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Major Britten
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Square seem to be releasing DQ on whatever the most successful machine is, no surprise given the history. I can't see them developing it for a new machine so quickly. It wouldn't have the install base they require to maximise the sales. A spin off sure, but not DQX. I don't see any main DQ game in this day and age being released on a console that has sold under 10m, probably more like 20m

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Hmm... I wouldn't have thought so. To use a comparable example, the default 360 memory is either zero or 4GB, and that doesn't stop 2GB+ downloads from happening. Developers will push the most they can get away with.

But there are a fuckload of people with 20GB or 120GB configurations.

The point I'm making is that if everyone has 8GB to start with, then it doesn't make much business sense to make a game that'll take up a lot of that space. The situation would be entirely different to the Xbox one, where you know that the people who buy XBLA games and DLC will have the storage space to download big files.

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There is one very good reason for not including a HDD as standard and that's because we've seen with this generation of consoles that when you include a HDD developers adopt the PC attitude of releasing a buggy/unfinished game with the intention of patching after release. Console owners used to scorn at PC players for putting up with this and now it's infected the console market as well, at least with the 1000s of different combinations of PCs out there devs had some excuse but that's not the case with 360/PS3.

I imagine that's something Nintendo will want to avoid at all costs. Maybe the Japanese and western studios could do some work exchange placements, coders go from the west to Japan and in return they let studios like Bioware and Bethesda borrow their QA teams.

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There is one very good reason for not including a HDD as standard and that's because we've seen with this generation of consoles that when you include a HDD developers adopt the PC attitude of releasing a buggy/unfinished game with the intention of patching after release. Console owners used to scorn at PC players for putting up with this and now it's infected the console market as well, at least with the 1000s of different combinations of PCs out there devs had some excuse but that's not the case with 360/PS3.

I imagine that's something Nintendo will want to avoid at all costs. Maybe the Japanese and western studios could do some work exchange placements, coders go from the west to Japan and in return they let studios like Bioware and Bethesda borrow their QA teams.

Even if what you said about QA is true, no-one can get multiplayer games right first time. No-one. Someone always finds an exploit and busts it wide open. If you are on PS3/360 you get a patch. If you are on Wii, you are SOL. Forever. (Thought didn't Black Ops jury-rig some sort of patch system on the Wii?)

Also, when Metroid:Other M had that game-breaking bug people had to POST their discs to get a "patch".

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Also, when Metroid:Other M had that game-breaking bug people had to POST their discs to get a "patch".

And as much as I appreciate hard drives, that's simple outright stupidity and incompetence on the part of the developer and the publisher. There is no excuse for it, ever, and even vaguely hinting that having an HDD on the Wii would've acted as a fix gives them more slack than they deserve. It should not ever have happened.

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I'm thinking more along the lines of single player myself. Look at Bethesda's games, personally I think it's a disgrace the state their games are released in and yet they still collect GOTY awards. I accept big open worlds are tough to play test but the crashing, corrupted saves etc should never happen in anything but beta testing.

I'm not saying they shouldn't have HDDs just that there is a huge downside to them imo. Besides if you're worried about patching, time for to play the master race card here ;) , then get the PC version as you'll get patches faster and often what the developers won't fix the fans will. There's no doubt developers will release a game knowing it's buggy then have it patched later, day one patches are a perfect example of this.

Call me old fashioned but I'll accept the patching and self tweaking needed for PC gaming, it's the price you pay for customisation and superior graphics, but when it comes to consoles I want to put the disk in the machine and have it work.

I hadn't heard of the Metroid issue, what is it as I'm thinking of getting that game.

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But there are a fuckload of people with 20GB or 120GB configurations.

The point I'm making is that if everyone has 8GB to start with, then it doesn't make much business sense to make a game that'll take up a lot of that space. The situation would be entirely different to the Xbox one, where you know that the people who buy XBLA games and DLC will have the storage space to download big files.

There could be a fudgeload of people with HDDs plugged into their SuperWiis, too. We just don't know yet.

I suppose the issue is whether they're a known quantity. Developers know (approximately) how many systems with harddrives have sold, but they're not going to know how many people bought generic hard drives or SD cards separate from their console purchase. So, there is that factor.

However, I disagree that it doesn't make good business sense to offer large downloads. Developers aren't going to care particularly if they use up a quarter of someone's storage space with their game, so long as they buy their game.

However, you will probably find that you don't get full "retail-size" 25GB games available to download, at least until a larger 'base level' console is released by Nintendo. So, in that respect, we probably won't be seeing a heavily digitally distributed marketplace with this console.

(If this information is correct.)

There is one very good reason for not including a HDD as standard and that's because we've seen with this generation of consoles that when you include a HDD developers adopt the PC attitude of releasing a buggy/unfinished game with the intention of patching after release.

That's very little to do with the hard drive itself. You can patch Xbox 360 games on a Core/Arcade system using the built-in flash memory. Similarly, 8GB of built-in memory for the SuperWii could also be used for patches.

On the other hand, if the manfacturer says "no patches on our system", then whether it's got a hard drive or not will make no difference - they simply won't be allowed. (I'd be surprised if this happens, though.)

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There could be a fudgeload of people with HDDs plugged into their SuperWiis, too. We just don't know yet.

I think there's a big difference between shipping a system in HDD-based and HDD-less configurations, and providing an HDD add-on. The Xbox 360 Arcade was very much positioned as a cheap, incomplete version of the Xbox 360, with the HDD version as the "proper" system. It was pushed by retailers as such (for obvious reasons) over the cheaper version. Correspondingly it seems likely to me that a majority of Xbox 360 units sold will have the HDD. By contrast, add-ons have very poor attachment rates and developers seem loath to support them to any meaningful extent.

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I think history would beg to differ on this one.

What did you have in mind? Can you name me a current gen multiplayer game that did not require a single patch? Or if on the Wii, does not have a glaring fault that a patch could solve? Genuinely interested.

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I don't know if it's been mentioned in this thread but Dragon Quest X, what's the chances of that being a launch title or soon after release? In Japan it would be a killer game for Nintendo to get for their new machine and would it really be launched on Wii if they had a new console out?

Yuji Horii has a stated view of what platform he decides to put his next game on, it's coming to Wii, end of, not even a swim in Nintendo's money vault would change his mind on that.

It's not as if getting a huge RPG series to be exclusive on your system necessarily guarantees much in the way of hardware success anyway.

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What did you have in mind? Can you name me a current gen multiplayer game that did not require a single patch? Or if on the Wii, does not have a glaring fault that a patch could solve? Genuinely interested.

I didn't realise that "current-gen" was a criterion. By that reckoning nobody's ever made a multiplayer console FPS that wasn't a load of wank full of 16-year old racists.

Hold on, that one's true regardless.

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Yuji Horii has a stated view of what platform he decides to put his next game on, it's coming to Wii, end of, not even a swim in Nintendo's money vault would change his mind on that.

It's not as if getting a huge RPG series to be exclusive on your system necessarily guarantees much in the way of hardware success anyway.

Well seeing how Nintendos new console is supposedly fully backwards compatible with the Wii the game is pretty much future proof, sure it wont be so great graphically but then thats never been an issue with the Dragon Quest games, look how the last one sold and that was on the DS.

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If you had an older single-sided disk drive for your Atari ST, Teenage Mutant Hero Turtles stopped halfway and gave you a code and telephone number to call for the second disk to be posted to you. Ah, 1991.

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Super Paper Mario also had a similar game breaking door locking forever bug in it that Nintendo fixed by making you send back the disc and sending you out a new one.

Twilight Princess also launched with a game-breaking bug where you'd get stuck in a room with a cannon I think, with no way out since the character you had to talk to had disappeared. I think they made you send the disc back for that as well, so Nintedo's record for this hasn't exactly been flawless this gen.

And sure it'd be nice to be all holier than thou about patching and say you're not allowing it so developers can't use it as a crutch, but if Nintendo want the third-party games from the likes of Bethesda, I don't see that they can enforce that anymore. I would certainly never buy the Cafe version of third-party games if I knew they weren't able to get patches like the other two versions.

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Well seeing how Nintendos new console is supposedly fully backwards compatible with the Wii the game is pretty much future proof, sure it wont be so great graphically but then thats never been an issue with the Dragon Quest games, look how the last one sold and that was on the DS.

And Dragon Quest VII came out on the PS after the PS2 was launched (he did the same for DQ VI on the SFC, which launched a whole year after the PS came out), hard to tell if many people decided to buy a PS2 for DQVII instead of just sticking with the PS though.

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Ubisoft: Ports n' Platforms

ves Guillemot of Ubisoft has said:

…the platform Nintendo is coming with is really a fantastic platform. We think it will be extremely successful

…which strongly suggests that they do have a dev kit. And while that’s sort of a no-brainer, it does add weight to these early rumors from Edge.

Guillemot went on to explain that Ubisoft plans to:

…leverage a lot of the work we do for Xbox 360 and PS3 while we create games for the platform.

This is a fancy way of saying they plan to do a lot of ports, which sort of sucks. But, it can also mean they’ll be making plenty of their games multi-platform. And while exclusives would be nice too, there are lots of great games people do miss out on because they only have a Nintendo console, so I’m happy for this to happen.

He explains this by saying:

So we will not have to redo completely the games that we create. We’ll be able to use all the capacity the console is giving but also use all the work we do for the other platforms.

But hopefully they don’t ignore whatever is totally unique about the system. Either way, I’m going to call it now: half of the launch titles will be from Ubisoft and they’re going to be really bad. Hopefully my prediction does not hold true.

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The funny thing is if in 5 years time a bunch of 360 and PS3 games were to be enhanced for the new generation, everyone would be happy about it (see the various collections on PS3 and XBLA remakes)

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The funny thing is if in 5 years time a bunch of 360 and PS3 games were to be enhanced for the new generation, everyone would be happy about it (see the various collections on PS3 and XBLA remakes)

Good games is good games.

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