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The Valve Thread


NecroMorrius

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It has two shoulder buttons and a rear button for each hand. The rear buttons will be handy for shifting gears in driving games as it'll be a similar action to real life.

Yeah, they're on the schematic. Long and thin - are they clickable or little pads?

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Click the stick for jump?!?

And people don't think this is terrible?!

You're completely missing the Shared Configurations thing. This is just one configuration that somebody has chosen to use and share.

Shared configurations

In order to support the full catalog of existing Steam games (none of which were built with the Steam Controller in mind), we have built in a legacy mode that allows the controller to present itself as a keyboard and mouse. The Steam Community can use the configuration tool to create and share bindings for their favorite games. Players can choose from a list of the most popular configurations.
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I can understand a bit of doubt about whether the pad will function as advertised and be comfortable etc, but do really think that Valve would have released a screenshot of a control scheme that couldn't functionally work?

Do some of you think they just drew this up on the back of a club flyer yesterday evening and haven't really given it much thought?

They have literally produced a pad with button placement so horrible that their own tester found that the best place to put "Jump" (the fucking A button on a 360 pad!) was clicking the left stick (or trackpad, whatever. I don't see how that makes this any better). I don't see how that's not crazy.

I mean, what's the other options there? the ABXY buttons are all clearly hard to hit since they've been given such vital roles as "Gesture menu". Are people seriously suggesting that using shoulder buttons for jump is acceptable? Just try imagining playing Super Mario Bros on this thing.

I thought the point of this controller was to finally reconcile the keyboard and mouse with the regular console joypad. Instead, it looks like it might be OK for mouse-driven games (though probably not as good as a mouse), but I cannot see how you can play an action console-style game on that thing. It certainly looks worse for console games than a console pad is for PC games.

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To be honest I think it sounds fucking great:

This thing could be a masterstroke. Pad designs now are basically the same as they were at the time of the 64 controller. This could be a big leap forward not only with the level of precision but with the variety of control options (touch pad in the middle can be used for all sorts, 16 buttons, left or right handed configs).

Exciting!

Speaking of which, where is Meerman?

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But worse than a mouse that gives you tactile feedback.

We already have touch controls for a whole multitude of games with touch sensitive pads. They're called tablets.

Traditional games rarely work well with touch controls unless they are designed within the limitations of touch technology and even then The vast majority of times it's a bit pap.... What's the hit rate like for say shooters on the ipad and ones where the controls actually work and don't make it feel like you've got a straight jacket on???

I can't really think of any off the top of my head.....

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What will that accomplish? Hit the edge and feel the thing rumble? Which means the thing will be continuously rumbling while you move forward?

Unless haptic feedback means something completely different these days, as my experience of haptic feedback is largely based on those Immersion mice during the Unreal Tournament days. And even those presented just a few different forms of rumble.

Just read the press release please?

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Why wouldn't jumping on a shoulder button work? As long as it's a digital button and I can press it quickly, it'd work fine. Would feel a weird at first, but it's not like it's something which would somehow impair how you play.

Pressing in a touchpad is perfectly fine for something like jumping in Portal. The advantage it has over pressing in a stick is that it's easy to do no matter where you've placed your thumb to move, whereas on a stick pressing it in while at an angle always feels weird.

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I think this looks great. It's an excellent take on the 360 controller that keeps the ergonomics that make it excellent, whilst addressing the issues inherent with controllers. I don't think Valve will have implemented anything lightly and there seems to be a big consensus on customisation, which is great in my book. I will however, reserve my judgement until I get one in my hands and can play with it. Like I did with the DS4, which is fucking excellent.

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