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The Sarge

Trials Evolution

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Trials Evolution won't be another Xbox 360 exclusive to adopt Kinect, Eurogamer can reveal.

"No," confirmed dev co-founder Antti Ilvessuo, "the Kinect is such a different controller, and we have spent so much time polishing and tuning the controls in Trials to the Xbox controller, that to use Kinect would really mean a totally different game."

Trials Evolution was revealed at E3. Eurogamer found out this afternoon that the game will release "sometime between the end of summer and the end of the year". "We're aiming for 2011," he said.

But Ilvessuo confirmed that Trials Evolution won't be a Summer of Arcade game - the campaign Microsoft uses to typically launch the best XBLA games (Trials HD included). Nevertheless, Trials Evolution could go on to lead Microsoft's October Game Feast bonanza.

The biggest new features of Trials Evolution are proper multiplayer and a track sharing hub. Ilvessuo fleshed out the former, confirming four-player co-op on the same Xbox 360 machine.

"We have two to four player multiplayer, both locally and online," he said. "Locally means four controllers on the same Xbox, on the same screen. Online means just that - online and in real-time, against up to three other live players on the same track."

"Everyone drives on the same screen and the same track, but on their own driving line. We have a few good tricks to keep the competition fierce and balanced."

The track sharing hub Ilvessuo said is being "kept under wraps", although "it's fair to say sharing tracks is going to be a whole lot easier". "You won't have to rely on using the Friends list to share content, you can just download your creations from the new Track Central portion of the game.

"Everything is very easy to find and nicely organised." If he doesn't say so himself.

The level editor, another integral part of the Trials experience, has undergone a "huge evolution". There's an "incredible amount of changes, according to Ilvessuo, and improvements" that apparently make "all kinds of things possible you could never do in Trials HD".

"Some of the mini-games the guys are creating right now are like nothing you've ever seen before!" he exclaimed.

"We just showed it to one of the guys who worked on the editor with the last game, Trials HD, and his eyes just bugged out," said Ilvessuo. "I had to steer him back to his seat."

It's "a bit early to get into too much detail" about the editor, he added, but feedback from Trials HD has been "paid attention to" and RedLynx thinks fans will be "thrilled".

Other new Trials Evolution improvements include "open environments with different lighting" and "curved driving lines".

But there will be minimal changes made to the core Trials gameplay. "Really it's mostly just been fine-tuning the gameplay and physics," said Ilvessuo. "We don't want to break the base gameplay model - it's one that really works."

http://www.eurogamer.net/articles/2011-06-17-trials-evolution-wont-use-kinect

Sounds amaze. :omg:

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Outdoor locations!!!!!!!!! Four player on one console sounds brilliant as well as a central hub for sharing created maps. The potential for editing with all the new backgrounds is spinetingly.

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That quick vid - looks bang tidy. I adore the outdoor locations :D

The first was one of the best 360 games, period. Would love some race nights; I'd hope they'd implement an 8 player mode...4 play, 4 spectate, round Robin on league system within it. That would be amaze.

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Wonder how the multiplayer will work though? :sherlock:

With Trials its all about screwing up that one section of track, then hitting restart and going at it again (and again (and again)). Could be awkward if you're sat around for 10 minutes waiting for someone to get past that tricky bit

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Wonder how the multiplayer will work though? :sherlock:

Prolly 4 player invites [friends] + lobby.

I'd like a more complex implementation...unlikely but let's hope!

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Prolly 4 player invites [friends] + lobby.

I'd like a more complex implementation...unlikely but let's hope!

Yeah, but you kinda missed my point... when playing multiplayer what happens when I get stuck trying to get past that chuffing barrel whilst my three mates have scorched past, completed the track and are now patiently(?) waiting for me.

I guess its possible for example that multiplayer will only be relevant to specific non-technical tracks?

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But how?

I can't work out what co-op would even entail.

Well, for example:

trailsevo.png

The dude at Point A has to keep his revs at the right speed to keep the track around him pulled down (Point B), so that the dude at Point C can jump through the gap, and land on the switch at Point D, which removes the obstacle for the dude at point A.

It's pretty fucking obvious, really.

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Yeah, but you kinda missed my point... when playing multiplayer what happens when I get stuck trying to get past that chuffing barrel whilst my three mates have scorched past, completed the track and are now patiently(?) waiting for me.

I guess its possible for example that multiplayer will only be relevant to specific non-technical tracks?

Silliness. For the superb races the challenge of a technical track in a straight up VS would be superb. You'd never lock those out.

For rubbish plebs like me we'd find a level with less tricky tracks; but you've got to offer the choice.

And as Sarge stated a timer may just sort out those waiting...already happens in other racing games...

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Gameplay Footage

Extended Footage

http://www.eurogamer.net/videos/trials-evolution-single-player-footage

Extended Footage

http://www.eurogamer.net/videos/trials-evolution-multiplayer-footage

Eurogamer Preview

There's simply so much to this true evolution of a treasured gaming franchise for its devotees to be excited about: the euphoric, post-claustrophobia burst through sun-drenched landscapes, the near infinite potential for user-driven longevity, and a fully evolved competitive design.

The newcomer will be encouraged and guided into the subtler demands of advanced techniques, while players who currently sit somewhere in the middle ground - content to simply enjoy the tracks less egregious than the Extreme class - will be inspired to dig deeper. Hardcore players can be assured of a high-end level of difficulty that led us to witness some of the world's finest Trials players struggle with hill-climbs.

Have no doubt, Trials is still as hard as coffin nails - but your success or failure remains squarely in your own hands.

http://www.eurogamer.net/articles/2011-08-12-trials-evolution-preview

:D

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Given Trials' hardcore nature, it would be understandable to fear that core credibility might be sacrificed at the altar of commercial accessibility for the follow-up. Instead, the checkpoints are now far more unforgiving, with re-starts planted less generously than in the previous game.

This seems like a weird choice when it was pretty much perfect before. There were people that refused to get Trials HD 'cause it was frustrating and having less checkpoints is just going to make it even worse for less-good players. Hopefully they still always turn up after a hard obstacle.

Aside from that: :omg:

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