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The Valve Thread


NecroMorrius

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They may allow Steambox manufacturers to build them on license? So just like the Valve Steambox reference design, this controller is the Valve reference controller, and they could allow others to make them and certify them if they are deemed good enough?

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I don't really care if it ends up being totally unsuitable as a 360 controller replacement, as long as it's a good way for me to finally be able to comfortably play something like Gunpoint or The Swapper on my sofa. I do actually wonder if some sort of Wii Remove/PS Move/Hydra type of controller would have been better for that though.

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It sounds pretty promising, the Refenes blogpost is a balanced and thoughtful one which concludes that it's fine for 2D platformers, although certainly not "better". But a controller upon which you can play super meat boy AND mouse driven clicky scrolly games that just don't work on sticks sounds like a great proposition. Plus, it's still not final hardware yet.

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I don't really care if it ends up being totally unsuitable as a 360 controller replacement, as long as it's a good way for me to finally be able to comfortably play something like Gunpoint or The Swapper on my sofa. I do actually wonder if some sort of Wii Remove/PS Move/Hydra type of controller would have been better for that though.

Nah they tried it and didn't like it much. Thankfully. Motion control was always a faddy pain the arse. Now the true innovation can begin!

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Motion controls have been tried and tested extensively throughout the longest generation of consoles mankind has ever seen. It was excruciating and by now we can safely conclude that motion controls will never ever be an acceptable alternative to proper controllers beyond being a novel gimmick, never mind a realistic option for a company whose aim is to minimize input lag and improve accuracy.

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It sounds pretty promising, the Refenes blogpost is a balanced and thoughtful one which concludes that it's fine for 2D platformers, although certainly not "better". But a controller upon which you can play super meat boy AND mouse driven clicky scrolly games that just don't work on sticks sounds like a great proposition. Plus, it's still not final hardware yet.

I'd be really interested to hear some impressions of playing an FPS with it, I still can't get my head around how it would control. I'm sure it'll be different but my frame of reference at the moment is using a laptop touchpad to play an FPS which is shiiiiit

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Motion controls have been tried and tested extensively throughout the longest generation of consoles mankind has ever seen. It was excruciating and by now we can safely conclude that motion controls will never ever be an acceptable alternative to proper controllers beyond being a novel gimmick, never mind a realistic option for a company whose aim is to minimize input lag and improve accuracy.

PlayStation Move and Tumble suggests you're wrong, but as I seem to be the only person who ever played it I can't provide any evidence beyond my say-so.
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Motion controls have been tried and tested extensively throughout the longest generation of consoles mankind has ever seen. It was excruciating and by now we can safely conclude that motion controls will never ever be an acceptable alternative to proper controllers beyond being a novel gimmick, never mind a realistic option for a company whose aim is to minimize input lag and improve accuracy.

Pointer controls, on the other hand, worked wonderfully and were far superior to a right stick but weren't tried and tested extensively by gamers, and must have been hard to implement well, as only Treyarch managed to truly nail them tor FPS on the Wii. Their CoD ports had the best FPS controls on any pad/console to date despite being graphical & framerate cut-downs.

Which makes it unfortunate that Nintendo have patented their particularly responsive and accurate pointer implementation, as neither big FPS devs nor big FPS gamers will create for or play on their consoles, so it's destined to die out as an option when they stop supporting the Wiimote.

If haptic lets you accurately map small movements to large movements in-game while also being able to make very accurate fine adjustments (which is why the mouse shits on everything and pointers shit on right sticks) then this could be a winner.

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PlayStation Move and Tumble suggests you're wrong, but as I seem to be the only person who ever played it I can't provide any evidence beyond my say-so.

I have no idea what Tumble is but I've played with the PlayStation move plenty of times. I'm not willing to give motion controls yet another decade to prove itself unless somebody comes up with a radical improvement on all the variants already out there. I think it's time to look elsewhere, that's why this new Steam Controller is so intriguing - it's just different and crazy enough to maybe work. I still have my doubts and I would have to try it out myself before I'm convinced, but a viable way of play m+kb games from the couch without having to put a keyboard on your lap or mess around with Xpadder and suchlike - that sounds potentially amazing.

, so it's destined to die out as an option when they stop supporting the Wiimote.

Time to celebrate I say! Gaming is saved! :P

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Does anyone have copies of each of the planet images used in the livingroom announcements? Would be good if you could post them side by side - just keen to see how they differed with each announcement. The question for me is why would those images change - I presume Valve are playing with us?

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Yep, that's one of the exciting things for me it's games that may be made to the controllers strengths. Valve really needs a game to demonstrate how good the controller can be and Half-life 3 would complete the circle on their strategy going fowards. Maybe I'm thinking too far ahead or too wildly but perhaps new genres can be born out of this controller considering its completely customisable or hackable as they like to call it.

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I wonder if the mappings can change in game so that you could use it as a 'normal' pad in FPS bits or something and then also as a more mouse like thing in other modes of the game. Often when a game forces you into a new section like driving maybe or a strategy part, or even just heavy menu use like inventory in an RPG, using the controller to scroll about can be a right pain. This could potentially give you cursor controls as well as more traditional controller use.

It could possibly even do stuff like give you alternative controls on a tool by tool basis in something like Half LIfe 3, so you could 'swing' a crowbar or point a gun maybe. Could be bloody confusing but it could end up being far more natural and intuitive than using a normal controller to control things.

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I wonder if the mappings can change in game so that you could use it as a 'normal' pad in FPS bits or something and then also as a more mouse like thing in other modes of the game.

That could be excellent is something like Arma. Currently I use K&M for everything except choppers & planes, for which I switch to the xbox pad. I guess it would be down to the developers to implement this well.

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The controller is the most interesting thing of their announcements, if their claims are credible, finally, something which can be as good as a mouse and keyboard for games where M/KB is the only practical choice, if you can play a decent fast paced competitive RTS on this as-is...

Pricing and build quality are the other usual factors, I ain't paying stupid money for it, no matter how good it might be.

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