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Fortnite: Battle Royale - CH3S4: Paradise - Shiny and chrome


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4 hours ago, grindmouse said:

 

I played S3 on PS4 so have an account with it’s own unlocks.

I just found the skill level too high and the grind for the pass was a chore.

 

Switch alleviates both problems as there’s a lower skill ceiling and it’s convenient to play with the telly on. I just hope they get it running better and add gyro.

 

I’ll be playing S5 on Switch.

 

 

I cant play it handheld as the joycon buttons are just wrong for me, I a stand with pro pad it runs well but screen too small so dock only and it’s not great as you say.

 

I think you should play on ps4 also or instead as the higher skill ceiling is how you learn the game but 100% with you on handheld play as a rule as it’s liberating on most switch games.

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Well matchmaking went down fifteen mins ago.  Update in progress!

 

Considering I bought the BattlePass so late, I didn't do too badly!

 

579067905_EndofSeason4.thumb.jpg.0431e0aeaae6f7eba0e96bb3f0064418.jpg

 

Though I will admit I spend VBucks on some Tier boosts to help me reach max.   I'm so bad (good?) at spending money in games like this. 

 

Like, last night I bought that cat-burglar lady.  Simply because I wanted to match up with @grindmouse.. She was about ten quid ffs!!  I have basically put £40 on in 3 weeks.  JESUS DUDE. 

 

I'm so impulsive, I find it really difficult to control.  I was the same in Hearthstone, I'd find myself easily justifying being able to buy card packs.  Especially if I was playing late after a few drinks...  It's weird, for some reason I feel games of this quality deserve some cash at least.  It's a strange phenomenon. 

 

Anyway.  I am testing myself this time.  No top ups for S5!  I''ll need some support from you guys on this.  :D 

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Oooh patch notes, reading now!

 

https://www.epicgames.com/fortnite/en-US/patch-notes/v5-0

 

Quote

WORLDS COLLIDE IN SEASON 5!

Viking ships, desert outposts, and ancient statues have appeared across the island. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await. 

Tell me, partner...do ya feel lucky? Test that luck with the new Flintlock weapon set while you Challenge the Horde in the Road Trip event, now available in Save the World.

New Season, new Battle Pass. 100 levels,  over 100 new rewards. Available in-game right now for 950 V-Bucks.

All Terrain Kart (Battle Royale)
Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride.

Rifts (Battle Royale)
Test your courage and step through a Rift. You’re in for a wild ride.

Challenge the Horde (Save the World)
Rally the squad and prepare for the ultimate challenge of survival and teamwork.

Wild West Heroes (Save the World)
Saddle up with the new Wild West Heroes, available during the Road Trip event.

Flintlock Weapons (Save the World)
Let the sparks fly! Fight off hordes of Husks with the new Flintlock Weapons set.

GENERAL

When the "Invited to Party" prompt appears in the UI you can now immediately accept the invite rather than having to open the Party Finder.

The News widget has been adjusted to avoid the need for a scrollbar in most cases.

A scroll option has been added for controller users in the event that scrolling is needed.

Updated consoles to use less shader storage. This improves patch sizes and reduces load times.

Optimized file ordering to reduce load times on all platforms.

The “Epic Friends” button now appears on the Main Menu when using a gamepad on Windows or Mac.

Bug Fixes

Fixed an issue that intermittently caused the Push-To-Talk setting to not function as intended.

Blocked players will no longer show as suggested friends.

KNOWN ISSUES

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

BATTLE ROYALE

WEAPONS + ITEMS

Shotguns will now indicate how many pellets hit, visible within the reticle.

Adjusted shotgun spread patterns to be consistent with no random variation.

Heavy Shotgun now fires 10 pellets rather than 5.

Maximum damage for the Heavy Shotgun remains unchanged.

After firing a shotgun, another shotgun cannot be fired for a very short time.

Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.

Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.

Fall off starts at 24 meters from 28 meters.

Damage reduced to 80% at 35 meters from 85% at 47.5 meters.

Damage reduced to 65% at 50+ meters from 75% at 70+ meters.

GAMEPLAY

All Terrain Kart (ATK)

The new All Terrain Kart (ATK) has room for your entire squad.

Get a speed boost after drifting.

The roof acts as a bounce pad.

Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump.

Lean back by holding S on keyboards or holding back on the thumbstick for controllers.

Map Updated

New Biome: Desert

New Location: Paradise Palms

New Location: Lazy Links

A few unnamed POIs have also appeared across the island.

The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.

Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.

Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.

Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.

Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.

Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.

Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.

Emoting will now interrupt sprinting.

You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).

Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.

The player camera can now see out of the water when walking in lakes.

Bug Fixes

Launch Pads and Cozy Campfires now destroy overlapping small objects when placed.

Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.

Supply Llamas now fall to the ground if the object they were standing on is destroyed.

Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.

Fixed issue where Autorun could be active while using a Shopping Cart.

The first Storm circle will now consistently do 1 damage.

Players will no longer get stuck in a doorway if they were standing in it when the door closed.

Fixed an issue that prevented some weapon animations from playing.

Autorun can no longer be activated while walking backward.

Textures will now consistently appear correctly while in Edit Mode.

Fixed a crash that could occur when logging out.

PERFORMANCE

Improved performance of Shopping Carts on both the game client and server.

AUDIO

Added unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!

Lowered the volume of the Battle Pass Challenge success sound.

UI audio has been redesigned, all button and interface sounds updated.

Bug Fixes

Dual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.

The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.

The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.

UI

We now allow users to enable the same sound visualizer on all platforms that were created for mobile - however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.

Streamer mode no longer just says "Player###", instead it now uses the player's cosmetic character as their display name "Character[###]". So instead of “Eliminated Player100” you may see, “Eliminated Rust Lord[100]”.  Anyone eliminating someone in streamer mode will now see Streamer[###].

Added extra audio and visual fanfare to the Victory Royale end of match sequence.

The “Dialogue Audio”, “Global Chat”, and “Auto Equip Better Weapons” options have been removed as they have no function in Battle Royale.

Zooming in and out on the map is now twice as fast with the controller.

The “Play Again” button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.

New faster animation for displaying XP sources have been added to the end of match stats screen.

Bug Fixes

Map markers will now re-appear if removed and added back to the exact same location.

End of match stats now appears correctly on all platforms in their correct numeric format.

Key bindings for weapon and structure sections in the HUD are now displayed properly.

A typo was removed from the item description for the Victory Lap harvesting tool.

Controller input will no longer fail when at the Main Menu.

Fixed an inconsistency in the UI that was displayed when placing a trap in some cases.

“Distance Traveled” is now reported correctly in the Match Stats screen.

ART + ANIMATION

Bug Fixes

Revive animations are no longer skipped if the player was reloading when downed.

Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.

Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).

REPLAY SYSTEM

“Camera type” is now localized in the view settings header.

Bug Fixes

Gamepads will no longer continuously rumble when a replay is paused.

The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.

Nameplates no longer block input on camera settings.

Nameplates no longer disappear if the camera is directly above a player.

The bottom portion of the nameplate will no longer become cut off.

Nameplates on PS4 will now show team number & weapon.

Weapon animations will now play in replays after scrubbing the timeline.

Timeline markers no longer disappear on saved replays on PS4 and Xbox One.

Shopping Cart visual and audio effects will no longer break in replays.

The “Revive” and “Drive” prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.

MOBILE

Autofire has been added as an option on mobile platforms. Enabling this causes the player's weapon to automatically fire when the reticle is over an enemy that is within range.

Players will be given the option to select their preferred fire mode after launching. All players can change their preferred fire mode by navigating to Options, Custom HUD Layout, then choosing the ‘Select Fire Mode’ option and confirming their selection.

Tap-to-fire.

A dedicated fire button.

Autofire.

Bug Fixes

The Thermal Scoped AR now has the proper visual effects on all devices.

Vehicle passengers can now detonate Remote Explosives.

Entering build mode while holding the “fire” button will no longer adversely affect your ability to build in the future.

Health and Shield numbers will no longer be displayed as your own while spectating.

 

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All Terrain Kart (Battle Royale)
Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride.

BR05_Social_Launch_Golf-Cart-1920x1080-8

 

 

Rifts (Battle Royale)
Test your courage and step through a Rift. You’re in for a wild ride.

BR05_Social_Launch_Rift-1920x1080-c50897

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What are the Vbuck bundles available on the PS4?  My son's been hanging on to 850 for weeks to get the new Battle Pass, and now it's come out at 950.  Were they always 950 before?  Anyway, I want to get him some more so he can get the pass, but I don't know how much I need to add to my PS4 wallet.

 

 

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19 minutes ago, catinthehat said:

What are the Vbuck bundles available on the PS4?  My son's been hanging on to 850 for weeks to get the new Battle Pass, and now it's come out at 950.  Were they always 950 before?  Anyway, I want to get him some more so he can get the pass, but I don't know how much I need to add to my PS4 wallet.

 

 

Pretty sure it's always been 950.

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My son has started to get into Fortnite, and since he makes me play with him, I've accidentally got into it too. I didn't think I'd like it, as shooters aren't my thing really, and I really don't like PUBG. Yet here we are.

 

My boy is really annoyed that he can't make his own avatar and never gets skins or anything. I haven't spent any money on the game, so he has no V-bucks or anything, and he isn't allowed to play enough to grind for anything on the free version.

 

Is it worth me buying anything using my gamer tag? We both play on console, one of us on a switch and the other on Xbox. My guess is that purchases are tired to your Epic account? So anything I bought he'd be unable to use, and we'd have to buy again on his account? 

 

And is there any point in buying the 'full game', or should I just get season battle passes? 

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Yeah anything you buy is tied to your own account. They are introducing a gifting mechanism, not sure exactly how it's going to work yet but I imagine it would enable you to buy a skin with vbucks on your account but send it to his, out but him the battle pass from your account and so on. Currently, the only way is to add vbucks to his account.

 

The "full game" is a totally different thing to battle royale. 

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Thanks. So, if I buy him the battle pass, will his character stop being randomly generated each time he plays? 

 

And if I bought the full game, would I get the battle pass with it, or would I still need to buy that separately? 

 

Final question: is it possible to earn enough bucks from the battle pass to pay for the next season's pass, or is it something you have to buy each time? 2 passes each season will start to get expensive! 

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Just now, Scribblor said:

Thanks. So, if I buy him the battle pass, will his character stop being randomly generated each time he plays? 

 

And if I bought the full game, would I get the battle pass with it, or would I still need to buy that separately? 

 

Final question: is it possible to earn enough bucks from the battle pass to pay for the next season's pass, or is it something you have to buy each time? 2 passes each season will start to get expensive! 

 

1. Yeah no more randoms.

 

2. No you need to buy battle pass seperate, it's a different game.

 

3. Yeah easily, i always pay for battle pass with earnt vbucks.

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First go on the new map, Battle Pass bought and I only go and land the winning shot for a Victory Royale in Squads!

I've been in winning teams before, but never been the one to win it. 

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Had a quick go with motion controls, seems to work pretty well. If you set stick sensitivity on Y axis to minimum, X axis to maximum and whack motion sensitivity all the way up it mimics Splatoon 2 pretty well. Unless i'm missing something though it badly needs a recenter gyro option, especially in handheld mode. Also MOAR GYRO SENSITIVITY, especially on the Y axis. It does make me miss 60fps though, especially when using ADS.

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Bought the battlepass on switch. Time to go properly balls deep.

 

Golf carts are fun, they offer a surprisingly large level of shielding from what I can tell. Swapping seats is a bit cumbersome (is there a PUBG style shortcut for drivers seat). I couldn’t tell if you can shoot out of them, though if you’re on the back and trigger build mode you fall off. Do they explode?

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1 hour ago, Darhkwing said:

Ah man. Doesn't PS4 have gyro controls too?

In the controller, yes, but for some reason games very rarely implement them for aiming; Gravity Rush 2 is the only example I can think of. It's strange as the sensors are more than capable, as evidenced by the ability to type with a motion controlled cursor when using the PS4's on-screen keyboard.

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7 minutes ago, Ferine said:

In the controller, yes, but for some reason games very rarely implement them for aiming; Gravity Rush 2 is the only example I can think of. It's strange as the sensors are more than capable, as evidenced by the ability to type with a motion controlled cursor when using the PS4's on-screen keyboard.

 

Yeah i was pretty sure it did, not sure why they haven't added them for fortnite.

 

ANYWAY.. the new map looks mostly good i guess.

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Motion controls don’t even work for sniper rifles. At least they didn’t for me just now.

 

For medium range weapons they’re good but for anyone brought up on Splatoon, 30fps is minging. Well, 30fps isn’t that much better with analogue sticks.

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2 minutes ago, DC LEMON said:

Motion controls don’t even work for sniper rifles. At least they didn’t for me just now.

 

 For medium range weapons they’re good but for anyone brought up on Splatoon, 30fps is minging. Well, 30fps isn’t that much better with analogue sticks.

Thing is, Breath of the Wild's motion aiming was perfect.  And at 30fps.   There's a weird jitter going on which makes it pretty awful. 

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56 minutes ago, grindmouse said:

Let’s hope they can magic the port up to 60fps like the other versions

 

The Switch was really struggling to load the textures as my squad roared through the towns in a buggy. 

 

I don't think 60fps will happen. :(

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1 hour ago, Barnard said:

 

The Switch was really struggling to load the textures as my squad roared through the towns in a buggy. 

 

I don't think 60fps will happen. :(

 

I'm seeing issues with that in the new sandy biome. Hopefully patched soon 

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2 hours ago, grindmouse said:

Let’s hope they can magic the port up to 60fps like the other versions

 

Can’t see it happening given how much more detail there is in the map :(

 

I had one game before work, 5th place finish but my word did I jump - thought I was on the Switch for a moment so bad was this player ;) 

 

 

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  • Pistol changed the title to Fortnite: Battle Royale - CH3S4: Paradise - Shiny and chrome

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