge granted by The Rippling Thoughts.

Fixed various bugs with Act 9 boss not showing skill effects after exiting and reentering their arena.

Fixed a crash with the "Lost Maps" Prophecy.

Fixed a bug where Harbinger monsters with the Inner Treasure mod would not drop a unique item.

Fixed a bug with the Pantheon powers for Soul of Solaris and Lunaris where bonuses to Physical Damage Reduction instead applied to Armour.

Fixed various bugs with several skills that were preventing them from targeting Kitava.

Fixed a bug where socketing Cast While Channelling Support in The Rippling Thoughts would prevent Storm Cascade from being cast.

Fixed a bug where the Beachhead map could become impossible to complete. This would occur when the Harbinger portal would become possessed by a Tormented Spirit from the Possessed Foe Prophecy. This can no longer occur.

Corrected a tile from the Mesa map that was too narrow for characters to pass through.

Fixed a bug where The Beachhead map would not spawn Harbingers on non-Harbinger leagues.

Fixed a bug that could cause disconnects when changing areas.

Fixed some performance issues with Storm Call.

Fixed a bug where the "A Whispered Prayer" Prophecy could not be completed.

Fixed a bug where modifiers to Damage with Ailments on the tree that were conditional on wielding a one-handed or two-handed weapon were reversed, such that the two-handed ones were active when you had a one-handed weapon, and vice versa.

Fixed a bug where monsters going underground could become invincible.

Fixed a bug where Ethereal Knives with the Ethereal Stars Effect microtransaction had a different behaviour than the skill without this effect.

Fixed a bug where Elreon and Vagan would not grant the daily mission experience bonus.

Fixed an issue with skill based challenges, where hits against totems and minions prevented getting the challenge.

Fixed an issue where highlighting of map locations on the Atlas was incorrect.

Fixed an issue with client freezes on the Colonnade and Vault maps.

Fixed an issue where players could not complete the challenge for upgrading Aberrath's Pantheon Power.

Fixed several of the most common instance and client crashes.

Fixed a bug with Izaro mechanics which could lead to an incompletable Labyrinth.

Fixed a bug where the Plaguemaw IV Prophecy could trigger anywhere.

Fixed a bug where the Harbinger Obelisks' Hinder is not stopped by Allelopathy gloves.

Removed unnecessary contextually displayed controls for various items, including maps, currency shards, fragments, and divination cards.

 

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