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Discussing vintage Shinobi games

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Nice impressions. I never finished this at the time, although I got all the other ninjas. I seem to remember using the bomb throwing pink one most of the time, although swinging with the blue one's hook was a blast.

Do you ever need the red one again, once you have the other colours?

Yep, you sure do although you'd be forgiven for thinking you don't. Once you go into the last level (the huge level-maze comprised of about 20 different 'rooms') each one has a different coloured background, indicating which ninja you need. Plus, there are three bosses and each can only be defeated with the requisite ninja as well. So Red comes back into his own at the back-end of the game.

Pink's overpowered, to be honest: you have two ranged characters - Yellow and Green - with projectiles, and both are weaker than Red (who's short range; melee) but have great range, so you'd expect Pink to have medium range and medium power. In reality, he's as powerful as Red though. And, because the bombs arc when you lob them, they're more useful too.

Glad you liked the impressions. I read in the latest Retro Gamer that their issue 92 had a big article on this game, so you should track it down. It'll be way better than my scribbles :)

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Can't believe I gave on the game first time round with such a good room at the end.

I am holding off on a PSVita, so I will be getting a Gamegear and the two Shinobi games next time I go through Akihabara. Never played the second one.

When this game came out, I remember thinking it was a great game, which indeed it is. But there was some disappointment - I really wanted a portable exact port of the arcade or MS Shinobi. I had never had a Megadrive, so for me that was Shinobi - the sequels didn't exist at all.

Really looking forward to playing this now.

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Did the new portable one turn out to be any good?

Mostly a fan of Revenge myself, so many memories (of dying alot, hoho)

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Did the new portable one turn out to be any good?

Mostly a fan of Revenge myself, so many memories (of dying alot, hoho)

Yep, I really like it. Full impressions after completion, but it takes the Shinobi III lineage and (literally) runs with it - there's even a horse riding section. There are tons of new moves, and an excellent parry system.

Reviews are mixed, usually because of the difficulty, but I'm playing on 'Beginner' on my first run-through. It's a bit of a misnomer, really, as Beginner plays like an ordinary modern game: fair difficulty, regular checkpoints etc. Move up to 'Normal' though, and you have very measly checkpoints (death often means restarting the level) and can be dead in 2-3 hits.

On any difficulty level there are lots of instant deaths, pits of doom and the like, though, so if you didn't like this kind of gameplay to start with, the game won't change your mind. It might have some modern burnish, but it's still really old skool.

I'd advise everyone to start on 'Beginner' as it literally means you're just starting-out with the game. After you acclimatise (and learn the parry timings!) you can stick it on the higher difficulties and expect some serious(ly fun) punishment.

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Shinobi (3DS, 2011)

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The Shinobi series' confusing heritage continues, with yet another entry called simply 'Shinobi'. Cheers, Sega. The first Game Gear game had the same title (the title "The GG Shinobi" only shows on the game's title screen, and isn't the official name) so that makes the original game, MS, GG, PS2 and now 3DS games with the same moniker. Sheesh.

Sometimes this naming convention's a statement of intent, that you're taking the series back to first principles and, whilst the game has a lot of returning ideas and set ups from the early games, it's as new as entry as you're ever likely to get without being alien to the franchise.

As mentioned earlier in the thread, this is most closely tied to the Megadrive games - The Super Shinobi and its sequel (aka Revenge and Shinobi III) - mixed with the chasm-crossing and advanced athelticism of the otherwise shit PS2 Shinobi game.

Other than for bonus sections (each one resurrecting a piece of Shinobi history, which I won't spoil here) it's pretty much all played-out on a 2D plane and a mix of close katana attacks, judicious use of kunai (shuriken) and the new parry move will see off most foes, whilst the grapple will help with climbing and boss fights (and the occasionally comical stealth kill, but again I won't spoil those!)

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It's also a very tough game, with almost every fight (on Normal difficulty or above) with even low-level grunts meaning the difference between life and death. Harder even than this are some of the platform sections, which require leaps of faith, expert timing and knowledge of the minutiae of each ability (flying kick, double jump, wall jump, grapple climbing) to struggle past successfully. Thankfully, the pace relentless, exciting and the levels generally well-designed.

This one's available at a bargain price, and I hope it's selling well: the fan service is excellent (there is concept art and a full history of the series in there, as well as challenge maps, 5 difficulty levels, achievements and unlockables) and your avatar looks fantastic, finally recapturing Joe Musashi's cool and poise. Add-in the great anime style cut scenes, and it's a classy package all round.

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It's not flawless, though, as it's probably a bit too hard, the levels are very long and perhaps not ideally suited to portable play, plus learning the boss patterns earns you many needless deaths. The graphics - though pleasant enough - hardly push the machine and there's not a lot here the PS1 couldn't have done. Even so, Shinobi is a decent step forward with the franchise and worthy of the name - something we haven't been able to say for over ten years. Well done, Sega.

8/10

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The first Gamegear one is now on the 3DS shop. I got it today.

Just had a quick blast. I remember the characters, but had completely forgotten the levels. Still a very fun, if dated game. Had much more in common with the Megadrive ones than the original.

I finally got to the fifth level on arcade Shinobi, but it doesn't seem to let you continue after you beat Lobster.

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Resurrection!

Gilly42.gif.18e9536baae40cafb849d8f3658d6ed9.gif

 

I was holding off updating the thread until I'd actually done it, but I'm working on a 1CC completion of arcade Shinobi on FBA. When I saw the SEGA AGES release had dropped for a mere £5.99, I had to invest! So I may as well talk about this conversion, plus keep tabs on the run.

 

 

Go, buy it right now!!!

 

Anyways, I'm most of the way through on a single credit, now, normally reaching the end of level 4 (depending on whether I can do the Mandara glitch without having to sacrifice lives).  The version on the AGES release is different to the revision I'm playing on MAME: slight enemy placement and speed tweaks, plus the images of Marilyn have been replaced by Altered Beast, and the 'Spider-Man' enemies recoloured green for copyright reasons. I'm also finding Ken-Oh to be significantly tougher, as his flames are more random and seem faster.

 

The 'AGES' bit of this release adds a rewind function, which is probably the best idea you could throw at the game. There are insanely unfair bits, as on some stages the enemies will spawn in one of two (or even three) states and can juggle you into a chasm or the path of another enemy. Rewind will be great for people who don't want to be restarting a stage from scratch because of an unfair and seemingly random spawn.

 

There's also settings in the AGES release for (I think) three hits before death? It also has some filter options, although I find these a bit pointless on Switch in handheld mode - one for big screen players to get maximum use from. I'd also strongly advise playing this with the best control method you have. I've got the Hori split pad pro, but even with this it's a bit imprecise, and when playing 'seriously' I use my Hori RAP stick.

 

So yeah, in case you were unaware, the AGES game is out and deserves a play by anyone into rock-hard 80s arcade titles with a lot of style.

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On 29/01/2020 at 11:34, Treble said:

Resurrection!

Gilly42.gif.18e9536baae40cafb849d8f3658d6ed9.gif

 

I was holding off updating the thread until I'd actually done it, but I'm working on a 1CC completion of arcade Shinobi on FBA. When I saw the SEGA AGES release had dropped for a mere £5.99, I had to invest! So I may as well talk about this conversion, plus keep tabs on the run.

 

 

 

You have to use the thumbsticks to highlight and open the manual. Took me a few seconds before I realized that. An odd choice but there you go.

 

Sterling conversion/emulation of Shinobi btw.

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On 30/01/2020 at 07:03, RastanSaga said:

No love for the Saturn shinobi. I love it!

 


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“piss off!” 

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Can't believe I resurrected this thread, then forgot to post my video!! >_<

 

Here it is, Treb's 1CC completion of Shinobi

 

 

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Just been playing the Famicom shinobi version, only found out about it tonight on the forum. It's not great. But as a child I would have loved it. Better than the spectrum version I had.

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54 minutes ago, Protocol Penguin said:

I hadn’t noticed until very recently how much Shinobi owes to Namco’s Rolling Thunder...

 

indeed, if you didn't know it was a namco game, you'd assume some kind of lineage.

 

As I had, when I first played RT on an amiga, back in the day.

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Speaking of the Rolling Thunder - Shinobi lineage, I had a great time with Konami's 1990 'Shinobi in Space', "Surprise Attack" after I stumbled upon its existence not too long back. 

 

It's got some nice level designs, fun-to-fight bosses, slick aesthetics and takes a cue from Metal Storm once you're a little way in with zero gravity double-jumping allowing for on-the-fly floor-to-ceiling switching.

 

Like Shinobi it's responsive, methodical yet twitchy and with short levels which curve up in toughness really well. 

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On 15/03/2020 at 19:34, Protocol Penguin said:

I hadn’t noticed until very recently how much Shinobi owes to Namco’s Rolling Thunder...

 

Which reminds me that the Mega Drive had a pretty good Rolling Thunder 2 conversion. Time to update my MD mini games list it seems.

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On 27/03/2020 at 02:51, Keyboard Koala said:

 

Which reminds me that the Mega Drive had a pretty good Rolling Thunder 2 conversion. Time to update my MD mini games list it seems.

 

Plus the MD exclusive Rolling Thunder 3, which has a pretty ace soundtrack.

 

I'm hoping the homebrew MD port of the original Shinobi is finished soon.

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