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Guardian Heroes - HD Remake


mushashi

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Actual genuine officially sanctioned USB Saturn Pads seem impossible to find now (as they went OOP years ago), everything is either a pirate or an officially endorsed inferior version, though I did see some weird colour variants from some ebay seller based in Canada that might be real, but cost stupid amounts of money as they looked very LE :)

http://cgi.ebay.com/Metallic-Champagne-Gold-Sega-Saturn-USB-Controller-Pad-/120669504625?pt=Video_Games_Accessories&hash=item1c18768471

It's all a bit moot if you want it to use on an X360, as it doesn't work on that system.

The USB Neo Geo pad got officially re-released recently, might be an alternative if you want a quality pad alternative which is official and available. Scratch that, even that has gone OOP.

Plenty of original Saturn pads on ebay if you can get an adaptor to work with the system of your choice though.

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That's what I want - an original Saturn pad to use with the adapter that The Shend linked to earlier. But I'd like a new one ideally, and I don't trust most people selling 'official'/'original' stuff on eBay seeing as most of it looks decidely knock-off like.

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Nice to see a bit of revisionist history from the presenter though, apparently even back in 96 people thought Guardian Heroes looked a bit shitty? The graphics were amazing for the time! They still hold up today in my opinion. The Saturn was a 2D beast in its day and Guardian Heroes was a showcase for that.

Nah, he isn't being revisionist. I really like Guardian Heroes but the mags at the time saw it as a curious beast. A lot of critics disliked it due to it being 2D; it was only later it became something of a cult hit.

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Nah, he isn't being revisionist. I really like Guardian Heroes but the mags at the time saw it as a curious beast. A lot of critics disliked it due to it being 2D; it was only later it became something of a cult hit.

This is my memory of it as well. Like Gunstar I played and sold Guardian Heroes after 2 days because I'd 'finished' and it didn't click beyond that, I bought them both back after a month when I realised what I'd done. I never loved Heroes as much as I do Gunstar, but I'm looking forward to playing it again.

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HD Mode

5716182001_6d715c7b56.jpg

Saturn Mode

5716746680_55ea1009a8.jpg

Hell yeah, will be 800 MS points too confirmed via this teaser site.

http://ss.sega.jp/gh/

Here's the details in full.

In HD:

•Characters – upgraded to HD quality

•Visual Effects – newly created in HD

•Fonts – newly created in HD

•Gauges – newly created in HD

•Close-ups of Characters (in the character select screen) – newly created in HD

Same as Saturn:

•Backgrounds

•Music

•Story mode

Changes:

•Voices – some are from the Saturn version, some are newly created

•Arcade mode – paths are the same as the Saturn version, but AI’s are new

•Versus mode – improved from Saturn version with additional rules and a more polished game balance

•Extra modes – newly created for XBLA version

•Saturn Mode: All visuals are the same as the Saturn version except for the font and screen aspect ratio

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One thing I would really like to see, but I doubt we'll get, would be a four-player story mode.

I don't want to complain though, because even without it, they're doing a brilliant job and showing how this should be done.

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I'm a bit worried the versus mode getting additional rules and more game balance. Never thought the original needed that - the crazy imbalances were what made the game when we played it back in the day. Just being able to alter the levels of characters was all the tweaking we needed. I guess the problem lies with competitive play with random people who just want to win; you'd see plenty of rabbit fights I'm sure. I just hope that combatting them doesn't ruin it for me.

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Nah, he isn't being revisionist. I really like Guardian Heroes but the mags at the time saw it as a curious beast. A lot of critics disliked it due to it being 2D; it was only later it became something of a cult hit.

That's odd because it's not my memory of the time at all. Mind you, back then I was a 17 year old kid who had just blown an extraordinary amount of cash on a Saturn at launch (I think I traded in a Mega Drive and a large pile of games and almost three weeks wages for my £400 Saturn) so I wanted everything to be good. The only games media I consumed was Digitiser, which I seem to recall liking it and the official Saturn magazine which fucking loved it as the game was clearly one of the best on the system. I played the game to death, I must have beaten it with every character via every path several times and put plenty of hours into the PvP arena and the hidden in game arena and I only have great memories of it. Probably me wearing rose tinted spectacles but I genuinely cant remember any negative coverage.

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That's odd because it's not my memory of the time at all. Mind you, back then I was a 17 year old kid who had just blown an extraordinary amount of cash on a Saturn at launch (I think I traded in a Mega Drive and a large pile of games and almost three weeks wages for my £400 Saturn) so I wanted everything to be good. The only games media I consumed was Digitiser, which I seem to recall liking it and the official Saturn magazine which fucking loved it as the game was clearly one of the best on the system. I played the game to death, I must have beaten it with every character via every path several times and put plenty of hours into the PvP arena and the hidden in game arena and I only have great memories of it. Probably me wearing rose tinted spectacles but I genuinely cant remember any negative coverage.

Ah yes - they did love it; I remember their coverage well. You need to remember though that they loved all 2D games of the era; I remember them giving a massive feature to King of Fighters 96 when that got a conversion. But you have to recall that gaming had gone through a transition back then; think of games like WipEout, with its Designers Republic visuals, its association with famous nightclubs and music by popular bands... I remember seeing X-Men COTA on display in a shop at the time, and actually hearing a customer saying to one of the staff "I didn't buy a £300 new console to play a SNES game". They could probably have released Braid back then and whilst it would have had positive reviews, it would have got plenty of negative ones too, using words like "old-fashioned".

Believe me when I say, there were people who just didn't get it, and some of those people were reviewers. I'm not saying they were right! :lol: Think about it, Guardian Heroes is only "rare" (ugh I hate the term) on the Saturn because it wasn't an enormous seller in the first place. If it had been, it'd be in every 2nd hand bargain bin next to copies of Sega Rally and VF2.

I know this because I read a lot of reviews of it at the time, as I saw it as a really strange game, and overall I wasn't impressed. I bought it on a whim when I saw it for £15 about 6 months after launch, and I'm really glad I gave it the chance as it's one of my favourite games of all time. It looks a lot better in motion than it ever did in screenshots, after all.

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I'm a bit worried the versus mode getting additional rules and more game balance. Never thought the original needed that - the crazy imbalances were what made the game when we played it back in the day. Just being able to alter the levels of characters was all the tweaking we needed. I guess the problem lies with competitive play with random people who just want to win; you'd see plenty of rabbit fights I'm sure. I just hope that combatting them doesn't ruin it for me.

Excellent post. The thought of "ranked" GH arena battles fills me with dread, so I'll be staying away from that I feel, but as you say I hope they haven't tried to make the Sky Spirit into a fair character because it's totally missing the point.

One of the most ridiculous endings I've had to an arena battle was surviving to the end as coughing civilian against a friend playing fat punchy civilian. We found that a series of coughs from the coughing civilian does minimal damage and puts them in dizzy, during which time they regain more health than you've just taken off them. Unwinnable and yet hilarious, a hallmark of GH random select battles that I'd like to see retained.

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Excellent post. The thought of "ranked" GH arena battles fills me with dread, so I'll be staying away from that I feel, but as you say I hope they haven't tried to make the Sky Spirit into a fair character because it's totally missing the point.

One of the most ridiculous endings I've had to an arena battle was surviving to the end as coughing civilian against a friend playing fat punchy civilian. We found that a series of coughs from the coughing civilian does minimal damage and puts them in dizzy, during which time they regain more health than you've just taken off them. Unwinnable and yet hilarious, a hallmark of GH random select battles that I'd like to see retained.

I am going to find the character with the most complex combos. I am going to use him against you online. I am going to complain about dropped combos from being under water. Look forward to it!

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  • 3 weeks later...

From a Famitsu 360 (July issue) interview on GH with Treasure:

They originally wanted to jump right into making Guardian Heroes 2, but after seeing the wild success of Castle Crashers, they thought they would re-introduce the world to the series since it's been so long. Their hope seems to also be to prove to Sega that a full Guardian Heroes 2 would sell well.

They originally wanted to recreate everything in HD, but the idea was scrapped and it seemed the best approach to re-use the Saturn artwork as is, with a shader/post-effect mode and an original mode. They found out about how important retaining original graphics are with the PS2 ports of Nights and Dynamite Deka.

There is an original gameplay mode with nearly all quirks of the original intact, save for some bug fixing. They know well of problems with the original game's balance, so to counter that for the remix/arrange mode they have a host of different configurations that can be set manually, such as turning flying off and making line movement that was abused before impossible. They are hoping that people use these rules/configs to make online play more fun and balanced, but rely upon users to maybe find "good hosts" that set sensible rules.

The character balance is fixed for arrange mode, and they believe overall the game plays with a better rhythm and flow. The sound is the same but more sound effects and voice are available because they were cut for Saturn's limitations. Now some skeletons and villagers talk that didn't before.

12 person battles are possible, they think it will be "Quite crazy!". They really want people to have fun with the game and seem to be counting on good sales of this game to float the idea of GH2.

You know what to do everyone...

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  • 1 month later...

Honest to God, Sega could just re-release the Saturn now and it'd do so much better.

Not quite there with you on that opinion :) but I certainly think now would be a good time for them to rifle through that back catalogue for XBLA releases. There are a lot of good games there that many people haven't played before.

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  • 2 months later...

The remake project actually began as GH2???

http://www.eurogamer.net/articles/2011-09-15-guardian-heroes-2-planned-article

Treasure is planning a sequel to its classic scrolling action game Guardian Heroes, with the fate of a second full-blown game in the series dependent on the success of the forthcoming remake of the Saturn original.

"Originally, the project started as Guardian Heroes 2," Treasure's Hiroto Matsuura told Eurogamer, "The team that had been working on Sin & Punishment [last year's Wii sequel], after that project they wanted to start a new game."

"The project started as Guardian Heroes 2, but the publisher - that's SEGA - said in order to create a sequel, they wanted us to revitalize the IP. So instead of starting on the sequel we made a remake."

While Guardian Heroes 2's production is dependent on the sales of the Xbox Live Arcade remake, Matsuura was happy to give a taste of what to expect from a contemporary sequel.

"The original core game mechanics is a 2D, layer-based game," he said, "and that's what we like about it. We may create characters and backgrounds in 3D, but the core mechanics will be the same."

Guardian Heroes was one of the SEGA Saturn's most critically revered titles, and the remake is being handled solely by Matsuura-san.

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