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Kingdoms of Amalur: Reckoning (now Re-Reckoning)


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You can enable v-sync but it doesn't seem to do anything.

You can also remap most of the controls, just not mouse button 1 and 2. MB1 is melee attack, MB2 is shoot spell, but I don't use spells so would prefer to move block to MB2, but you're not allowed to remap those two buttons :(

Another thing; there is no jump button. You can only jump at certain points. That's fine. I'm cool with that. But why won't it let me drop off this 6 inch ledge to reach that spot I need to be at, instead making me run all the way round the camp to do so?

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Of all the buttons not to be able to remap... :doh:

Oh, probably, and I doubt it'd bother me that much (I tend to favour frame-rates over v-sync anyway, if there's a sacrifice to be made), I'm just a little surprised that what is ostensibly a major multiplatform release has apparently received so little care for its PC version. Though, considering so many releases of the past few years, I really shouldn't be.

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Actually I take it back; some of the melee skills you unlock are classed as spells and thus do go nicely on the second mouse button. I just got a move called quake, where I stomp the ground and create a fissure under the enemy.

The game is very pretty, I have to say. Lovely art direction. It's like a weird mash up of Fable, Wow and Zelda.

Edit: Quite violent, too! The finishing moves when you are in Reckoning mode are pretty gruesome!

Edit edit: To go along with the terrible voice acting is lip synching worse than your average Kung Fu film.

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Edit edit: To go along with the terrible voice acting is lip synching worse than your average Kung Fu film.

For me that's going to make it all the more epic. Is there a full range of comedy accents? They're going to have to work hard to beat the Welsh stormtroopers in Old Republic.

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Well the postie has made it through and I'm off to install this beauty.

Shame that after two good examples of in-box manuals for FF XIII-2 and MGS HD, EA revert to type and provide nothing :angry: I asssume the same will be the case for ME3 (that's enough acroyms - ed)

@ systemic - I don't know about the PC version but the consoles have two weapon slots on buttons which can each be either be ranged or melee and up to 4 spells / powers which are accessible through a trigger pull, (which seems a bit limiting given the number which are potentially available).

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Where's a good place (not on-line) to pick this up for a non-comedy price? Popped into Game to pick it up on the way to work and had to walk straight back out again.

Eurogamer have a list of prices. http://www.eurogamer...malur-reckoning

Bricks and mortar shops

  • Asda - £37.97 (PS3, Xbox 360)
  • Sainsbury's - £39.91 (PS3, Xbox 360)
  • Tesco - £39.91 (PS3, Xbox 360)
  • HMV - £39.99 (PS3, Xbox 360)
  • Game/Gamestation - £39.99 (PS3, Xbox 360), £34.99 (PC)
  • Morrisons - Three stores we rang said Morrions won't stock it.

Online - PC boxed version

Online - PS3 and Xbox 360 versions

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I've been really enjoying the game tbh. Sure, it's totally generic and doesn't really have a personality of its own (it looks like fable but lacks the charm; it takes itself seriously like skyrim but the cartoony graphics don't match), but it is fun.

The combat animations are great, too.

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Of all the buttons not to be able to remap... :doh:

Oh, probably, and I doubt it'd bother me that much (I tend to favour frame-rates over v-sync anyway, if there's a sacrifice to be made), I'm just a little surprised that what is ostensibly a major multiplatform release has apparently received so little care for its PC version. Though, considering so many releases of the past few years, I really shouldn't be.

I've read nothing but good things about the PC version from a lot of PC players that have it. Even from the brief time I've spent with it (yes I just went ahead and bought it on PC last night) it's been really good.

Sure I can understand the complaints about V Synch and not being able to rebind mouse 1 and 2 but that doesn't make it a really poor port though.

I've been really enjoying the game tbh. Sure, it's totally generic and doesn't really have a personality of its own (it looks like fable but lacks the charm; it takes itself seriously like skyrim but the cartoony graphics don't match), but it is fun.

The combat animations are great, too.

I don't really agree with the 'lacks charm'. It has loads of fun little details and things that stand out such as the way the creatures react to the world around them etc.

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I don't really agree with the 'lacks charm'. It has loads of fun little details and things that stand out such as the way the creatures react to the world around them etc.

I think it's incredibly generic in the main. I find myself skipping through the dialogue because it's all so by the numbers.

I'm enjoying it as much as I thought I would, although I did find myself wanting to play Dark Souls for some reason.

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I think it's incredibly generic in the main. I find myself skipping through the dialogue because it's all so by the numbers.

I'm enjoying it as much as I thought I would, although I did find myself wanting to play Dark Souls for some reason.

You find yourself wanting to play one of the best RPGs ever made ? Shocker ;)

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I think it's incredibly generic in the main. I find myself skipping through the dialogue because it's all so by the numbers.

I'm enjoying it as much as I thought I would,

I'm finding it generic too. I'm also skipping dialogue (But I tend to do that in most games. I just switch the subtitles on). If anything there are too many quests thrown at you as well. However I'm bloody loving it. Combat is ace (Putting points in finesse first) and even this early into the game it feels huge. There are loads of secrets to find. I head off out to do a quest and suddenly "Ooo. What's that over there?"

Even right after the first tutorial dungeon I found a bit I'd missed in my hurry to progress through the demo and got to try lockpicking for the first time. Even though it's a poor clone of Skyrim's lockpicking the fact that it works in mechanically the same way means I had no trouble opening any chest I come across (Especially when I figured out the dispelling minigame).

Does anyone know how to increase your inventory? Do crafting resources take up inventory space?

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Does anyone know how to increase your inventory? Do crafting resources take up inventory space?

With only ten hours on the ground thus far, the only advice given is to buy a backpack from Gorhart, but the only one available costs like five grand and I'm flat out raising enough capital to restock healing potions (given that I'm playing as a Scout with nary enough points invested in Alchemy). Crafting resources don't take up space, but there's always a trade-off when deciding whether to perma-destroy "junked" items or repurpose them for raw material or sell them.

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Well that was a pleasant evening clearing out the first area and noticing all the little changes from the demo version. I scraped together the coin for the backpack but still have capacity problems since dislike having all my weapons with the same elemental damage, just in case. Also I have a bunch of Shepard armour items which are no use to me as a rogue and potions and books and papers which have been purloined along the way all take up space, although the neat little pouches for crafting materials are not a problem. Hence, when my eyes spotted the word "stash" in the next village down (towards the webwood) that has decided my next destination. Unfortunately, as the name implies, there be spiders down that way too... Thankfully the hint system enables even cack handed non alchemical specialists to work out how to create the small healing potions early doors. This time round the loot drops seem to include a lot more gem / shard fragments than I recall from the demo which was probably tweaked a bit to accelerate the armour / weapon drops and thus reel in the unwary punter. I'm trying to listen to loads of dialogue - particularly to the somewhat different reponses to the word "Fae" and the reference to the war, to get a real feel for the background.

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Yeah, I've been skipping dialogue too. It means I have no clue what's going on outside of the very basic 'you were dead, but now you're not', I don't pay attention to any side quests, instead skipping all dialogue, looking on the map to see where I'm supposed to go and what I'm supposed to do, doing it, then handing in, skipping dialogue and seeing if the reward is better than what I have.

It's a shame, really, but that's what 7 years of wow does to you :(

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I'm being really slow and enjoying the lore, I'm a big R.A.Salvatore fan.

Just loving being a rogue but as usual no opportunity for stealth when you have an NPC wading in with you spoling your ninja mojo. I am enjoying largely being a right bastard for a change, I think I may have finally found a game I can be 'bad' in.

I'm only a few hours in but really, really enjoying it, definitely a keeper for me.

I adore how you can name your crafted weapons, Needlechill my trusty puny frost daggers are serving me well!

I am total arse at dispelling, lots of magic resist potions for help when I inevitably fail and get blown up :lol:

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I opened this up this morning and am now exactly fifteen hours in... I haven't touched the main quest since the point you get into the village at the start as it didn't really grab me but I'm loving all the side-quests (particularly all the fae lore stuff).

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Really tiny gripe I have with this is I'm finding a lot of the green weapons and armour have better stats than a lot of the blue and purple stuff at the same level. Just found an awesome looking blue level 10 longbow, but my crap looking green level 10 does more DPS and DOT.

And the WoW snob in me just hates quippin' dose greenz... :(

Still, GOTY.

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Hey

Bought a wired 360 controller to play this with and oh my god it 'feels' so much better! With the controller swinging around my great hammer feels proper meaty; real weight behind it.

The game also looks a lot better, because without the sheer jerkiness of the mouse turning, the screen doesn't tear.

Also, I love the game's visual style; the animations are fantastic (there is a block/attack animation with the great sword where you slam the sword into the floor and then kinda use it as a polevault, looks brilliant).

I gotta say - and I may be in the minority here - I'm preferring this to Skyrim. :unsure:

Right, back in I go!

Oh, and I'm going to take a lead out of Mechamonkey's book and just take my time, listen to/read everything and just soak it all in.

Edit: Can someone explain how dispelling works on chests? I don't get it at all and I'm constantly running round with 3+ curses on me!

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Dispelling is a matter of activating all the symbols simultaneously, and because some of them deactivate faster than others you have to get it in the right order.

Had a weird camera bug about 4 hours in where it would shake every ten seconds or so -- completely distracting and persistent upon quitting re-loading. Noticed my hand was sparkling blue though (hard to miss) and remembered that crazy-cam had started after I unwove an enemy so I built the gauge back up, unwove another and... hand and camera back to normal. :sherlock: Watch out for that one and if it snags you remember it's not irrevocably broken.

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