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The Valve Thread


NecroMorrius

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Why wouldn't jumping on a shoulder button work? As long as it's a digital button and I can press it quickly, it'd work fine. Would feel a weird at first, but it's not like it's something which would somehow impair how you play.

Pressing in a touchpad is perfectly fine for something like jumping in Portal. The advantage it has over pressing in a stick is that it's easy to do no matter where you've placed your thumb to move, whereas on a stick pressing it in while at an angle always feels weird.

Did you ever play Sonic on the iPod? I mean, the touch wheel iPod. That is exactly how you jumped.

It was fucking shit.

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Where? The only actual suggestion was someone saying that jump might be on one of the back paddles. Which is terrible.

Why wouldn't jumping on a shoulder button work? As long as it's a digital button and I can press it quickly, it'd work fine. Would feel a weird at first, but it's not like it's something which would somehow impair how you play.

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Stop talking about the pad everyone, I'm going to start a kickstarter to raise funds for a nice shiny pitchfork so I can storm Valve HQ and demand they release information on Half-Life 3 or they'll feel such a prickin' as they aint never been pruck before.

Yeah, but what button are you going to use to start the Kickstarter?

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It's like Amiga owners deluding themselves that pushing up for jump was acceptable all over again.

I originally posted it as a joke but I actually used this thing to play C64 and Amiga games. Our mum got it for us because I guess the whole Nintendo Thumb thing was in the news.

Turbo-Touch-360-Sega-Genesis-Game-Contro

I thought it was great.

Spacehost hated it IIRC and in the goodness of time played games with this instead.

QuickShot_Intruder_trasera.JPG

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Oh, OK, I'll deal with that (to MID) - Do you think there might be some kind of reason why no platform games put jump on a shoulder button? Thumbs are far more sensitive and active than fingers, that's why pads have all the main buttons for them. Jump on a shoulder button or stick-click might be barely acceptable for an FPS like Portal where you don't jump very often, but in a game where you do it frequently it simply won't work.

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Actually I've changed my mind, to jump I am going to assign that all four shoulder buttons be pressed at once because fuck comrade.

I don't know why you find me saying how terrible this pad is offensive, but really, could you play (say) Mario 64 with jump on a shoulder button?

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Oh, OK, I'll deal with that (to MID) - Do you think there might be some kind of reason why no platform games put jump on a shoulder button? Thumbs are far more sensitive and active than fingers, that's why pads have all the main buttons for them. Jump on a shoulder button or stick-click might be barely acceptable for an FPS like Portal where you don't jump very often, but in a game where you do it frequently it simply won't work.

I just tried playing Super Meat Boy (a game that arguably requires more timing/skill/accuracy than any of the Super Mario Bros games) using both the right trigger and right bumper as jump on a 360 pad.

It worked perfectly fine.

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Oh, OK, I'll deal with that (to MID) - Do you think there might be some kind of reason why no platform games put jump on a shoulder button? Thumbs are far more sensitive and active than fingers, that's why pads have all the main buttons for them. Jump on a shoulder button or stick-click might be barely acceptable for an FPS like Portal where you don't jump very often, but in a game where you do it frequently it simply won't work.

Out of interest - do you have any evidence to support the claim that "thumbs are far more sensitive and active than fingers"? Would be nice to read just to confirm it's not just some spurious bullshit you've come up with to support your point.

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