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Kingdoms of Amalur: Reckoning (now Re-Reckoning)


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HMV and Gamestation have sold out of the game in the centre of Bristol.

Massive shame as yet again you lot have given me the gaming-horn for this (as you did with Dark Souls). Seems Gamestation only had 8 copies which were sold by Saturday!

I shall have to live vicariously thru this thread until I can find a copy (goes to order on-line)....

Only £35 at simply games! I ordered late on Sunday night and it arrived Tuesday

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I've noticed a sort of metallic clunking sound sometimes when using dialogue options - as if I had chosen the "correct" option or something. I've also noticed that these options are dynamic depending on which other characters you have already encountered in that region. Although I don't think you get any more quests out of it, the rather bland choices - self / region / war etc are worth pursuing to get a variety of opinions and more local background & general colour.

And talking of local colour - Rathir :wub: - worth the extended journey to reach it. You are going to need to break your piggy bank to afford some of the desirable weapons for sale here.

On the downside, two bugs arose last night - got stuck in knee high grass somehow and then froze on a loading screen :( , but those were the first such in 40 hours play now.

And even all those peasant clothes you have been ignoring up until now have a use you know.........

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RLLMUK! Help me with my predicament! Which of these is the best option:

1. Buy the game on my lunch break from HMV or Game so I can play it over the weekend.

2. Buy the game on the internet to save a few pounds but don't play it over the weekend.

3. Don't buy the game at all and wait for it to go down in price.

I technically haven't finished Skyrim yet so I feel bad for buying a new game...

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Massive love for this game. I'd all but dismissed it after the demo, but it's grown into a huge sprawling addictive beautiful experience.

I'm lvl 15 and I've just finished the House of Ballads questline, final boss kicked my ass a few times before I succeeded.

I was enjoying Skyrim too, but in the end that was killed by having to endure loading screen after loading screen while waiting/entering/exiting buildings, just in the pursuit of managing an inventory.

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You can buy your gear back at vastly inflated costs - what the gear is worth as opposed to what you sold it for. Needless to say, I can live with the shit gear for now :P

Without wanting to nitpick the finer details of a highly intricate world (and with all due deference to the designers and playtesters), it's hard to accept that a free-spirited merchant named Lila Janick would be waltzing about the Plains of Erathell with a veritable King's ransom in her purse.

I was hard-pressed for cash and my Detect Hidden skills unearthed a Level 28 Warrior's [Khas-ti's] Helm. The kindly disposed Lila paid me 35k for it and I felt well compensated. However, just out of curiosity I've checked her 'resale' price. She's now demanding 180,990 clams for something she couldn't possibly hope to sell! I mean, our player-characters are the only BUYERS in this game, yes?

Talk about highway robbery! :D

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Oops ! Check your saves - or you can always buy it back from the retailer you sold it to. I think the game ups the levels of gribblies as well (one of my issues with Skyrim) as you progress. I've had some serious arse kicking from the normally fairly easy to knobble Boggarts.

Yes, as long as the mobs are still showing as yellow they are keeping pace with your level.

Still mopping up side quests in the Plains / Rathir area with a smidgen of Warsworn and Travellers thrown in but should be able to push on again shortly. There is a rather delicious feel to moving into a new sub-area which can be quite different in character from the adjacent one.

Had a couple of tricky fights with a bunch of derserters who included several fire mages in their group, but to mix things up a little the next couple of encounters in this particular - initially totally generic seeming - side-quest were completely different.

As for crafting, I'm dithering around a bit, re-speccing to make some epic gems (+9%exp, + to skills etc) but not yet having the basic armour components necessary to make something which is actually higher value armour to take full advantage of these gems. Salvaging lots of green and blue weapons / armour also ensures you never become as filthy rich as some players either. Ho Hum.

Anyone done the red / blue / purple stone puzzle yet ? red plus blue obviously equals purple but it's one instance where I am fighting v the camera to see some detail on the stones which might make it apparent which should be the purple one.

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Turned it on now :)

Now, is it not possible to have a quest tracker window on the map right? I find it unnecessarily complicated to go from the Quest menu to the Map and vice versa. Especially when there are 15 quests active.

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I'm playing on pc so I don't know if it's different, although I'd imagine not, but when I open my map, the quests are shown on there...a gold circle for your currently tracked quest and white ones for all the rest. Just hover over the circle to see what the quest is and what's required. I'm doing this with a 360 pad too and it works fine.

In other news, the weird bug on pc where quest text either half appears or doesn't appear at all in your quest log is fucking annoying.

'I spoke to Elfy McFuckface and he said I should'

Should what? teabag a troll? Stick my 'magic wand' in a kobald's ear? Hack the entire town of Gorhart to bits in the night whilst totally nude and whistling disney tunes? WHAT???

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I've got blacksmithing maxed, but I'm finding crafting to be mostly a waste of time; salvaging doesn't seem to generate good enough components to make anything good and making weapons is totally hit or miss on whether they'll be any good.

Once I got blacksmithing maxed everything became even easier than it already was (wish I'd set the difficulty higher now). I've never really had a problem with components as I salvage almost every item I get (non-white ones anyway, not had a problem with money, have over 2 million gold now at level 39) and make sure you kill the little scuttlecrab things that you see every now and then, they drop really nice components. You get far higher armour/damage levels on mastercrafted gear than you find generally and I tend to whack on as much elemental/physical resistance/critical hit % and +health regen as I can after that - the flat +health/armour/mana aren't that great, % modifiers just get too good later on. Since level 30 I don't think I've seen my health drop below 95% except when I attacked a certain god-like character before I was meant to. Doesn't matter whether the enemy smashes me in the face with a melee weapon or flings magic it at me, it doesn't make a dent. Basically crafting is as broken in this as it is in Skyrim.

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Doesn't matter whether the enemy smashes me in the face with a melee weapon or flings magic it at me, it doesn't make a dent. Basically crafting is as broken in this as it is in Skyrim.

Broken in one way. Or is it that you have become a god-like craftsman the like of which the world has never seen? Capable of creating weapons and armor that are beyond compare? In which case in role-playing terms it makes some more sense. Maybe it should be more difficult to gain those skills, but there's still a tradeoff in terms of other skills you haven't gained.

Disclaimer: I am only level 5 and my little bit of smithing so far has produced nothing more than a pretty plain longsword. Still, loving this game...

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Broken in one way. Or is it that you have become a god-like craftsman the like of which the world has never seen? Capable of creating weapons and armor that are beyond compare? In which case in role-playing terms it makes some more sense. Maybe it should be more difficult to gain those skills, but there's still a tradeoff in terms of other skills you haven't gained.

Disclaimer: I am only level 5 and my little bit of smithing so far has produced nothing more than a pretty plain longsword. Still, loving this game...

Broken in that with very little effort you can make yourself almost invincible. My crafted gear is not as good as it could be and I didn't plan out a set or anything and yet nothing touches me (and I crit about 90% of the time on top of that). There hasn't even been a trade-off in terms of skills either as I've maxed all 4 that I wanted to and most of the rest are reasonably progressed too. Obviously you don't have to make gear that makes you invincible but I just picked stats I thought looked good and thats how it turned out.

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Umm, really?

I've been tracking this topic while getting my Dokkalfar on, and as I happened to have been following the House of Ballads storyline, was more than expecting a throwdown with the Maid. Quite the anticlimax for my Level 14 Hunter who, after 28 hours of rough and tumble in nowt but her underwear and gem-encrusted Trollhide Gloves and Boots, managed to seize the crown (and the achievement) in one fell swoop of Reckoning mode! Bitchslap much?! :P

She kicked my ass thoroughly the first couple of times until I started shoting potions like tequila on cinco de Mayo. I only had one big and small health potion though (there was no way I was going to trek back for more). What weapons did you beat her with out of interest? I had a 42 dagger and 41 longbow both with with fire modifiers.

Broken in that with very little effort you can make yourself almost invincible. My crafted gear is not as good as it could be and I didn't plan out a set or anything and yet nothing touches me (and I crit about 90% of the time on top of that). There hasn't even been a trade-off in terms of skills either as I've maxed all 4 that I wanted to and most of the rest are reasonably progressed too. Obviously you don't have to make gear that makes you invincible but I just picked stats I thought looked good and thats how it turned out.

Might be worth just taking the plunge and starting a harder game? I played the game again for the first time in four days yesterday and it struck me that (with the exception of a couple of enemies here and there) nothing was really hurting me much. Not really sure why it didn't bother me last week but it bugs me now as I don't want to breeze through, so I decided to start a new game. I was only at level 16 and about 23 hours in, so I understand it was comparatively easier for me to take the plunge :)

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She kicked my ass thoroughly the first couple of times until I started shoting potions like tequila on cinco de Mayo. I only had one big and small health potion though (there was no way I was going to trek back for more). What weapons did you beat her with out of interest? I had a 42 dagger and 41 longbow both with with fire modifiers.

It's Day 42 for me, and 4000 XP away from Level 19. When I encountered the Maid, I was packing Shine & Shadow Daggers (with a damage level of 53), and a Fortune Greatsword (damage level 70).

Interesting to note how each of us approaches a conflagration (or dungeon). Before venturing into the unknown, I make a quick stop at Gorhart for a potion restock and tool maintenance. Interesting to note that after 42 days (and as many hours in playtime), I've just now realised I could be using Repair Kits (of which I've been hauling 10 in my inventory for no particular reason - duh) instead of handing over thousands of my hard-earned. -_-

And how's the length and breadth of the Faelands, eh? With 61 quests under my belt, I'm still happily up to my neck in things to do, sights to see, on the left bank alone. Just scaled out the map and there's the likes of Rathir, Mel Senshir, Klurikon and Alabastra yet! What an absolute BEAST of a timesink. :wub:

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Yes you want to snap up repair kits whenever you see them on sale. My favourite pit stop for potions is the shop in Alwyn village since that is the first one you come across with a wide variety of greater strength ones. For selling junk I go to a travellers camp or the house of valor to avoid more loading screens.

Oh Faeblades, whither wert thou earlier? The answer is that without investing in the finesse combat skills line (furthest to the left), they seem underwhelming, but with both the attack-from-roll and attack-from-block activated, they become things of complete beauty. For example, if you have two opponents, use the attack from block versus one and then your character does a sort of handstand through the air to land on and slice up the other. It's quite extraordinarly fluid and fast paced. Having features like target lock-on and potions which require weapons to be unsheathed first would completely break the rhythem and excitement.

Having said that, I am reaching the point of being overpowered through focussing entirely on finesse skills - the top row bombs and the multi-arrow are devastating AoE weapons. The bow takes a huge number of points to max out but like with the faeblades investment pays off. I think I will continue to specialise for a while more and then respec to finesse / might to make use of some of the awesome looking heavy weapons.

At times this game reminds me of a JRPG in terms of structure - it's a big adventure where you visit various regions in turn and learn about them and their circumstances before moving on (rather than say an Elder Scrolls game where you can run to any point on the map from the get go but need to almost force yourself to hang around in various towns at times rather than dash off elsewhere). I'm still playing in this way - trying to clear out regions before moving on with either the main quest (now left way behind) and the factions (done house of ballards :wub: though I imagine it could be tricky at lower levels, and house of valor (but only a few of the challenges). Following both the Warsworn and the Travellers takes one naturally East and then South in the map anyway. Currently in Detyre which is beautiful in places.

The upside of this approach is a feeling of immersion and really getting to appreciate how the different regions have been constructed and what their history is, but the downside for the rest of the game is going to be overpowerment (through the skills tree really, my gear is nothing special and I have given up crafting for now). I have no idea how a designer goes about balancing issues of this sort when you have players speeding through the entire game in 25 hours or so and others like me who want to drink it all in and complete as many side-quests as possible.

Oh, and when I respec next I may take out two points from "detect hidden" - having it maxed out is totally overwhelming - it highlights every single whirlpool or chest where you may have left a minor health potion in the past. I can use potions to supplement it and locate elusive lore stones.

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Why oh why did I wander into this thread...

/goes off to check shops for the game

Ha! Snared! [Cue video of monster spider emerging from the earth}

Another factor in the difficulty / balance equation is the stacking of all the benefits which accrue from completing lore stone sets and from gaining twist of fate cards.

I think if I stumble on all 5 pieces of a rogue's suit I will wear it and look cool, whatever the reduction in armour rating. Anyway, the idea (if not always the reality) of being a rogue is not to get hit in the first place ^_^

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