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The Valve Thread


NecroMorrius

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One of the shittiest things about FPS on a controller is you can't turn really jump, spin and shoot at the same time, because your finger has to choose between the stick or the jump button. This is why pro players sometimes move jump to another another button, or Gears of war where they move the "A" function to the shoulder pad, which works brilliantly. Having "jump", a totally binary action, on the back makes a lot of sense.

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OK then, if fingers are fine for jumping in platform games, can someone point me to some examples of some that have jumping on a shoulder button as default?

Why would they put jump on a shoulder button when they can use the commonly accepted face button solution which has been the standard since the time when shoulder buttons didn't exist? They would only switch if it was somehow better for the game. It wouldn't be better - it'd be the same but a bit counter-intuitive for people who expect it to be on the face button.

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Oh my god, this is completely different from a virtual d-pad.

Read. The. Press. Release.

The only difference between this and a virtual d-pad is the haptic stuff which ultimately no one knows how well it works until someone gets their hands on it. I'm reserving judgement on the trackpads until then, but suffice to say, if the haptic stuff doesn't recentre the thumbs effectively, it is exactly the same as a virtual d-pad.

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OK then, if fingers are fine for jumping in platform games, can someone point me to some examples of some that have jumping on a shoulder button as default?

Mirror's Edge did. That worked flawlessly and makes a load more sense than a face button for a 3D game.

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One of the shittiest things about FPS on a controller is you can't turn really jump, spin and shoot at the same time, because your finger has to choose between the stick or the jump button. This is why pro players sometimes move jump to another another button, or Gears of war where they move the "A" function to the shoulder pad, which works brilliantly. Having "jump", a totally binary action, on the back makes a lot of sense.

Massively this. I use a scuf controller for halo with buttons on the back which makes a huge difference.

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Why would they put jump on a shoulder button when they can use the commonly accepted face button solution which has been the standard since the time when shoulder buttons didn't exist? They would only switch if it was somehow better for the game. It wouldn't be better - it'd be the same but a bit counter-intuitive for people who expect it to be on the face button.

Putting jump on the shoulder button would free up the face buttons for all sorts of uses. If it was exactly the same then at least one game would have tried it. Can you name one?

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Putting jump on the shoulder button would free up the face buttons for all sorts of uses. If it was exactly the same then at least one game would have tried it. Can you name one?

Yeah, think of all those other uses Nintendo could have used the face buttons for in the latest Mario Bros game!

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Putting jump on the shoulder button would free up the face buttons for all sorts of uses. If it was exactly the same then at least one game would have tried it. Can you name one?

Leaving jump on the face button also leaves all of the shoulder buttons free for all sorts of uses. There's no benefit in moving it from the face button to a shoulder button in that scenario. Also - which platformer are we talking about that needs all of these buttons?

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