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Major Britten

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I'd love for Nintendo to make a team-based multiplayer shooter.

And something like this would be the result:

US_NAB_FRONT.jpg

Throw some Miis in there, add pointy waggle controls and done - fun for the whole family and the best game ever as declared by scottcr

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Mario Paintball, shurely, with the usual character roster and arenas based on the Mushroom Kingdom and beyond... characters get more painty as they take damage (it can run off if you want to do the regenerating thing), paint and water balloons take and restore health respectively, the return of Fludd!?

(...and for the love of all that is pwny, steal Treyarch's pointer controls and presets, yet to be bettered)

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Some more rumours from Kotaku:

The successor to the Wii will not include a traditional hard-drive but will bear some of the traits of competing high-definition game consoles, according to sources familiar with Nintendo's planned 2012 gaming machine.

The console, codenamed Project Café, will include 8 gigabytes of on-board flash-based memory, presumably for game storage. That quantity, while nearly 16 times the storage capacity of the Wii, is smaller than the 20GB of room available in the original, optional hard drives offered in 2005 for the Xbox 360. The amount of memory in the new Nintendo console would also be dwarfed by the 250 GB drives offered in current, high-end versions of the Xbox 360 and PlayStation 3.

While my sources have not specified how Nintendo plans to allow owners of its console to use the machine's memory, 8GB would seem to provide ample room for downloadble retro games, a service Nintendo has already supported on the Wii. The increased capacity, compared to the Wii, would also allow games on the new Nintendo platform to be patched and updated, though downloadable expansions, such as 650 MB Call of Duty map packs would quickly stuff the machine. The system will also support saving to SD cards.

By offering 8GB of storage, Nintendo would not be able to offer full-sized new games for download, a practice that has been promoted on the Xbox 360 and, to a lesser extent, the PlayStation 3, in recent years. It would also be unlikely to store downloaded feature films without additional, user-supplied storage.

Nintendo is not commenting on specs for its Wii successor, promising to reveal more at E3 in June. If I hear back from them about these new revelations, I'll update this story.

The new 2012-scheduled Nintendo system will fall more in line with the 360 and PlayStation 3 by matching those consoles' abilities to render and output graphics in high-definition. I've heard mixed things about whether Nintendo will cap their machine's graphical resolution at 1080i or 1080p, but either figure would significantly exceed the Wii's 480p and achieve the resolutions used for most high-end console games on the Microsoft and Sony consoles.

Nintendo's disc format for the new console will hold 25GB of data, I've heard. That capacity is triple the size of the biggest DVD-style discs for Wii and Xbox 360 and comparable to the capacity of single-layer Blu-Ray discs on the PlayStation 3.

All of these new specs about Nintendo's device give us, at best, an incomplete a sense of what Nintendo's new console will be like. They help, but do little better to fully explain the device than the measurements of a femur and talon tell us the color and scent of a dinosaur. Nevertheless, the numbers do hint at some of the system's capabilities. The disc size and the broad impression of graphical prowess is consistent with my and others' reports that the new console will at least equal the PS3 and Xbox 360 in horsepower, increasing the likelihood that games made for the current Sony and Microsoft consoles could also be made for Nintendo's next machine. The size of the new console's on-board storage signals that Nintendo isn't planning on turning its Wii successor into a device for downloading retail games and movies, though it could continue to support the act of streaming linear content, like Netflix movies, through its console. Nintendo currently allows users to stream standard-definition content through the Wii and will soon offer Netflix streaming on its portable 3DS.

Nintendo has ample time to tweak the specs of its new machine and could increase or decrease the new system's storage capacity—or other parameters—prior to the machine's launch.

Nintendo executives have said that they would not create a new gaming console until they had an idea for it that would distinguish the device from the competition, just as the Wii Remote set the Wii apart from the 360 and PS3. The new machine's Nintendo difference seems to center on the console's unusual screen-based controller—an amalgam of traditional twin-stick controller and touchscreen tablet (à la Apple's iPad)—that will complement the console's support for Wii-style motion controllers.

Nintendo is planning to enable the screen-controller to function in multiple ways, I've heard. It can serve simply as a standard game controller that imitates the posture of playing a game on a 360 or PS3. Its screen allows it to also present a supplemental, touch-sensitive viewing screen (for maps and inventory) that extends the game running on one's TV, an option that renders the controller as a plus-sized equivalent to the lower screen of a Nintendo DS, with the TV serving as the top screen, so to speak. A third option we've been hearing from several sources involves the new console streaming the same game that can be output onto a TV onto the controller screen, allowing high-end games to be played portably while within an unspecified range of the console. (Imagine, though it's crude, being able to take the game you were playing on your TV to the bathroom, via your screen-based controller.)

Despite the volume of leaks about Nintendo's Project Café in recent weeks, the company behind Mario and Miis has long possessed a knack for surprising its consumers and the gaming industry. As much as we're learning in advance, expect plenty of twists when Nintendo presents its new machine early next month. And with any luck, you'll be able to buy and play it a year after that.

So, the main new info from there is that the machine will have an 8GB solid-state hard drive but can take SD cards and takes custom 25GB discs. Not an all-downloads console then, not that many were expecting that.

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8GB???

:lol: :lol: :lol:

IF Nintendo wants to either draw in third-party publishers and get proper versions of games like CoD on there (those publishers want to milk DLC for all it's worth) or appeal more to 'hardcore' gamers to increase software sales then not including a HDD in the console and offering a paltry 8GB flash-based memory sounds like the exact opposite of what they're supposedly aiming to achieve. In other words, the rumours continue to contradict each other nicely and its obvious we won't have clue what Nintendo is doing exactly until the proper reveal at E3.

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It's a tough one for them though isn't it, traditional HDD are becoming a huge bottleneck for gaming as they simply aren't able to keep up with modern CPU and GPUs but SSDs are still horribly expensive, a decent size one would probably double the price of the new console. I mean come on Nintendo will know an 8gb 'hard drive' is worthless in this day and age so I doubt this information is correct, maybe they got messed up with 8gb of system ram or something. Surely that would make more sense?

I'd like to believe that neither Sony nor Microsoft's next consoles will use traditional HDD

My prediction for the controller whatever it is, Miyamoto and company at Nintendo will integrate into their games in amazing ways and we'll love it in their games but few third party developers will make full use of it :(

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Was it Nintendo that said we should treat our Wii's storage like a fridge a few years back? <_<

The genesis of the controller screen is revealed: you need one to constantly ferry data back and forth, using the touchscreen to maintain a virtual fridge; files are represented by respectively sized chilled goods.

Hopefully the machine has 8GB of built-in flash storage with a slot for standard laptop HDDs. The latter are a ridiculously cheap way to bulk up on storage whilst the former could be used for system duties — such as holding saves and the various Channels, if that's still a thing — and raise the cap for downloads to, say, 4GB by guaranteeing every user has access to that amount of storage out of the box.

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I'd like to believe that neither Sony nor Microsoft's next consoles will use traditional HDD

This depends entirely on when the machines are released. If they release in two years time, I don't see it.

Both currently supply drives over 200gb, which are about £30 for personal customers buying online. A 128gb ssd currently costs £250, more than both consoles retail for. Neither company would want to use small storage space as that limits the amount of content people will buy, and both have made large leaps towards emphasis on downloaded content. SSD will have to come down significant amounts to even be considered by either company, the technology is simply too expensive for their requirements and that won't happen overnight.

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I imagine it will be the same as the 3DS where stuff is installed and run from the SD Card rather than having an internal HDD/SSD for installs. I means the user can increase the storage as much as they want and keeps costs low for Nintendo.

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I imagine it will be the same as the 3DS where stuff is installed and run from the SD Card rather than having an internal HDD/SSD for installs. I means the user can increase the storage as much as they want and keeps costs low for Nintendo.

So that means I'll have a bunch of SD cards lying around? Up until they come in 40+ gb sizes?

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Firstly SD Cards already come in sizes up to 64mb AFAIK. Secondly I am only hypothesising maybe they will let you use USB drives in the same way they let you use SD Cards? However I really don't see them letting download or install full 20gb games this generation. I imagine that DL titles will be much bigger but probably a couple of hundred megs rather than 10s of gigabytes. But who knows!

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Nintendo will be shooting themselves in the foot if they dont include a HDD. One of the reasons why most publishers dont bother with WiiWare is because to the file size limitations. If Nintendo want to get 3rd parties onboard in a big way then they will have to have more than just 8GB.

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I have rather limited understanding of these things, so forgive me, but why can't nintendo just do its own version of dropbox where player saves and downloads are stored remotely on nintendo servers and accessible online. A limited amount of onboard memory could be used to download a game save or DLC for the game being played, but the full library could be online.

A certain amount of space could be available for free, but for those who pay a subscribtion a lot more space could be available, much like drop box.

The controller screen could be used to manage your own drop box.

Why would this not work?

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Yeah but its also the most believable out of all the rumours so far :(

Oh I know, given Nintendo's recent history I wouldn't be surprised if games came on toast (butter not included) but I'm still at the hope stage. The comments about sorting out online and seeking outside expertise are promising and given the lack of any hard evidence I'm going to stick with what we know :)

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What kind of companies could nintendo approach to help build and run an online games network?

Sega must have bled that talent along time ago. The only people I can think of is Valve. It would be a great match - both companies have wildly differing strenghts that combined would be quite formidable. Valve were so positive about the Wii before launch but then never released any software. Maybe steam and 360 levels of performance will make the nintendo console home to Episode 3. Would sure be a great way for nintendo to introduce the 360 loving world to their new system.

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I have rather limited understanding of these things, so forgive me, but why can't nintendo just do its own version of dropbox where player saves and downloads are stored remotely on nintendo servers and accessible online. A limited amount of onboard memory could be used to download a game save or DLC for the game being played, but the full library could be online.

A certain amount of space could be available for free, but for those who pay a subscribtion a lot more space could be available, much like drop box.

The controller screen could be used to manage your own drop box.

Why would this not work?

Nintendo would never do this as not everyone will be online with their systems. I mean Nintendo didnt make the Wii with HD graphics because they didnt think that there were enough HD televisions in peoples homes, its also why they have said that this wont be a 3D console. They will only do features for the system that everyone can use and has access to.

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What kind of companies could nintendo approach to help build and run an online games network?

Sega must have bled that talent along time ago. The only people I can think of is Valve. It would be a great match - both companies have wildly differing strenghts that combined would be quite formidable. Valve were so positive about the Wii before launch but then never released any software. Maybe steam and 360 levels of performance will make the nintendo console home to Episode 3. Would sure be a great way for nintendo to introduce the 360 loving world to their new system.

Well its funny you mention that because isnt the Wiis online network being run by GameSpy?

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Nintendo would never do this as not everyone will be online with their systems. I mean Nintendo didnt make the Wii with HD graphics because they didnt think that there were enough HD televisions in peoples homes, its also why they have said that this wont be a 3D console. They will only do features for the system that everyone can use and has access to.

Yeah but the only people who want massive hard-drives are those who want and have online functionality. Everyone wants HD/3D so its not a good analogy.

The original xbox hard drive did fuck all thanks to limited Live downloads and as someone who uses my 360 off line I can tell you the HD is filled with the current game I'm playing and a few saves and DLC and fuck all else.

Basically the drop box system is low cost in of itself, will not effect the hardware price, and caters exclusively to those who will want extra space. No one will be losing out.

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Yeah but the only people who want massive hard-drives are those who want online functionality. Everyone wants HD/3D so its not a good analogy.

The original xbox hard drive did fuck all thanks to limited Live downloads and as someone who uses my 360 off line I can tell you the HD is filled with the current game I'm playing and a few saves and DLC and fuck all else.

Basically the drop box system is low cost in of itself, will not effect the hardware price, and caters exclusively to those who will want extra space. No one will be losing out.

Im not saying its a bad idea, its a great one but this is Nintendo we are talking about here, they dont care what people want and Nintendo will only do what suits them. Friends codes being a good example :facepalm:

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No one will be losing out.

My connection isn't great — 2Mb is the absolute best available in my area — and usage caps can be a real pain unless you're on the most premium of services. Besides which, DLC and downloadable titles are generic content anyway: that stuff is already stored in 'the cloud' as you can redownload it via Live or PSN.

I'd much rather a one-off payment of £30 for a 320GB laptop drive than wasting hours, and bandwidth, constantly reacquiring downloadable content.

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